d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010188: [03:34:12] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010188: [03:34:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [03:34:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010188: [03:34:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [03:34:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5656 RDOC 005656: [03:34:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005656: [03:34:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005656: [03:34:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005656: [03:34:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005656: [03:34:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005656: [03:34:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005656: [03:34:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005656: [03:34:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005656: [03:34:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005656: [03:34:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005656: [03:34:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005656: [03:34:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005656: [03:34:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005656: [03:34:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005656: [03:34:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010188: [03:34:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5656] RDOC 005656: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D3B829E7B8 RDOC 005656: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005656: [03:34:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005656: [03:34:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002D3B829E7B8 RDOC 005656: [03:34:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005656: [03:34:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002D3B829E7B8 RDOC 005656: [03:34:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005656: [03:34:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002D3B829E7B8 / 0x000000000005033E RDOC 005656: [03:34:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005656: [03:34:13] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010188: [03:34:13] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 005656: [03:34:13] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005656: [03:34:13] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005656: [03:34:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005656: [03:34:13] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010188: [03:34:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005656: [03:34:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 005656: [03:34:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005656: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39102 (1.55 %) RDOC 005656: [03:34:13] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.038353 seconds RDOC 005656: [03:34:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 005656: [03:34:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 005656: [03:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010188: [03:34:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45413 bytes) (time 1708572853) 2527 byte thumbnail RDOC 010188: [03:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 010188: [03:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010188: [03:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010188: [03:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010188: [03:34:14] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010188: [03:34:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010188: [03:34:15] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010188: [03:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010188: [03:34:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010188: [03:34:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010188: [03:34:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010188: [03:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010188: [03:34:15] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 20.388 ms RDOC 010188: [03:34:15] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010188: [03:34:15] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 010188: [03:34:15] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010188: [03:34:15] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010188: [03:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001724: [03:34:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001724: [03:34:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001724: [03:34:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001724: [03:34:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001724: [03:34:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2116 RDOC 002116: [03:34:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002116: [03:34:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002116: [03:34:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002116: [03:34:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002116: [03:34:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002116: [03:34:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002116: [03:34:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002116: [03:34:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002116: [03:34:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002116: [03:34:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002116: [03:34:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002116: [03:34:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002116: [03:34:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002116: [03:34:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001724: [03:34:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2116] RDOC 002116: [03:34:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002116: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001448048C9D8 RDOC 002116: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002116: [03:34:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002116: [03:34:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001448048C9D8 RDOC 002116: [03:34:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002116: [03:34:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001448048C9D8 RDOC 002116: [03:34:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002116: [03:34:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001448048C9D8 / 0x000000000028026E RDOC 002116: [03:34:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002116: [03:34:15] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002116: [03:34:15] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002116: [03:34:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002116: [03:34:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002116: [03:34:15] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001724: [03:34:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002116: [03:34:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 002116: [03:34:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002116: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60321 (2.36 %) RDOC 002116: [03:34:15] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.051663 seconds RDOC 002116: [03:34:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 002116: [03:34:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 002116: [03:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001724: [03:34:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70300 bytes) (time 1708572855) 5476 byte thumbnail RDOC 001724: [03:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001724: [03:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001724: [03:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001724: [03:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001724: [03:34:16] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001724: [03:34:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001724: [03:34:17] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001724: [03:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001724: [03:34:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001724: [03:34:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001724: [03:34:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001724: [03:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001724: [03:34:17] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 35.708 ms RDOC 001724: [03:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011760: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011760: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:34:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011760: [03:34:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:34:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10544 RDOC 010544: [03:34:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010544: [03:34:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010544: [03:34:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010544: [03:34:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010544: [03:34:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010544: [03:34:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010544: [03:34:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010544: [03:34:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010544: [03:34:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010544: [03:34:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010544: [03:34:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010544: [03:34:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010544: [03:34:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010544: [03:34:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010544: [03:34:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011760: [03:34:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10544] RDOC 010544: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C3E10DBA88 RDOC 010544: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010544: [03:34:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010544: [03:34:17] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C3E10DBA88 RDOC 010544: [03:34:17] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010544: [03:34:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C3E10DBA88 RDOC 010544: [03:34:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010544: [03:34:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002C3E10DBA88 / 0x00000000001300D8 RDOC 010544: [03:34:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010544: [03:34:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010544: [03:34:17] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010544: [03:34:17] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010544: [03:34:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010544: [03:34:17] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011760: [03:34:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010544: [03:34:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 010544: [03:34:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010544: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32172 (5.64 %) RDOC 010544: [03:34:17] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.054454 seconds RDOC 010544: [03:34:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010544: [03:34:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 010544: [03:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011760: [03:34:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41921 bytes) (time 1708572857) 5116 byte thumbnail RDOC 011760: [03:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011760: [03:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011760: [03:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011760: [03:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011760: [03:34:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011760: [03:34:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011760: [03:34:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011760: [03:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011760: [03:34:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011760: [03:34:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011760: [03:34:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011760: [03:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011760: [03:34:19] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.858 ms RDOC 011760: [03:34:19] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 18.665 ms RDOC 011760: [03:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005232: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005232: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005232: [03:34:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005232: [03:34:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005232: [03:34:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3492 RDOC 003492: [03:34:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003492: [03:34:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:34:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:34:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003492: [03:34:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003492: [03:34:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003492: [03:34:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003492: [03:34:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003492: [03:34:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003492: [03:34:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003492: [03:34:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003492: [03:34:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003492: [03:34:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003492: [03:34:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003492: [03:34:19] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005232: [03:34:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3492] RDOC 003492: [03:34:19] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016B244CBA68 RDOC 003492: [03:34:19] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003492: [03:34:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003492: [03:34:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016B244CBA68 RDOC 003492: [03:34:20] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003492: [03:34:20] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000016B244CBA68 RDOC 003492: [03:34:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003492: [03:34:20] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000016B244CBA68 / 0x00000000001400D8 RDOC 003492: [03:34:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003492: [03:34:20] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003492: [03:34:20] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003492: [03:34:20] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003492: [03:34:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003492: [03:34:20] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 003492: [03:34:20] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 003492: [03:34:20] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 003492: [03:34:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003492: [03:34:20] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 005232: [03:34:20] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003492: [03:34:20] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003492: [03:34:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003492: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23335 (2.73 %) RDOC 003492: [03:34:20] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.054561 seconds RDOC 003492: [03:34:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003492: [03:34:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 003492: [03:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005232: [03:34:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31424 bytes) (time 1708572860) 3961 byte thumbnail RDOC 005232: [03:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005232: [03:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005232: [03:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005232: [03:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005232: [03:34:21] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005232: [03:34:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005232: [03:34:21] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005232: [03:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005232: [03:34:21] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005232: [03:34:21] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005232: [03:34:21] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005232: [03:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005232: [03:34:21] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.396 ms RDOC 005232: [03:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003636: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003636: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:34:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003636: [03:34:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:34:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11620 RDOC 011620: [03:34:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011620: [03:34:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011620: [03:34:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011620: [03:34:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011620: [03:34:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011620: [03:34:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011620: [03:34:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011620: [03:34:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011620: [03:34:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011620: [03:34:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011620: [03:34:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011620: [03:34:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011620: [03:34:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011620: [03:34:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011620: [03:34:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003636: [03:34:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11620] RDOC 011620: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CAF474C838 RDOC 011620: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011620: [03:34:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011620: [03:34:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CAF474C838 RDOC 011620: [03:34:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011620: [03:34:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CAF474C838 RDOC 011620: [03:34:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011620: [03:34:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CAF474C838 / 0x00000000001500D8 RDOC 011620: [03:34:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011620: [03:34:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003636: [03:34:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011620: [03:34:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011620: [03:34:22] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 011620: [03:34:22] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 011620: [03:34:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011620: [03:34:22] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 011620: [03:34:22] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 011620: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1331012 (0.79 %) RDOC 011620: [03:34:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.248597 seconds RDOC 011620: [03:34:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011620: [03:34:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011620: [03:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003636: [03:34:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1337666 bytes) (time 1708572862) 2526 byte thumbnail RDOC 003636: [03:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 003636: [03:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003636: [03:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003636: [03:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003636: [03:34:23] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003636: [03:34:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003636: [03:34:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003636: [03:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:34:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003636: [03:34:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003636: [03:34:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003636: [03:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003636: [03:34:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 268.605 ms RDOC 003636: [03:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011372: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011372: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011372: [03:34:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011372: [03:34:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011372: [03:34:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:34:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010944: [03:34:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:34:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:34:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:34:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:34:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:34:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:34:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:34:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010944: [03:34:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:34:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:34:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:34:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:34:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010944: [03:34:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011372: [03:34:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:34:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001784152C988 RDOC 010944: [03:34:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:34:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010944: [03:34:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001784152C988 RDOC 010944: [03:34:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010944: [03:34:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001784152C988 RDOC 010944: [03:34:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010944: [03:34:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001784152C988 / 0x00000000001600D8 RDOC 010944: [03:34:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010944: [03:34:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010944: [03:34:27] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010944: [03:34:27] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010944: [03:34:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:34:27] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011372: [03:34:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010944: [03:34:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 010944: [03:34:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010944: [03:34:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84839 (3.32 %) RDOC 010944: [03:34:28] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.050365 seconds RDOC 010944: [03:34:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010944: [03:34:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 010944: [03:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011372: [03:34:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100214 bytes) (time 1708572868) 9588 byte thumbnail RDOC 011372: [03:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011372: [03:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011372: [03:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011372: [03:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011372: [03:34:29] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011372: [03:34:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011372: [03:34:29] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011372: [03:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011372: [03:34:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011372: [03:34:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011372: [03:34:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011372: [03:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011372: [03:34:29] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.269 ms RDOC 011372: [03:34:29] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:29] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:29] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:29] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011372: [03:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009448: [03:34:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009448: [03:34:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009448: [03:34:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009448: [03:34:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009448: [03:34:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3160 RDOC 003160: [03:34:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003160: [03:34:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003160: [03:34:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003160: [03:34:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003160: [03:34:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003160: [03:34:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003160: [03:34:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003160: [03:34:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003160: [03:34:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003160: [03:34:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003160: [03:34:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003160: [03:34:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003160: [03:34:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003160: [03:34:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003160: [03:34:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009448: [03:34:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3160] RDOC 003160: [03:34:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002903E25C338 RDOC 003160: [03:34:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003160: [03:34:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003160: [03:34:30] core.cpp(2028) - Log - Removing device frame capturer for 0x000002903E25C338 RDOC 003160: [03:34:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003160: [03:34:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002903E25C338 RDOC 003160: [03:34:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003160: [03:34:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002903E25C338 / 0x00000000001700D8 RDOC 003160: [03:34:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003160: [03:34:30] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003160: [03:34:30] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003160: [03:34:30] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003160: [03:34:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003160: [03:34:30] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 009448: [03:34:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003160: [03:34:30] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 003160: [03:34:30] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 003160: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 675 (2.80 %) RDOC 003160: [03:34:30] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.052512 seconds RDOC 003160: [03:34:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 003160: [03:34:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 003160: [03:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009448: [03:34:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22975 bytes) (time 1708572870) 8220 byte thumbnail RDOC 009448: [03:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 009448: [03:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009448: [03:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009448: [03:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009448: [03:34:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009448: [03:34:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009448: [03:34:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009448: [03:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009448: [03:34:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009448: [03:34:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009448: [03:34:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009448: [03:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009448: [03:34:32] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.510 ms RDOC 009448: [03:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001544: [03:34:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001544: [03:34:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001544: [03:34:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001544: [03:34:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001544: [03:34:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10180 RDOC 010180: [03:34:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010180: [03:34:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [03:34:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [03:34:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010180: [03:34:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010180: [03:34:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010180: [03:34:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010180: [03:34:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010180: [03:34:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010180: [03:34:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010180: [03:34:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010180: [03:34:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010180: [03:34:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010180: [03:34:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010180: [03:34:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001544: [03:34:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10180] RDOC 010180: [03:34:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA9635F218 RDOC 010180: [03:34:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010180: [03:34:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010180: [03:34:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BA9635F218 RDOC 010180: [03:34:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010180: [03:34:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BA9635F218 RDOC 010180: [03:34:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010180: [03:34:32] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 010180: [03:34:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BA9635F218 / 0x00000000001800D8 RDOC 010180: [03:34:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010180: [03:34:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001544: [03:34:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010180: [03:34:32] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010180: [03:34:32] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 010180: [03:34:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010180: [03:34:32] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010180: [03:34:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 010180: [03:34:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010180: [03:34:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32748 (5.76 %) RDOC 010180: [03:34:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.043319 seconds RDOC 010180: [03:34:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010180: [03:34:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 010180: [03:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001544: [03:34:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42497 bytes) (time 1708572873) 5116 byte thumbnail RDOC 001544: [03:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001544: [03:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001544: [03:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001544: [03:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001544: [03:34:34] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001544: [03:34:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001544: [03:34:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001544: [03:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001544: [03:34:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001544: [03:34:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001544: [03:34:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001544: [03:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001544: [03:34:34] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 001544: [03:34:34] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 001544: [03:34:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.100 ms RDOC 001544: [03:34:34] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 001544: [03:34:34] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 001544: [03:34:34] dxbc_container.cpp(1634) - Warning - Unknown chunk Aon9 RDOC 001544: [03:34:34] dxbc_container.cpp(1938) - Warning - Unknown chunk: Aon9 RDOC 001544: [03:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007500: [03:34:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007500: [03:34:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007500: [03:34:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007500: [03:34:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007500: [03:34:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11616 RDOC 011616: [03:34:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011616: [03:34:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011616: [03:34:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011616: [03:34:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011616: [03:34:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011616: [03:34:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011616: [03:34:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011616: [03:34:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011616: [03:34:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011616: [03:34:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011616: [03:34:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011616: [03:34:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011616: [03:34:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011616: [03:34:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011616: [03:34:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007500: [03:34:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11616] RDOC 011616: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001608D54B418 RDOC 011616: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:34:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011616: [03:34:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001608D54B418 RDOC 011616: [03:34:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011616: [03:34:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001608D54B418 RDOC 011616: [03:34:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011616: [03:34:35] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001608D54B418 / 0x00000000001900D8 RDOC 011616: [03:34:35] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011616: [03:34:35] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 011616: [03:34:35] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 011616: [03:34:35] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011616: [03:34:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011616: [03:34:35] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 007500: [03:34:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011616: [03:34:35] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 011616: [03:34:35] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011616: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6631 (9.70 %) RDOC 011616: [03:34:35] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.072321 seconds RDOC 011616: [03:34:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011616: [03:34:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 011616: [03:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007500: [03:34:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16380 bytes) (time 1708572875) 5116 byte thumbnail RDOC 007500: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007500: [03:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007500: [03:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007500: [03:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007500: [03:34:36] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007500: [03:34:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007500: [03:34:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007500: [03:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007500: [03:34:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007500: [03:34:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007500: [03:34:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007500: [03:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007500: [03:34:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.359 ms RDOC 007500: [03:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 007500: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 007500: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:34:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.437 ms RDOC 007500: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2809 (4.11 %) RDOC 007500: [03:34:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007500: [03:34:36] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 007500: [03:34:36] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007500: [03:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008976: [03:34:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008976: [03:34:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008976: [03:34:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008976: [03:34:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008976: [03:34:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9624 RDOC 009624: [03:34:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009624: [03:34:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009624: [03:34:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009624: [03:34:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009624: [03:34:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009624: [03:34:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009624: [03:34:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009624: [03:34:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009624: [03:34:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009624: [03:34:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009624: [03:34:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009624: [03:34:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009624: [03:34:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009624: [03:34:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009624: [03:34:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008976: [03:34:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9624] RDOC 009624: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A28AB2DE68 RDOC 009624: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009624: [03:34:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009624: [03:34:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A28AB2DE68 RDOC 009624: [03:34:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009624: [03:34:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A28AB2DE68 RDOC 009624: [03:34:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009624: [03:34:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A28AB2DE68 / 0x000000000030026E RDOC 009624: [03:34:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009624: [03:34:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009624: [03:34:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009624: [03:34:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009624: [03:34:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009624: [03:34:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008976: [03:34:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009624: [03:34:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009624: [03:34:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009624: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560131 (0.42 %) RDOC 009624: [03:34:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.066165 seconds RDOC 009624: [03:34:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009624: [03:34:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 009624: [03:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008976: [03:34:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569880 bytes) (time 1708572877) 5116 byte thumbnail RDOC 008976: [03:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008976: [03:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008976: [03:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008976: [03:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008976: [03:34:38] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008976: [03:34:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008976: [03:34:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008976: [03:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008976: [03:34:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008976: [03:34:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008976: [03:34:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008976: [03:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008976: [03:34:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 210.799 ms RDOC 008976: [03:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009180: [03:34:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009180: [03:34:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009180: [03:34:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009180: [03:34:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009180: [03:34:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5784 RDOC 005784: [03:34:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005784: [03:34:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:34:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:34:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005784: [03:34:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005784: [03:34:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005784: [03:34:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005784: [03:34:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005784: [03:34:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005784: [03:34:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005784: [03:34:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005784: [03:34:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005784: [03:34:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005784: [03:34:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009180: [03:34:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5784] RDOC 005784: [03:34:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005784: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024D413ABBF8 RDOC 005784: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005784: [03:34:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005784: [03:34:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024D413ABBF8 RDOC 005784: [03:34:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005784: [03:34:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024D413ABBF8 RDOC 005784: [03:34:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005784: [03:34:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024D413ABBF8 / 0x0000000000100340 RDOC 005784: [03:34:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005784: [03:34:40] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009180: [03:34:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005784: [03:34:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005784: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 005784: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34282 (6.04 %) RDOC 005784: [03:34:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.052663 seconds RDOC 005784: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 005784: [03:34:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 005784: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009180: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44031 bytes) (time 1708572889) 5116 byte thumbnail RDOC 005784: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15132 (2.66 %) RDOC 005784: [03:34:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.031007 seconds RDOC 005784: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 005784: [03:34:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:49] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 005784: [03:34:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009180: [03:34:49] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24881 bytes) (time 1708572889) 5116 byte thumbnail RDOC 005784: [03:34:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10162 (1.79 %) RDOC 005784: [03:34:49] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046937 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (19911 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046750 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24877 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15131 (2.66 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047043 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24880 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15133 (2.66 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047072 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24882 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10181 (1.79 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046982 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (19930 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15184 (2.67 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046852 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24933 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10164 (1.79 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046554 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 005784: [03:34:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005784: [03:34:50] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 005784: [03:34:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005784: [03:34:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 005784: [03:34:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 005784: [03:34:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (19913 bytes) (time 1708572890) 5116 byte thumbnail RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10162 (1.79 %) RDOC 005784: [03:34:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046996 seconds RDOC 005784: [03:34:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005784: [03:34:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 005784: [03:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009180: [03:34:50] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (19911 bytes) (time 1708572890) 5116 byte thumbnail RDOC 009180: [03:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009180: [03:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009180: [03:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009180: [03:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009180: [03:34:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009180: [03:34:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009180: [03:34:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009180: [03:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009180: [03:34:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009180: [03:34:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009180: [03:34:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009180: [03:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009180: [03:34:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.552 ms RDOC 009180: [03:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004768: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004768: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004768: [03:34:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004768: [03:34:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004768: [03:34:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11512 RDOC 011512: [03:34:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011512: [03:34:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:34:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:34:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011512: [03:34:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011512: [03:34:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011512: [03:34:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011512: [03:34:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011512: [03:34:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011512: [03:34:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011512: [03:34:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011512: [03:34:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011512: [03:34:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011512: [03:34:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011512: [03:34:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004768: [03:34:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11512] RDOC 011512: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000156168BBA88 RDOC 011512: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011512: [03:34:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011512: [03:34:52] core.cpp(2028) - Log - Removing device frame capturer for 0x00000156168BBA88 RDOC 011512: [03:34:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011512: [03:34:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000156168BBA88 RDOC 011512: [03:34:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011512: [03:34:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000156168BBA88 / 0x0000000000180330 RDOC 011512: [03:34:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011512: [03:34:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011512: [03:34:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011512: [03:34:52] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011512: [03:34:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011512: [03:34:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011512: [03:34:52] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 011512: [03:34:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004768: [03:34:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011512: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37692 (2.46 %) RDOC 011512: [03:34:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.041308 seconds RDOC 011512: [03:34:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 011512: [03:34:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011512: [03:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 004768: [03:34:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50447 bytes) (time 1708572892) 8292 byte thumbnail RDOC 004768: [03:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 004768: [03:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004768: [03:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004768: [03:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004768: [03:34:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004768: [03:34:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004768: [03:34:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004768: [03:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004768: [03:34:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004768: [03:34:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004768: [03:34:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004768: [03:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004768: [03:34:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.841 ms RDOC 004768: [03:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004860: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004860: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004860: [03:34:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004860: [03:34:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004860: [03:34:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7468 RDOC 007468: [03:34:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007468: [03:34:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007468: [03:34:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007468: [03:34:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007468: [03:34:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007468: [03:34:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007468: [03:34:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007468: [03:34:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007468: [03:34:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007468: [03:34:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007468: [03:34:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007468: [03:34:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007468: [03:34:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007468: [03:34:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007468: [03:34:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004860: [03:34:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7468] RDOC 007468: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FAA00ACC48 RDOC 007468: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007468: [03:34:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007468: [03:34:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FAA00ACC48 RDOC 007468: [03:34:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007468: [03:34:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FAA00ACC48 RDOC 007468: [03:34:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007468: [03:34:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FAA00ACC48 / 0x000000000006032A RDOC 007468: [03:34:54] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007468: [03:34:54] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007468: [03:34:54] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007468: [03:34:54] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 004860: [03:34:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007468: [03:34:54] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 007468: [03:34:54] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007468: [03:34:54] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 007468: [03:34:54] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 007468: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369929 (2.15 %) RDOC 007468: [03:34:54] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.102266 seconds RDOC 007468: [03:34:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 007468: [03:34:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 007468: [03:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004860: [03:34:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386356 bytes) (time 1708572894) 9847 byte thumbnail RDOC 004860: [03:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 004860: [03:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004860: [03:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004860: [03:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004860: [03:34:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004860: [03:34:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004860: [03:34:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004860: [03:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004860: [03:34:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004860: [03:34:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004860: [03:34:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004860: [03:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004860: [03:34:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 58.760 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.843 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.117 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.261 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 25.675 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.968 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.403 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.073 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.055 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.520 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.082 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.259 ms RDOC 004860: [03:34:56] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.149 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.326 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.073 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.284 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.055 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 7.379 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.813 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.273 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.056 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.441 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.285 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.401 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.057 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.351 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.070 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.414 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.077 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.914 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.447 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.278 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.096 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.311 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.087 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.345 ms RDOC 004860: [03:34:57] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.113 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.353 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.065 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.318 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.081 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.359 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.363 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.518 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.091 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.334 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.110 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.357 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.107 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.452 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.330 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.111 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.262 ms RDOC 004860: [03:34:58] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 004860: [03:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008432: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008432: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:34:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008432: [03:34:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:34:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8900 RDOC 008900: [03:34:58] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008900: [03:34:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008900: [03:34:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008900: [03:34:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008900: [03:34:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008900: [03:34:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008900: [03:34:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008900: [03:34:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008900: [03:34:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008900: [03:34:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008900: [03:34:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008900: [03:34:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008900: [03:34:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008900: [03:34:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008900: [03:34:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008432: [03:34:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8900] RDOC 008900: [03:34:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002581BBDBE58 RDOC 008900: [03:34:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008900: [03:34:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008900: [03:34:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000002581BBDBE58 RDOC 008900: [03:34:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008900: [03:34:59] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002581BBDBE58 RDOC 008900: [03:34:59] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008900: [03:34:59] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002581BBDBE58 / 0x000000000007032A RDOC 008900: [03:34:59] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008900: [03:34:59] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008432: [03:34:59] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59139 (1.12 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.038095 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (68888 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42250 (0.80 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046638 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51999 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42418 (0.80 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061935 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52167 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42234 (0.80 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046504 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (51983 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42452 (0.80 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046647 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52201 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43178 (0.82 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062069 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (52927 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42615 (0.81 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046669 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52364 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42345 (0.80 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046696 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52094 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43837 (0.83 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.046247 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008900: [03:34:59] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008900: [03:34:59] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008900: [03:34:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008900: [03:34:59] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 008900: [03:34:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008900: [03:34:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53586 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43921 (0.83 %) RDOC 008900: [03:34:59] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.062320 seconds RDOC 008900: [03:34:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008900: [03:34:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008900: [03:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008432: [03:34:59] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53670 bytes) (time 1708572899) 5116 byte thumbnail RDOC 008432: [03:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008432: [03:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008432: [03:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008432: [03:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008432: [03:35:00] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008432: [03:35:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008432: [03:35:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008432: [03:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008432: [03:35:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008432: [03:35:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008432: [03:35:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008432: [03:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008432: [03:35:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 78.669 ms RDOC 008432: [03:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001120: [03:35:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001120: [03:35:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001120: [03:35:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001120: [03:35:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001120: [03:35:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11144 RDOC 011144: [03:35:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011144: [03:35:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011144: [03:35:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011144: [03:35:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011144: [03:35:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011144: [03:35:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011144: [03:35:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011144: [03:35:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011144: [03:35:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011144: [03:35:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011144: [03:35:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011144: [03:35:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011144: [03:35:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011144: [03:35:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011144: [03:35:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001120: [03:35:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11144] RDOC 011144: [03:35:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000183893DBC48 RDOC 011144: [03:35:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:35:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011144: [03:35:02] core.cpp(2028) - Log - Removing device frame capturer for 0x00000183893DBC48 RDOC 011144: [03:35:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011144: [03:35:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000183893DBC48 RDOC 011144: [03:35:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011144: [03:35:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000183893DBC48 / 0x000000000008032A RDOC 011144: [03:35:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011144: [03:35:02] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011144: [03:35:02] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011144: [03:35:02] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011144: [03:35:02] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011144: [03:35:02] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001120: [03:35:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011144: [03:35:02] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 011144: [03:35:02] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011144: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43799 (7.12 %) RDOC 011144: [03:35:02] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.053650 seconds RDOC 011144: [03:35:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 011144: [03:35:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011144: [03:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001120: [03:35:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57846 bytes) (time 1708572902) 8902 byte thumbnail RDOC 001120: [03:35:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 001120: [03:35:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001120: [03:35:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001120: [03:35:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001120: [03:35:03] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001120: [03:35:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001120: [03:35:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001120: [03:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001120: [03:35:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001120: [03:35:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001120: [03:35:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001120: [03:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001120: [03:35:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 12.464 ms RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 001120: [03:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010316: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010316: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010316: [03:35:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010316: [03:35:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010316: [03:35:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6216 RDOC 006216: [03:35:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006216: [03:35:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006216: [03:35:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006216: [03:35:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006216: [03:35:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006216: [03:35:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006216: [03:35:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006216: [03:35:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006216: [03:35:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006216: [03:35:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006216: [03:35:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006216: [03:35:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006216: [03:35:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006216: [03:35:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006216: [03:35:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010316: [03:35:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6216] RDOC 006216: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000230F5F2BBC8 RDOC 006216: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006216: [03:35:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006216: [03:35:04] core.cpp(2028) - Log - Removing device frame capturer for 0x00000230F5F2BBC8 RDOC 006216: [03:35:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006216: [03:35:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000230F5F2BBC8 RDOC 006216: [03:35:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006216: [03:35:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000230F5F2BBC8 / 0x000000000009032A RDOC 006216: [03:35:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006216: [03:35:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006216: [03:35:05] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006216: [03:35:05] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006216: [03:35:05] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006216: [03:35:05] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010316: [03:35:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006216: [03:35:05] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006216: [03:35:05] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006216: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28128 (4.95 %) RDOC 006216: [03:35:05] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.051236 seconds RDOC 006216: [03:35:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 006216: [03:35:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006216: [03:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010316: [03:35:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38037 bytes) (time 1708572905) 5744 byte thumbnail RDOC 010316: [03:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010316: [03:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010316: [03:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010316: [03:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010316: [03:35:06] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010316: [03:35:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010316: [03:35:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010316: [03:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010316: [03:35:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010316: [03:35:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010316: [03:35:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010316: [03:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010316: [03:35:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.266 ms RDOC 010316: [03:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003968: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003968: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003968: [03:35:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003968: [03:35:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003968: [03:35:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [03:35:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007052: [03:35:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:35:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:35:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [03:35:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [03:35:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007052: [03:35:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [03:35:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [03:35:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007052: [03:35:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [03:35:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007052: [03:35:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [03:35:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [03:35:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007052: [03:35:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003968: [03:35:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649B670 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007052: [03:35:07] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649BC98 RDOC 007052: [03:35:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007052: [03:35:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D75649B670 RDOC 007052: [03:35:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007052: [03:35:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D75649B670 RDOC 007052: [03:35:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007052: [03:35:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D75649B670 / 0x00000000000A032A RDOC 007052: [03:35:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007052: [03:35:07] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007052: [03:35:07] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 007052: [03:35:07] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 007052: [03:35:07] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007052: [03:35:07] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007052: [03:35:07] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:35:07] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007052: [03:35:07] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 007052: [03:35:07] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003968: [03:35:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007052: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31543 (5.56 %) RDOC 007052: [03:35:07] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.057634 seconds RDOC 007052: [03:35:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007052: [03:35:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007052: [03:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003968: [03:35:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41292 bytes) (time 1708572907) 5116 byte thumbnail RDOC 003968: [03:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003968: [03:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003968: [03:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003968: [03:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003968: [03:35:08] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003968: [03:35:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003968: [03:35:09] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003968: [03:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003968: [03:35:09] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003968: [03:35:09] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003968: [03:35:09] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003968: [03:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003968: [03:35:09] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.301 ms RDOC 003968: [03:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011428: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011428: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011428: [03:35:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011428: [03:35:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011428: [03:35:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9044 RDOC 009044: [03:35:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009044: [03:35:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009044: [03:35:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009044: [03:35:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009044: [03:35:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009044: [03:35:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009044: [03:35:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009044: [03:35:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009044: [03:35:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009044: [03:35:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009044: [03:35:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009044: [03:35:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009044: [03:35:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009044: [03:35:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011428: [03:35:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9044] RDOC 009044: [03:35:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009044: [03:35:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B8CEE7BD58 RDOC 009044: [03:35:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:35:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009044: [03:35:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B8CEE7BD58 RDOC 009044: [03:35:09] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009044: [03:35:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001B8CEE7BD58 RDOC 009044: [03:35:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009044: [03:35:09] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001B8CEE7BD58 / 0x00000000000B032A RDOC 009044: [03:35:09] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009044: [03:35:09] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011428: [03:35:09] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009044: [03:35:09] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009044: [03:35:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009044: [03:35:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009044: [03:35:09] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 009044: [03:35:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 009044: [03:35:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009044: [03:35:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37847 (5.81 %) RDOC 009044: [03:35:09] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.054884 seconds RDOC 009044: [03:35:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009044: [03:35:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 009044: [03:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011428: [03:35:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51261 bytes) (time 1708572909) 7788 byte thumbnail RDOC 011428: [03:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 011428: [03:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011428: [03:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011428: [03:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011428: [03:35:10] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011428: [03:35:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011428: [03:35:11] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011428: [03:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011428: [03:35:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011428: [03:35:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011428: [03:35:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011428: [03:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011428: [03:35:11] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.419 ms RDOC 011428: [03:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008776: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008776: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008776: [03:35:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008776: [03:35:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008776: [03:35:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1220 RDOC 001220: [03:35:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001220: [03:35:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001220: [03:35:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001220: [03:35:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001220: [03:35:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001220: [03:35:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001220: [03:35:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001220: [03:35:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001220: [03:35:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001220: [03:35:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001220: [03:35:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001220: [03:35:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001220: [03:35:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001220: [03:35:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001220: [03:35:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008776: [03:35:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1220] RDOC 001220: [03:35:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002AEB2B0B3D8 RDOC 001220: [03:35:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001220: [03:35:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001220: [03:35:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000002AEB2B0B3D8 RDOC 001220: [03:35:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001220: [03:35:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002AEB2B0B3D8 RDOC 001220: [03:35:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001220: [03:35:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002AEB2B0B3D8 / 0x00000000000C032A RDOC 001220: [03:35:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001220: [03:35:11] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008776: [03:35:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001220: [03:35:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001220: [03:35:12] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001220: [03:35:12] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001220: [03:35:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001220: [03:35:12] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 001220: [03:35:12] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 001220: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111475 (13.26 %) RDOC 001220: [03:35:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.052080 seconds RDOC 001220: [03:35:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001220: [03:35:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001220: [03:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008776: [03:35:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118129 bytes) (time 1708572912) 2526 byte thumbnail RDOC 008776: [03:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 008776: [03:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008776: [03:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008776: [03:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008776: [03:35:13] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008776: [03:35:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008776: [03:35:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008776: [03:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008776: [03:35:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008776: [03:35:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008776: [03:35:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008776: [03:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008776: [03:35:13] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 10.703 ms RDOC 008776: [03:35:18] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008776: [03:35:18] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008776: [03:35:18] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008776: [03:35:18] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 008776: [03:35:19] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008776: [03:35:19] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008776: [03:35:19] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008776: [03:35:19] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:19] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:20] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 008776: [03:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002564: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002564: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002564: [03:35:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002564: [03:35:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002564: [03:35:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11780 RDOC 011780: [03:35:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011780: [03:35:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011780: [03:35:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011780: [03:35:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011780: [03:35:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011780: [03:35:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011780: [03:35:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011780: [03:35:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011780: [03:35:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011780: [03:35:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011780: [03:35:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011780: [03:35:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011780: [03:35:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011780: [03:35:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011780: [03:35:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002564: [03:35:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11780] RDOC 011780: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002064A9BD048 RDOC 011780: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:35:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011780: [03:35:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000002064A9BD048 RDOC 011780: [03:35:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011780: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002064A9BD048 RDOC 011780: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011780: [03:35:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002064A9BD048 / 0x00000000000D032A RDOC 011780: [03:35:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011780: [03:35:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011780: [03:35:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011780: [03:35:25] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011780: [03:35:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011780: [03:35:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011780: [03:35:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 011780: [03:35:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002564: [03:35:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011780: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37501 (1.50 %) RDOC 011780: [03:35:26] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.075896 seconds RDOC 011780: [03:35:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011780: [03:35:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 011780: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002564: [03:35:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44155 bytes) (time 1708572926) 2526 byte thumbnail RDOC 002564: [03:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002564: [03:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002564: [03:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002564: [03:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002564: [03:35:27] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002564: [03:35:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002564: [03:35:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002564: [03:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002564: [03:35:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002564: [03:35:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002564: [03:35:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002564: [03:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002564: [03:35:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 38.066 ms RDOC 002564: [03:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006612: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006612: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:35:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006612: [03:35:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:35:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1204 RDOC 001204: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001204: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001204: [03:35:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001204: [03:35:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001204: [03:35:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001204: [03:35:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001204: [03:35:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001204: [03:35:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001204: [03:35:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001204: [03:35:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001204: [03:35:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001204: [03:35:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001204: [03:35:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001204: [03:35:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006612: [03:35:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1204] RDOC 001204: [03:35:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001204: [03:35:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E6A0EBDA8 RDOC 001204: [03:35:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001204: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001204: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024E6A0EBDA8 RDOC 001204: [03:35:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001204: [03:35:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000024E6A0EBDA8 RDOC 001204: [03:35:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001204: [03:35:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000024E6A0EBDA8 / 0x00000000000E032A RDOC 001204: [03:35:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001204: [03:35:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001204: [03:35:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001204: [03:35:29] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001204: [03:35:29] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001204: [03:35:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006612: [03:35:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001204: [03:35:29] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 001204: [03:35:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001204: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31833 (5.60 %) RDOC 001204: [03:35:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.091105 seconds RDOC 001204: [03:35:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001204: [03:35:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 001204: [03:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006612: [03:35:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41582 bytes) (time 1708572929) 5116 byte thumbnail RDOC 006612: [03:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 006612: [03:35:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006612: [03:35:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006612: [03:35:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006612: [03:35:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006612: [03:35:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006612: [03:35:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006612: [03:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006612: [03:35:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006612: [03:35:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006612: [03:35:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006612: [03:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006612: [03:35:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 4.174 ms RDOC 006612: [03:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011672: [03:35:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011672: [03:35:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011672: [03:35:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011672: [03:35:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011672: [03:35:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10716 RDOC 010716: [03:35:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010716: [03:35:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [03:35:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [03:35:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010716: [03:35:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010716: [03:35:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010716: [03:35:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010716: [03:35:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010716: [03:35:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010716: [03:35:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010716: [03:35:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010716: [03:35:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010716: [03:35:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010716: [03:35:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010716: [03:35:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011672: [03:35:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10716] RDOC 010716: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F75671AF88 RDOC 010716: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010716: [03:35:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010716: [03:35:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F75671AF88 RDOC 010716: [03:35:32] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010716: [03:35:32] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F75671AF88 RDOC 010716: [03:35:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010716: [03:35:32] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F75671AF88 / 0x00000000000F032A RDOC 010716: [03:35:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010716: [03:35:32] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011672: [03:35:33] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010716: [03:35:33] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010716: [03:35:33] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010716: [03:35:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010716: [03:35:33] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 010716: [03:35:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 010716: [03:35:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010716: [03:35:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 178722 (4.03 %) RDOC 010716: [03:35:33] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.043053 seconds RDOC 010716: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010716: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010716: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011672: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185376 bytes) (time 1708572934) 2526 byte thumbnail RDOC 011672: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011672: [03:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011672: [03:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011672: [03:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011672: [03:35:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011672: [03:35:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011672: [03:35:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011672: [03:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011672: [03:35:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011672: [03:35:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011672: [03:35:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011672: [03:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011672: [03:35:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 116.704 ms RDOC 011672: [03:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007380: [03:35:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007380: [03:35:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007380: [03:35:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007380: [03:35:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007380: [03:35:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6656 RDOC 006656: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006656: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006656: [03:35:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006656: [03:35:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006656: [03:35:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006656: [03:35:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006656: [03:35:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006656: [03:35:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006656: [03:35:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006656: [03:35:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006656: [03:35:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006656: [03:35:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006656: [03:35:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006656: [03:35:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007380: [03:35:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6656] RDOC 006656: [03:35:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006656: [03:35:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000186B618AF98 RDOC 006656: [03:35:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006656: [03:35:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006656: [03:35:40] core.cpp(2028) - Log - Removing device frame capturer for 0x00000186B618AF98 RDOC 006656: [03:35:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006656: [03:35:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000186B618AF98 RDOC 006656: [03:35:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006656: [03:35:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000186B618AF98 / 0x000000000010032A RDOC 006656: [03:35:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006656: [03:35:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007380: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006656: [03:35:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006656: [03:35:41] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006656: [03:35:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006656: [03:35:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006656: [03:35:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 006656: [03:35:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006656: [03:35:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 33951 (5.95 %) RDOC 006656: [03:35:41] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.101511 seconds RDOC 006656: [03:35:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006656: [03:35:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006656: [03:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007380: [03:35:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43700 bytes) (time 1708572941) 5116 byte thumbnail RDOC 007380: [03:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007380: [03:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007380: [03:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007380: [03:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007380: [03:35:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007380: [03:35:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007380: [03:35:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007380: [03:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007380: [03:35:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007380: [03:35:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007380: [03:35:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007380: [03:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007380: [03:35:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 79.358 ms RDOC 007380: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007380: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 15565 (2.73 %) RDOC 007380: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007380: [03:35:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.424 ms RDOC 007380: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 15565 (2.73 %) RDOC 007380: [03:35:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007380: [03:35:43] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 007380: [03:35:43] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007380: [03:35:43] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007380: [03:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006000: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006000: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [03:35:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006000: [03:35:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [03:35:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11652 RDOC 011652: [03:35:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011652: [03:35:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011652: [03:35:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011652: [03:35:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011652: [03:35:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011652: [03:35:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011652: [03:35:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011652: [03:35:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011652: [03:35:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011652: [03:35:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011652: [03:35:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011652: [03:35:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011652: [03:35:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011652: [03:35:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006000: [03:35:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11652] RDOC 011652: [03:35:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011652: [03:35:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B45B37B398 RDOC 011652: [03:35:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011652: [03:35:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011652: [03:35:45] core.cpp(2028) - Log - Removing device frame capturer for 0x000002B45B37B398 RDOC 011652: [03:35:45] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011652: [03:35:45] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002B45B37B398 RDOC 011652: [03:35:45] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011652: [03:35:45] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002B45B37B398 / 0x000000000011032A RDOC 011652: [03:35:45] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011652: [03:35:45] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011652: [03:35:45] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011652: [03:35:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011652: [03:35:45] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011652: [03:35:45] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006000: [03:35:45] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011652: [03:35:45] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 011652: [03:35:45] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011652: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34210 (5.46 %) RDOC 011652: [03:35:45] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.082978 seconds RDOC 011652: [03:35:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 011652: [03:35:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011652: [03:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006000: [03:35:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45389 bytes) (time 1708572945) 6356 byte thumbnail RDOC 006000: [03:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006000: [03:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006000: [03:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006000: [03:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006000: [03:35:46] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006000: [03:35:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006000: [03:35:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 006000: [03:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006000: [03:35:47] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006000: [03:35:47] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006000: [03:35:47] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006000: [03:35:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006000: [03:35:47] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 27.438 ms RDOC 006000: [03:35:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005480: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005480: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005480: [03:35:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005480: [03:35:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005480: [03:35:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10676 RDOC 010676: [03:35:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010676: [03:35:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010676: [03:35:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010676: [03:35:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010676: [03:35:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010676: [03:35:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010676: [03:35:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010676: [03:35:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010676: [03:35:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010676: [03:35:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010676: [03:35:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010676: [03:35:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010676: [03:35:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010676: [03:35:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010676: [03:35:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005480: [03:35:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10676] RDOC 010676: [03:35:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3E007E128 RDOC 010676: [03:35:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010676: [03:35:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010676: [03:35:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D3E007E128 RDOC 010676: [03:35:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010676: [03:35:48] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001D3E007E128 RDOC 010676: [03:35:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x000000000012032A RDOC 010676: [03:35:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010676: [03:35:48] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x000000000032026E RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x000000000010033E RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x0000000000020338 RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x0000000000020334 RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x000000000002033A RDOC 010676: [03:35:48] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001D3E007E128 / 0x000000000002033C RDOC 005480: [03:35:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010676: [03:35:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010676: [03:35:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010676: [03:35:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010676: [03:35:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 010676: [03:35:48] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 010676: [03:35:48] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010676: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101447 (1.14 %) RDOC 010676: [03:35:48] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.100910 seconds RDOC 010676: [03:35:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 010676: [03:35:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 010676: [03:35:48] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010676: [03:35:48] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010676: [03:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 010676: [03:35:48] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 010676: [03:35:48] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 010676: [03:35:48] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 010676: [03:35:48] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005480: [03:35:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112461 bytes) (time 1708572948) 6530 byte thumbnail RDOC 005480: [03:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005480: [03:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005480: [03:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005480: [03:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005480: [03:35:50] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005480: [03:35:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005480: [03:35:50] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005480: [03:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005480: [03:35:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005480: [03:35:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005480: [03:35:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005480: [03:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005480: [03:35:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 414.857 ms RDOC 005480: [03:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003264: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003264: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003264: [03:35:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003264: [03:35:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003264: [03:35:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6672 RDOC 006672: [03:35:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006672: [03:35:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006672: [03:35:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006672: [03:35:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006672: [03:35:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006672: [03:35:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006672: [03:35:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006672: [03:35:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006672: [03:35:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006672: [03:35:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006672: [03:35:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006672: [03:35:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006672: [03:35:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006672: [03:35:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006672: [03:35:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003264: [03:35:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6672] RDOC 006672: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029821ECBC38 RDOC 006672: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006672: [03:35:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006672: [03:35:52] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029821ECBC38 RDOC 006672: [03:35:52] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006672: [03:35:52] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029821ECBC38 RDOC 006672: [03:35:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006672: [03:35:52] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029821ECBC38 / 0x000000000033026E RDOC 006672: [03:35:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006672: [03:35:52] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003264: [03:35:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006672: [03:35:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006672: [03:35:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006672: [03:35:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006672: [03:35:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006672: [03:35:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 006672: [03:35:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006672: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 34823 (6.14 %) RDOC 006672: [03:35:52] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.047830 seconds RDOC 006672: [03:35:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006672: [03:35:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006672: [03:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003264: [03:35:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45088 bytes) (time 1708572952) 5798 byte thumbnail RDOC 003264: [03:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003264: [03:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003264: [03:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003264: [03:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003264: [03:35:54] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003264: [03:35:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003264: [03:35:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003264: [03:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003264: [03:35:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003264: [03:35:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003264: [03:35:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003264: [03:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003264: [03:35:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.395 ms RDOC 003264: [03:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002548: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002548: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002548: [03:35:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002548: [03:35:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002548: [03:35:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5388 RDOC 005388: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005388: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005388: [03:35:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005388: [03:35:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005388: [03:35:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005388: [03:35:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005388: [03:35:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005388: [03:35:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005388: [03:35:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005388: [03:35:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005388: [03:35:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005388: [03:35:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005388: [03:35:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005388: [03:35:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002548: [03:35:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5388] RDOC 005388: [03:35:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005388: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F264CEC728 RDOC 005388: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005388: [03:35:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005388: [03:35:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F264CEC728 RDOC 005388: [03:35:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005388: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F264CEC728 RDOC 005388: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005388: [03:35:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F264CEC728 / 0x00000000001C00D8 RDOC 005388: [03:35:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005388: [03:35:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005388: [03:35:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005388: [03:35:55] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005388: [03:35:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005388: [03:35:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005388: [03:35:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 005388: [03:35:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002548: [03:35:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005388: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37635 (6.36 %) RDOC 005388: [03:35:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.046887 seconds RDOC 005388: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005388: [03:35:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005388: [03:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002548: [03:35:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46845 bytes) (time 1708572955) 4687 byte thumbnail RDOC 002548: [03:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002548: [03:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002548: [03:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002548: [03:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002548: [03:35:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002548: [03:35:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002548: [03:35:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002548: [03:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002548: [03:35:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002548: [03:35:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002548: [03:35:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002548: [03:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002548: [03:35:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.006 ms RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 002548: [03:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007084: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007084: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007084: [03:35:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007084: [03:35:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007084: [03:35:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9008 RDOC 009008: [03:35:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009008: [03:35:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009008: [03:35:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009008: [03:35:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009008: [03:35:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009008: [03:35:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009008: [03:35:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009008: [03:35:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009008: [03:35:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009008: [03:35:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009008: [03:35:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009008: [03:35:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009008: [03:35:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009008: [03:35:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007084: [03:35:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9008] RDOC 009008: [03:35:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009008: [03:35:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9D181EBC0 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009008: [03:35:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009008: [03:35:57] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C9D181EBC0 RDOC 009008: [03:35:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009008: [03:35:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009008: [03:35:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009008: [03:35:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C9D181EBC0 RDOC 009008: [03:35:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007084: [03:35:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009008: [03:35:58] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009008: [03:35:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C9D181EBC0 / 0x00000000001D00D8 RDOC 009008: [03:35:58] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009008: [03:35:58] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 007084: [03:35:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009008: [03:35:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009008: [03:35:58] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 009008: [03:35:58] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009008: [03:35:58] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 009008: [03:35:58] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 009008: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27040 (1.29 %) RDOC 009008: [03:35:58] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.102805 seconds RDOC 009008: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009008: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009008: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009008: [03:35:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 009008: [03:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007084: [03:35:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592514 bytes) (time 1708572958) 4886 byte thumbnail RDOC 007084: [03:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007084: [03:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007084: [03:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007084: [03:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007084: [03:35:59] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007084: [03:35:59] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007084: [03:35:59] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007084: [03:35:59] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007084: [03:35:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007084: [03:35:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007084: [03:35:59] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007084: [03:35:59] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007084: [03:35:59] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007084: [03:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007084: [03:35:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007084: [03:36:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007084: [03:36:02] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007084: [03:36:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007084: [03:36:02] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007084: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007084: [03:36:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2255.214 ms RDOC 007084: [03:36:02] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 007084: [03:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010452: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010452: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010452: [03:36:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010452: [03:36:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010452: [03:36:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11412 RDOC 011412: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011412: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:36:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:36:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011412: [03:36:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011412: [03:36:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011412: [03:36:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011412: [03:36:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011412: [03:36:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011412: [03:36:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011412: [03:36:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011412: [03:36:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011412: [03:36:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011412: [03:36:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010452: [03:36:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11412] RDOC 011412: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011412: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027257FCCD90 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011412: [03:36:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011412: [03:36:02] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027257FCCD90 RDOC 011412: [03:36:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011412: [03:36:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011412: [03:36:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011412: [03:36:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027257FCCD90 RDOC 011412: [03:36:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010452: [03:36:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011412: [03:36:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011412: [03:36:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027257FCCD90 / 0x00000000001E00D8 RDOC 010452: [03:36:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011412: [03:36:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011412: [03:36:03] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011412: [03:36:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011412: [03:36:03] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011412: [03:36:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011412: [03:36:03] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011412: [03:36:03] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 011412: [03:36:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 011412: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69977 (3.23 %) RDOC 011412: [03:36:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.107407 seconds RDOC 011412: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011412: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011412: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011412: [03:36:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011412: [03:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010452: [03:36:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635540 bytes) (time 1708572963) 4975 byte thumbnail RDOC 010452: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 010452: [03:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010452: [03:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010452: [03:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010452: [03:36:04] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010452: [03:36:04] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010452: [03:36:04] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010452: [03:36:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010452: [03:36:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010452: [03:36:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010452: [03:36:04] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010452: [03:36:04] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010452: [03:36:04] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010452: [03:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010452: [03:36:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010452: [03:36:04] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 010452: [03:36:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010452: [03:36:05] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010452: [03:36:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010452: [03:36:05] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010452: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010452: [03:36:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 632.531 ms RDOC 010452: [03:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010288: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010288: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010288: [03:36:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010288: [03:36:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010288: [03:36:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8836 RDOC 008836: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008836: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008836: [03:36:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008836: [03:36:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008836: [03:36:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008836: [03:36:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008836: [03:36:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008836: [03:36:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008836: [03:36:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008836: [03:36:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008836: [03:36:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008836: [03:36:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008836: [03:36:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008836: [03:36:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010288: [03:36:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8836] RDOC 008836: [03:36:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008836: [03:36:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000233E04AD000 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008836: [03:36:05] core.cpp(2028) - Log - Removing device frame capturer for 0x00000233E04AD000 RDOC 008836: [03:36:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008836: [03:36:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008836: [03:36:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008836: [03:36:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000233E04AD000 RDOC 008836: [03:36:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010288: [03:36:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008836: [03:36:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008836: [03:36:05] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 008836: [03:36:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008836: [03:36:05] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 008836: [03:36:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008836: [03:36:05] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008836: [03:36:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 008836: [03:36:05] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 008836: [03:36:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 008836: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15771 (7.38 %) RDOC 008836: [03:36:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.095634 seconds RDOC 008836: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008836: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008836: [03:36:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 008836: [03:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010288: [03:36:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571864 bytes) (time 1708572966) 0 byte thumbnail RDOC 010288: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 010288: [03:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010288: [03:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010288: [03:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010288: [03:36:07] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010288: [03:36:07] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010288: [03:36:07] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010288: [03:36:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010288: [03:36:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010288: [03:36:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010288: [03:36:07] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010288: [03:36:07] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010288: [03:36:07] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010288: [03:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010288: [03:36:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010288: [03:36:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010288: [03:36:08] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010288: [03:36:08] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010288: [03:36:08] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010288: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010288: [03:36:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 666.545 ms RDOC 010288: [03:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005244: [03:36:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005244: [03:36:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005244: [03:36:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005244: [03:36:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005244: [03:36:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2820 RDOC 002820: [03:36:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002820: [03:36:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002820: [03:36:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002820: [03:36:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002820: [03:36:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002820: [03:36:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002820: [03:36:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002820: [03:36:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002820: [03:36:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002820: [03:36:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002820: [03:36:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002820: [03:36:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002820: [03:36:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002820: [03:36:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005244: [03:36:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2820] RDOC 002820: [03:36:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002820: [03:36:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A14818FBE0 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002820: [03:36:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A14818FBE0 RDOC 002820: [03:36:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002820: [03:36:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002820: [03:36:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002820: [03:36:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A14818FBE0 RDOC 002820: [03:36:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005244: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002820: [03:36:08] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002820: [03:36:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A14818FBE0 / 0x00000000001F00D8 RDOC 002820: [03:36:08] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002820: [03:36:08] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005244: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002820: [03:36:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002820: [03:36:08] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002820: [03:36:08] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002820: [03:36:08] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 002820: [03:36:08] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 002820: [03:36:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8879 (12.72 %) RDOC 002820: [03:36:08] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.112650 seconds RDOC 002820: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002820: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002820: [03:36:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002820: [03:36:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 002820: [03:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005244: [03:36:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574574 bytes) (time 1708572969) 5116 byte thumbnail RDOC 005244: [03:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005244: [03:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005244: [03:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005244: [03:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005244: [03:36:10] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005244: [03:36:10] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005244: [03:36:10] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005244: [03:36:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005244: [03:36:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005244: [03:36:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005244: [03:36:10] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005244: [03:36:10] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005244: [03:36:10] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005244: [03:36:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005244: [03:36:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005244: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005244: [03:36:10] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005244: [03:36:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005244: [03:36:10] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005244: [03:36:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005244: [03:36:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 604.311 ms RDOC 005244: [03:36:10] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 7.194 ms RDOC 005244: [03:36:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004460: [03:36:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004460: [03:36:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004460: [03:36:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004460: [03:36:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004460: [03:36:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11668 RDOC 011668: [03:36:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011668: [03:36:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011668: [03:36:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011668: [03:36:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011668: [03:36:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011668: [03:36:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011668: [03:36:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011668: [03:36:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011668: [03:36:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011668: [03:36:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011668: [03:36:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011668: [03:36:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011668: [03:36:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011668: [03:36:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004460: [03:36:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11668] RDOC 011668: [03:36:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011668: [03:36:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027F9BE6D920 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011668: [03:36:11] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027F9BE6D920 RDOC 011668: [03:36:11] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011668: [03:36:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011668: [03:36:11] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011668: [03:36:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027F9BE6D920 RDOC 011668: [03:36:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004460: [03:36:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011668: [03:36:11] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011668: [03:36:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027F9BE6D920 / 0x00000000002000D8 RDOC 011668: [03:36:11] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011668: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 004460: [03:36:11] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011668: [03:36:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011668: [03:36:11] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 011668: [03:36:11] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011668: [03:36:11] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011668: [03:36:11] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 011668: [03:36:11] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 011668: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 61756 (18.85 %) RDOC 011668: [03:36:11] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.113932 seconds RDOC 011668: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011668: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011668: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 011668: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011668: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004460: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630330 bytes) (time 1708572972) 7111 byte thumbnail RDOC 004460: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 004460: [03:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004460: [03:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004460: [03:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004460: [03:36:13] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004460: [03:36:13] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004460: [03:36:13] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004460: [03:36:13] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004460: [03:36:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004460: [03:36:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004460: [03:36:13] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004460: [03:36:13] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004460: [03:36:13] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004460: [03:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004460: [03:36:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004460: [03:36:13] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 004460: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004460: [03:36:13] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004460: [03:36:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004460: [03:36:13] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004460: [03:36:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004460: [03:36:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 656.801 ms RDOC 004460: [03:36:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004460: [03:36:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004460: [03:36:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004460: [03:36:13] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004460: [03:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011380: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011380: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011380: [03:36:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011380: [03:36:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011380: [03:36:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7424 RDOC 007424: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007424: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007424: [03:36:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007424: [03:36:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007424: [03:36:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007424: [03:36:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007424: [03:36:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007424: [03:36:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007424: [03:36:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007424: [03:36:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007424: [03:36:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007424: [03:36:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007424: [03:36:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007424: [03:36:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011380: [03:36:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7424] RDOC 007424: [03:36:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007424: [03:36:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C63D0BC380 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007424: [03:36:14] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C63D0BC380 RDOC 007424: [03:36:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007424: [03:36:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007424: [03:36:14] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007424: [03:36:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C63D0BC380 RDOC 007424: [03:36:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011380: [03:36:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007424: [03:36:14] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007424: [03:36:14] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C63D0BC380 / 0x00000000002100D8 RDOC 011380: [03:36:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007424: [03:36:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007424: [03:36:14] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 007424: [03:36:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007424: [03:36:15] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 007424: [03:36:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007424: [03:36:15] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 007424: [03:36:15] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 007424: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1297023 (0.59 %) RDOC 007424: [03:36:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.332203 seconds RDOC 007424: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007424: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007424: [03:36:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 007424: [03:36:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 007424: [03:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011380: [03:36:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863499 bytes) (time 1708572975) 4956 byte thumbnail RDOC 011380: [03:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011380: [03:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011380: [03:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011380: [03:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011380: [03:36:16] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011380: [03:36:16] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011380: [03:36:16] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011380: [03:36:16] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011380: [03:36:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011380: [03:36:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011380: [03:36:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011380: [03:36:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011380: [03:36:16] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011380: [03:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011380: [03:36:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011380: [03:36:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011380: [03:36:17] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011380: [03:36:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011380: [03:36:17] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011380: [03:36:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011380: [03:36:17] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011380: [03:36:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1094.608 ms RDOC 011380: [03:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011448: [03:36:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011448: [03:36:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011448: [03:36:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011448: [03:36:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011448: [03:36:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11536 RDOC 011536: [03:36:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011536: [03:36:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011536: [03:36:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011536: [03:36:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011536: [03:36:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011536: [03:36:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011536: [03:36:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011536: [03:36:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011536: [03:36:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011536: [03:36:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011536: [03:36:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011536: [03:36:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011536: [03:36:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011536: [03:36:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011448: [03:36:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11536] RDOC 011536: [03:36:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011536: [03:36:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B898ACC720 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011536: [03:36:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B898ACC720 RDOC 011536: [03:36:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011536: [03:36:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011536: [03:36:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011536: [03:36:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B898ACC720 RDOC 011536: [03:36:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011448: [03:36:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011536: [03:36:22] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011536: [03:36:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B898ACC720 / 0x00000000000B031C RDOC 011448: [03:36:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011536: [03:36:22] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011536: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011536: [03:36:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011536: [03:36:22] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011536: [03:36:22] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011536: [03:36:22] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 011536: [03:36:22] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011536: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61960 (2.87 %) RDOC 011536: [03:36:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.109236 seconds RDOC 011536: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011536: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011536: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011536: [03:36:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011536: [03:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011448: [03:36:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633281 bytes) (time 1708572983) 9588 byte thumbnail RDOC 011448: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011448: [03:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011448: [03:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011448: [03:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011448: [03:36:24] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011448: [03:36:24] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011448: [03:36:24] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011448: [03:36:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011448: [03:36:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011448: [03:36:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011448: [03:36:24] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011448: [03:36:24] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011448: [03:36:24] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011448: [03:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011448: [03:36:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011448: [03:36:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011448: [03:36:25] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011448: [03:36:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011448: [03:36:25] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011448: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011448: [03:36:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 624.025 ms RDOC 011448: [03:36:25] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011448: [03:36:25] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 011448: [03:36:25] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011448: [03:36:25] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 011448: [03:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010172: [03:36:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010172: [03:36:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:36:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010172: [03:36:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:36:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4276 RDOC 004276: [03:36:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004276: [03:36:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004276: [03:36:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004276: [03:36:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004276: [03:36:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004276: [03:36:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004276: [03:36:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004276: [03:36:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004276: [03:36:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004276: [03:36:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004276: [03:36:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004276: [03:36:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004276: [03:36:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004276: [03:36:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010172: [03:36:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4276] RDOC 004276: [03:36:25] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004276: [03:36:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000217A58DD5F0 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004276: [03:36:25] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004276: [03:36:25] core.cpp(2028) - Log - Removing device frame capturer for 0x00000217A58DD5F0 RDOC 004276: [03:36:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004276: [03:36:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004276: [03:36:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004276: [03:36:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000217A58DD5F0 RDOC 004276: [03:36:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010172: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004276: [03:36:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004276: [03:36:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000217A58DD5F0 / 0x00000000002300D8 RDOC 004276: [03:36:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004276: [03:36:26] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010172: [03:36:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004276: [03:36:26] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004276: [03:36:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 004276: [03:36:26] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 004276: [03:36:26] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 004276: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 004276: [03:36:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.085880 seconds RDOC 004276: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004276: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004276: [03:36:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 004276: [03:36:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 004276: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010172: [03:36:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1708572986) 8307 byte thumbnail RDOC 010172: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 010172: [03:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010172: [03:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010172: [03:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010172: [03:36:27] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010172: [03:36:27] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010172: [03:36:27] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010172: [03:36:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010172: [03:36:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010172: [03:36:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010172: [03:36:27] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010172: [03:36:27] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010172: [03:36:27] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010172: [03:36:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010172: [03:36:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010172: [03:36:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010172: [03:36:28] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010172: [03:36:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010172: [03:36:28] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010172: [03:36:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 633.273 ms RDOC 010172: [03:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006932: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006932: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006932: [03:36:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006932: [03:36:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006932: [03:36:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6320 RDOC 006320: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006320: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006320: [03:36:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006320: [03:36:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006320: [03:36:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006320: [03:36:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006320: [03:36:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006320: [03:36:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006320: [03:36:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006320: [03:36:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006320: [03:36:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006320: [03:36:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006320: [03:36:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006320: [03:36:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006932: [03:36:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6320] RDOC 006320: [03:36:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006320: [03:36:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000216A111C450 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006320: [03:36:28] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006320: [03:36:28] core.cpp(2028) - Log - Removing device frame capturer for 0x00000216A111C450 RDOC 006320: [03:36:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006320: [03:36:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006320: [03:36:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006320: [03:36:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000216A111C450 RDOC 006320: [03:36:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006932: [03:36:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006320: [03:36:28] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006320: [03:36:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000216A111C450 / 0x00000000002400D8 RDOC 006320: [03:36:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006320: [03:36:29] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 006932: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006320: [03:36:29] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 006320: [03:36:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006320: [03:36:29] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 006320: [03:36:29] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 006320: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 705043 (0.47 %) RDOC 006320: [03:36:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.125331 seconds RDOC 006320: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006320: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006320: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 006320: [03:36:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006320: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006932: [03:36:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3289239 bytes) (time 1708572989) 21921 byte thumbnail RDOC 006932: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 006932: [03:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006932: [03:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006932: [03:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006932: [03:36:30] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006932: [03:36:30] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006932: [03:36:30] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006932: [03:36:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006932: [03:36:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006932: [03:36:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006932: [03:36:30] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006932: [03:36:30] d3d12_replay.cpp(4653) - Log - Created device. RDOC 006932: [03:36:30] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006932: [03:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006932: [03:36:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006932: [03:36:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006932: [03:36:31] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006932: [03:36:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006932: [03:36:31] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006932: [03:36:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 006932: [03:36:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 006932: [03:36:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 006932: [03:36:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006932: [03:36:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 871.101 ms RDOC 006932: [03:36:31] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 006932: [03:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004756: [03:36:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004756: [03:36:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [03:36:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004756: [03:36:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [03:36:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11276 RDOC 011276: [03:36:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011276: [03:36:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011276: [03:36:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011276: [03:36:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011276: [03:36:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011276: [03:36:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011276: [03:36:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011276: [03:36:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011276: [03:36:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011276: [03:36:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011276: [03:36:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011276: [03:36:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011276: [03:36:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011276: [03:36:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004756: [03:36:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11276] RDOC 011276: [03:36:46] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011276: [03:36:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000232A190C4C0 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011276: [03:36:46] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011276: [03:36:46] core.cpp(2028) - Log - Removing device frame capturer for 0x00000232A190C4C0 RDOC 011276: [03:36:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011276: [03:36:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011276: [03:36:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011276: [03:36:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000232A190C4C0 RDOC 011276: [03:36:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004756: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011276: [03:36:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011276: [03:36:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000232A190C4C0 / 0x00000000002500D8 RDOC 011276: [03:36:47] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 011276: [03:36:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011276: [03:36:47] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004756: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011276: [03:36:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011276: [03:36:47] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011276: [03:36:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011276: [03:36:47] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011276: [03:36:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011276: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8276 (17.94 %) RDOC 011276: [03:36:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.110721 seconds RDOC 011276: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011276: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011276: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011276: [03:36:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011276: [03:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004756: [03:36:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573971 bytes) (time 1708573007) 5116 byte thumbnail RDOC 004756: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004756: [03:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [03:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [03:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [03:36:48] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004756: [03:36:48] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004756: [03:36:48] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004756: [03:36:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004756: [03:36:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004756: [03:36:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004756: [03:36:48] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004756: [03:36:48] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004756: [03:36:48] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [03:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [03:36:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004756: [03:36:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004756: [03:36:49] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004756: [03:36:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004756: [03:36:49] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004756: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004756: [03:36:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 622.042 ms RDOC 004756: [03:36:49] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004756: [03:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007272: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007272: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007272: [03:36:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007272: [03:36:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007272: [03:36:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10852 RDOC 010852: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010852: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010852: [03:36:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010852: [03:36:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010852: [03:36:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010852: [03:36:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010852: [03:36:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010852: [03:36:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010852: [03:36:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010852: [03:36:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010852: [03:36:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010852: [03:36:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010852: [03:36:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010852: [03:36:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007272: [03:36:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10852] RDOC 010852: [03:36:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010852: [03:36:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F13EF8DB00 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010852: [03:36:49] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010852: [03:36:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F13EF8DB00 RDOC 010852: [03:36:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010852: [03:36:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010852: [03:36:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010852: [03:36:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F13EF8DB00 RDOC 010852: [03:36:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007272: [03:36:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010852: [03:36:49] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010852: [03:36:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F13EF8DB00 / 0x00000000002600D8 RDOC 010852: [03:36:49] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010852: [03:36:49] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010852: [03:36:50] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010852: [03:36:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 010852: [03:36:50] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 007272: [03:36:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010852: [03:36:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 010852: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273754 (0.41 %) RDOC 010852: [03:36:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.128541 seconds RDOC 010852: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010852: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010852: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010852: [03:36:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010852: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007272: [03:36:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839449 bytes) (time 1708573010) 5116 byte thumbnail RDOC 007272: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007272: [03:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007272: [03:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007272: [03:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007272: [03:36:51] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007272: [03:36:51] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007272: [03:36:51] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007272: [03:36:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007272: [03:36:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007272: [03:36:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007272: [03:36:51] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007272: [03:36:51] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007272: [03:36:51] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007272: [03:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007272: [03:36:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007272: [03:36:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007272: [03:36:52] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007272: [03:36:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007272: [03:36:52] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007272: [03:36:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 007272: [03:36:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007272: [03:36:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 700.099 ms RDOC 007272: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007272: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17582 (0.03 %) RDOC 007272: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007272: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007272: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007272: [03:36:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 53.491 ms RDOC 007272: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17582 (0.03 %) RDOC 007272: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007272: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007272: [03:36:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007272: [03:36:53] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 007272: [03:36:53] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 007272: [03:36:53] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 007272: [03:36:53] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 007272: [03:36:53] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 007272: [03:36:53] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 007272: [03:36:53] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 007272: [03:36:53] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 007272: [03:36:53] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007272: [03:36:53] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007272: [03:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005216: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005216: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005216: [03:36:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005216: [03:36:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005216: [03:36:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9792 RDOC 009792: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009792: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009792: [03:36:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009792: [03:36:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009792: [03:36:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009792: [03:36:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009792: [03:36:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009792: [03:36:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009792: [03:36:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009792: [03:36:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009792: [03:36:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009792: [03:36:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009792: [03:36:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009792: [03:36:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005216: [03:36:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9792] RDOC 009792: [03:36:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009792: [03:36:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B8B399E810 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009792: [03:36:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009792: [03:36:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B8B399E810 RDOC 009792: [03:36:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009792: [03:36:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009792: [03:36:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009792: [03:36:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B8B399E810 RDOC 009792: [03:36:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005216: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009792: [03:36:54] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009792: [03:36:54] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B8B399E810 / 0x00000000002700D8 RDOC 009792: [03:36:54] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009792: [03:36:54] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 005216: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009792: [03:36:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009792: [03:36:54] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 009792: [03:36:54] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009792: [03:36:54] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 009792: [03:36:54] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 009792: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536736 (0.40 %) RDOC 009792: [03:36:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.210039 seconds RDOC 009792: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009792: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009792: [03:36:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009792: [03:36:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009792: [03:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005216: [03:36:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102431 bytes) (time 1708573014) 5116 byte thumbnail RDOC 005216: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 005216: [03:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005216: [03:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005216: [03:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005216: [03:36:55] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005216: [03:36:55] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005216: [03:36:55] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005216: [03:36:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005216: [03:36:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005216: [03:36:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005216: [03:36:55] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005216: [03:36:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005216: [03:36:55] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005216: [03:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005216: [03:36:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005216: [03:36:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005216: [03:36:56] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005216: [03:36:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005216: [03:36:56] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005216: [03:36:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 005216: [03:36:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005216: [03:36:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 781.104 ms RDOC 005216: [03:36:56] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005216: [03:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007164: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007164: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007164: [03:36:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007164: [03:36:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007164: [03:36:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 640 RDOC 000640: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000640: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000640: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000640: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000640: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000640: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000640: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000640: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000640: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000640: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000640: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000640: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000640: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000640: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007164: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [640] RDOC 000640: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000640: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024778CECBE0 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 000640: [03:36:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 000640: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024778CECBE0 RDOC 000640: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 000640: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000640: [03:36:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000640: [03:36:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024778CECBE0 RDOC 000640: [03:36:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007164: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 000640: [03:36:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 000640: [03:36:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024778CECBE0 / 0x00000000002800D8 RDOC 007164: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 000640: [03:37:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:13] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 000640: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000640: [03:37:13] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 000640: [03:37:13] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:13] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 000640: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327079 (4.70 %) RDOC 000640: [03:37:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.175139 seconds RDOC 000640: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 000640: [03:37:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 000640: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007164: [03:37:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892774 bytes) (time 1708573033) 5116 byte thumbnail RDOC 000640: [03:37:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 000640: [03:37:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:13] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 000640: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327077 (4.70 %) RDOC 000640: [03:37:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.166113 seconds RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 000640: [03:37:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:14] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007164: [03:37:14] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6892772 bytes) (time 1708573034) 5116 byte thumbnail RDOC 000640: [03:37:14] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 000640: [03:37:14] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330512 (4.68 %) RDOC 000640: [03:37:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164033 seconds RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 000640: [03:37:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:14] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007164: [03:37:14] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896207 bytes) (time 1708573034) 5116 byte thumbnail RDOC 000640: [03:37:14] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:14] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 000640: [03:37:14] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:14] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330568 (4.68 %) RDOC 000640: [03:37:14] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164679 seconds RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 000640: [03:37:14] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:14] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007164: [03:37:14] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896263 bytes) (time 1708573034) 5116 byte thumbnail RDOC 000640: [03:37:14] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 000640: [03:37:15] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:15] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330593 (4.68 %) RDOC 000640: [03:37:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.166137 seconds RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 000640: [03:37:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007164: [03:37:15] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896288 bytes) (time 1708573035) 5116 byte thumbnail RDOC 000640: [03:37:15] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 000640: [03:37:15] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:15] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330554 (4.68 %) RDOC 000640: [03:37:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165705 seconds RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 000640: [03:37:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:15] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007164: [03:37:15] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896249 bytes) (time 1708573035) 5116 byte thumbnail RDOC 000640: [03:37:15] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 000640: [03:37:15] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:15] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330574 (4.68 %) RDOC 000640: [03:37:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165845 seconds RDOC 000640: [03:37:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 000640: [03:37:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007164: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896269 bytes) (time 1708573036) 5116 byte thumbnail RDOC 000640: [03:37:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 000640: [03:37:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330569 (4.68 %) RDOC 000640: [03:37:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164821 seconds RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 000640: [03:37:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007164: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896264 bytes) (time 1708573036) 5116 byte thumbnail RDOC 000640: [03:37:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 000640: [03:37:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330577 (4.68 %) RDOC 000640: [03:37:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.163526 seconds RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 000640: [03:37:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 000640: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 000640: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007164: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896272 bytes) (time 1708573036) 5116 byte thumbnail RDOC 000640: [03:37:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 000640: [03:37:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 000640: [03:37:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 000640: [03:37:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 000640: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330562 (4.68 %) RDOC 000640: [03:37:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165911 seconds RDOC 000640: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 000640: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 000640: [03:37:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000640: [03:37:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 000640: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007164: [03:37:17] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896257 bytes) (time 1708573037) 5116 byte thumbnail RDOC 007164: [03:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007164: [03:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007164: [03:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007164: [03:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007164: [03:37:18] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007164: [03:37:18] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007164: [03:37:18] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007164: [03:37:18] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007164: [03:37:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007164: [03:37:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007164: [03:37:18] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007164: [03:37:18] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007164: [03:37:18] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007164: [03:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007164: [03:37:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007164: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007164: [03:37:18] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007164: [03:37:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007164: [03:37:18] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007164: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007164: [03:37:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 980.056 ms RDOC 007164: [03:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009328: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009328: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009328: [03:37:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009328: [03:37:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009328: [03:37:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9436 RDOC 009436: [03:37:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009436: [03:37:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009436: [03:37:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009436: [03:37:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009436: [03:37:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009436: [03:37:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009436: [03:37:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009436: [03:37:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009436: [03:37:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009436: [03:37:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009436: [03:37:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009436: [03:37:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009436: [03:37:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009436: [03:37:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009328: [03:37:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9436] RDOC 009436: [03:37:19] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009436: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FC8A4DD150 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009436: [03:37:19] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009436: [03:37:19] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FC8A4DD150 RDOC 009436: [03:37:19] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009436: [03:37:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009436: [03:37:19] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009436: [03:37:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FC8A4DD150 RDOC 009436: [03:37:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009328: [03:37:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009436: [03:37:20] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009436: [03:37:20] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FC8A4DD150 / 0x00000000002900D8 RDOC 009328: [03:37:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009436: [03:37:26] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009436: [03:37:26] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009436: [03:37:26] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009436: [03:37:26] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 009436: [03:37:26] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 009436: [03:37:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 009436: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7901 (17.84 %) RDOC 009436: [03:37:26] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.249214 seconds RDOC 009436: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009436: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009436: [03:37:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009436: [03:37:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009436: [03:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009328: [03:37:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573596 bytes) (time 1708573046) 5116 byte thumbnail RDOC 009328: [03:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 009328: [03:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009328: [03:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009328: [03:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009328: [03:37:27] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009328: [03:37:27] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009328: [03:37:27] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009328: [03:37:27] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009328: [03:37:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009328: [03:37:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009328: [03:37:27] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009328: [03:37:27] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009328: [03:37:27] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009328: [03:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009328: [03:37:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009328: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009328: [03:37:28] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009328: [03:37:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009328: [03:37:28] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009328: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009328: [03:37:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 614.478 ms RDOC 009328: [03:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005124: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005124: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005124: [03:37:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005124: [03:37:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005124: [03:37:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2412 RDOC 002412: [03:37:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002412: [03:37:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002412: [03:37:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002412: [03:37:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002412: [03:37:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002412: [03:37:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002412: [03:37:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002412: [03:37:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002412: [03:37:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002412: [03:37:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002412: [03:37:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002412: [03:37:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002412: [03:37:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002412: [03:37:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005124: [03:37:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2412] RDOC 002412: [03:37:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002412: [03:37:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015755C2F270 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002412: [03:37:28] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002412: [03:37:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015755C2F270 RDOC 002412: [03:37:28] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002412: [03:37:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002412: [03:37:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002412: [03:37:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015755C2F270 RDOC 002412: [03:37:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005124: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002412: [03:37:29] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002412: [03:37:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015755C2F270 / 0x00000000002A00D8 RDOC 002412: [03:37:29] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002412: [03:37:29] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005124: [03:37:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002412: [03:37:29] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002412: [03:37:29] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002412: [03:37:29] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 002412: [03:37:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002412: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 16026 (10.33 %) RDOC 002412: [03:37:29] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.112575 seconds RDOC 002412: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002412: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002412: [03:37:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002412: [03:37:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002412: [03:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005124: [03:37:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582136 bytes) (time 1708573049) 5531 byte thumbnail RDOC 005124: [03:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 005124: [03:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005124: [03:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005124: [03:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005124: [03:37:30] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005124: [03:37:30] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005124: [03:37:30] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005124: [03:37:30] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005124: [03:37:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005124: [03:37:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005124: [03:37:30] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005124: [03:37:30] d3d12_replay.cpp(4653) - Log - Created device. RDOC 005124: [03:37:30] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005124: [03:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005124: [03:37:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005124: [03:37:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005124: [03:37:31] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005124: [03:37:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005124: [03:37:31] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005124: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005124: [03:37:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 632.443 ms RDOC 005124: [03:37:31] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005124: [03:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003232: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003232: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003232: [03:37:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003232: [03:37:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003232: [03:37:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6000 RDOC 006000: [03:37:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006000: [03:37:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [03:37:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [03:37:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006000: [03:37:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006000: [03:37:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006000: [03:37:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006000: [03:37:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006000: [03:37:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006000: [03:37:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006000: [03:37:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006000: [03:37:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006000: [03:37:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006000: [03:37:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003232: [03:37:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6000] RDOC 006000: [03:37:31] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006000: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021FEE58CE90 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006000: [03:37:31] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006000: [03:37:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021FEE58CE90 RDOC 006000: [03:37:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006000: [03:37:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006000: [03:37:31] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006000: [03:37:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021FEE58CE90 RDOC 006000: [03:37:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003232: [03:37:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006000: [03:37:31] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006000: [03:37:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021FEE58CE90 / 0x00000000002B00D8 RDOC 003232: [03:37:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006000: [03:37:32] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006000: [03:37:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006000: [03:37:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006000: [03:37:32] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 006000: [03:37:32] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 006000: [03:37:32] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006000: [03:37:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 006000: [03:37:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 006000: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10195 (2.33 %) RDOC 006000: [03:37:32] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.108411 seconds RDOC 006000: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006000: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006000: [03:37:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006000: [03:37:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006000: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003232: [03:37:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575890 bytes) (time 1708573052) 5116 byte thumbnail RDOC 003232: [03:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 003232: [03:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003232: [03:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003232: [03:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003232: [03:37:33] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003232: [03:37:33] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003232: [03:37:33] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003232: [03:37:33] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003232: [03:37:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003232: [03:37:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003232: [03:37:33] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003232: [03:37:33] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003232: [03:37:33] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003232: [03:37:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003232: [03:37:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003232: [03:37:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003232: [03:37:34] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003232: [03:37:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003232: [03:37:34] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003232: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003232: [03:37:34] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 615.650 ms RDOC 003232: [03:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003344: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003344: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003344: [03:37:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003344: [03:37:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003344: [03:37:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12208 RDOC 012208: [03:37:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012208: [03:37:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012208: [03:37:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012208: [03:37:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012208: [03:37:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012208: [03:37:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012208: [03:37:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012208: [03:37:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012208: [03:37:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012208: [03:37:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012208: [03:37:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012208: [03:37:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012208: [03:37:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012208: [03:37:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003344: [03:37:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12208] RDOC 012208: [03:37:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012208: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222EAC7C540 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012208: [03:37:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000222EAC7C540 RDOC 012208: [03:37:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012208: [03:37:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012208: [03:37:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012208: [03:37:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000222EAC7C540 RDOC 012208: [03:37:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003344: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012208: [03:37:34] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012208: [03:37:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000222EAC7C540 / 0x00000000002C00D8 RDOC 012208: [03:37:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012208: [03:37:34] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003344: [03:37:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012208: [03:37:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012208: [03:37:34] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 012208: [03:37:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012208: [03:37:34] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 012208: [03:37:34] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 012208: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17680 (2.09 %) RDOC 012208: [03:37:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.085367 seconds RDOC 012208: [03:37:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012208: [03:37:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012208: [03:37:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 012208: [03:37:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 012208: [03:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003344: [03:37:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586522 bytes) (time 1708573055) 8427 byte thumbnail RDOC 003344: [03:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003344: [03:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003344: [03:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003344: [03:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003344: [03:37:36] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003344: [03:37:36] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003344: [03:37:36] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003344: [03:37:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003344: [03:37:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003344: [03:37:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003344: [03:37:36] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003344: [03:37:36] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003344: [03:37:36] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003344: [03:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003344: [03:37:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003344: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003344: [03:37:36] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003344: [03:37:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003344: [03:37:36] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003344: [03:37:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003344: [03:37:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 627.594 ms RDOC 003344: [03:37:36] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003344: [03:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009844: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009844: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009844: [03:37:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009844: [03:37:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009844: [03:37:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5424 RDOC 005424: [03:37:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005424: [03:37:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005424: [03:37:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005424: [03:37:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005424: [03:37:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005424: [03:37:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005424: [03:37:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005424: [03:37:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005424: [03:37:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005424: [03:37:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005424: [03:37:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005424: [03:37:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005424: [03:37:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005424: [03:37:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009844: [03:37:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5424] RDOC 005424: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002097D7EC540 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005424: [03:37:37] core.cpp(2028) - Log - Removing device frame capturer for 0x000002097D7EC540 RDOC 005424: [03:37:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005424: [03:37:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005424: [03:37:37] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005424: [03:37:37] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002097D7EC540 RDOC 005424: [03:37:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009844: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005424: [03:37:37] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005424: [03:37:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002097D7EC540 / 0x00000000002D00D8 RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009844: [03:37:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005424: [03:37:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005424: [03:37:37] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 005424: [03:37:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005424: [03:37:37] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 005424: [03:37:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005424: [03:37:37] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005424: [03:37:37] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 005424: [03:37:37] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 005424: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 795630 (2.85 %) RDOC 005424: [03:37:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.151745 seconds RDOC 005424: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005424: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005424: [03:37:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 005424: [03:37:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 005424: [03:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009844: [03:37:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3368003 bytes) (time 1708573058) 9847 byte thumbnail RDOC 009844: [03:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009844: [03:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009844: [03:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009844: [03:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009844: [03:37:39] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009844: [03:37:39] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009844: [03:37:39] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009844: [03:37:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009844: [03:37:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009844: [03:37:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009844: [03:37:39] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009844: [03:37:39] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009844: [03:37:39] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009844: [03:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009844: [03:37:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009844: [03:37:39] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 009844: [03:37:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009844: [03:37:40] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009844: [03:37:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009844: [03:37:40] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009844: [03:37:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009844: [03:37:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 836.841 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.517 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 4.890 ms RDOC 009844: [03:37:40] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 17.464 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.194 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 88.854 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 24.122 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.486 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.625 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.283 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.144 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.001 ms RDOC 009844: [03:37:40] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.507 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.418 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.869 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.057 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.591 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.368 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 89.894 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 24.516 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.570 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.377 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.403 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.130 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.291 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.180 ms RDOC 009844: [03:37:41] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.313 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.917 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.603 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.762 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.488 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.630 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.423 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.443 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.215 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.068 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.569 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.405 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.029 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.341 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.019 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.043 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.266 ms RDOC 009844: [03:37:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.220 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.634 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.243 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.340 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.407 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.294 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.403 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.581 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.960 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.743 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.849 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.371 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.920 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.461 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.353 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.526 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.021 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.176 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.522 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.129 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.179 ms RDOC 009844: [03:37:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.728 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.434 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.949 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.970 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.309 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.432 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.827 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 88.113 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.451 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.511 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.505 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.523 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.384 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.530 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.121 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.853 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.517 ms RDOC 009844: [03:37:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.368 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.234 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.210 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.486 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.094 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.874 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 92.069 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.529 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.123 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.571 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.625 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.574 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.386 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.846 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.016 ms RDOC 009844: [03:37:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.368 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.499 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.352 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.899 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.353 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.740 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.134 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.952 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.499 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.107 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.427 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.948 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.528 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.960 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.378 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.507 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.266 ms RDOC 009844: [03:37:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.323 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.169 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.136 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.775 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.756 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.985 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.123 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.176 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.860 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.379 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.700 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.169 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.624 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.007 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.662 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.468 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.410 ms RDOC 009844: [03:37:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.631 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.435 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.715 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.518 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.895 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.401 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.442 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.634 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.541 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.975 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.977 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.693 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.542 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.429 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.610 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 21.200 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.792 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.209 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.578 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 88.912 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.141 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.104 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.913 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.987 ms RDOC 009844: [03:37:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.528 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.754 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.716 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.618 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.557 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.390 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.378 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.246 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.028 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.309 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.453 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 93.014 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.760 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 9.639 ms RDOC 009844: [03:37:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.935 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.627 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.291 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.332 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.313 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.117 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.395 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.362 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.201 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.080 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.603 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.504 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.932 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.033 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.898 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.882 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.331 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.188 ms RDOC 009844: [03:37:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.141 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.907 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.422 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.923 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.331 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.313 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.161 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.068 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.298 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.945 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.366 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.056 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.472 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.703 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.320 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.363 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.852 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.899 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.903 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.448 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.135 ms RDOC 009844: [03:37:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.965 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.102 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.882 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.454 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.700 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.455 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.549 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.586 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.351 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.216 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.723 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.160 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.703 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.103 ms RDOC 009844: [03:37:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.980 ms RDOC 009844: [03:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011188: [03:37:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011188: [03:37:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011188: [03:37:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011188: [03:37:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011188: [03:37:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9784 RDOC 009784: [03:37:52] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009784: [03:37:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009784: [03:37:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009784: [03:37:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009784: [03:37:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009784: [03:37:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009784: [03:37:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009784: [03:37:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009784: [03:37:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009784: [03:37:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009784: [03:37:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009784: [03:37:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009784: [03:37:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009784: [03:37:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011188: [03:37:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9784] RDOC 009784: [03:37:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009784: [03:37:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002788A3FDCC0 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009784: [03:37:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000002788A3FDCC0 RDOC 009784: [03:37:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009784: [03:37:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009784: [03:37:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009784: [03:37:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002788A3FDCC0 RDOC 009784: [03:37:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011188: [03:37:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009784: [03:37:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009784: [03:37:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002788A3FDCC0 / 0x00000000002E00D8 RDOC 011188: [03:37:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009784: [03:37:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009784: [03:37:53] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 009784: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009784: [03:37:53] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 009784: [03:37:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009784: [03:37:53] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 009784: [03:37:53] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 009784: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 632352 (0.44 %) RDOC 009784: [03:37:53] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.137693 seconds RDOC 009784: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009784: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009784: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009784: [03:37:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 009784: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011188: [03:37:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3199007 bytes) (time 1708573073) 6076 byte thumbnail RDOC 011188: [03:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011188: [03:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011188: [03:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011188: [03:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011188: [03:37:54] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011188: [03:37:54] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011188: [03:37:54] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011188: [03:37:54] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011188: [03:37:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011188: [03:37:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011188: [03:37:54] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011188: [03:37:54] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011188: [03:37:54] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011188: [03:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011188: [03:37:54] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011188: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011188: [03:37:55] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011188: [03:37:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011188: [03:37:55] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011188: [03:37:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011188: [03:37:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011188: [03:37:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011188: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011188: [03:37:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 793.945 ms RDOC 011188: [03:37:55] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011188: [03:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010768: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010768: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:37:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010768: [03:37:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:37:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12184 RDOC 012184: [03:37:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012184: [03:37:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012184: [03:37:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012184: [03:37:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012184: [03:37:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012184: [03:37:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012184: [03:37:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012184: [03:37:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012184: [03:37:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012184: [03:37:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012184: [03:37:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012184: [03:37:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012184: [03:37:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012184: [03:37:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010768: [03:37:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12184] RDOC 012184: [03:37:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012184: [03:37:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BBDCCDCF30 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012184: [03:37:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BBDCCDCF30 RDOC 012184: [03:37:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012184: [03:37:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012184: [03:37:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012184: [03:37:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BBDCCDCF30 RDOC 012184: [03:37:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010768: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012184: [03:37:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012184: [03:37:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002BBDCCDCF30 / 0x00000000002F00D8 RDOC 012184: [03:37:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012184: [03:37:56] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 010768: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012184: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012184: [03:37:56] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 012184: [03:37:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012184: [03:37:56] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 012184: [03:37:56] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 49 referenced resources RDOC 012184: [03:37:56] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 012184: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21876736 bytes to 281349 (1.29 %) RDOC 012184: [03:37:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.863281 MB capture section in 0.406667 seconds RDOC 012184: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012184: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012184: [03:37:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 012184: [03:37:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 012184: [03:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 010768: [03:37:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2861973 bytes) (time 1708573077) 17101 byte thumbnail RDOC 010768: [03:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 010768: [03:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010768: [03:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010768: [03:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010768: [03:37:58] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010768: [03:37:58] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010768: [03:37:58] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010768: [03:37:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010768: [03:37:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010768: [03:37:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010768: [03:37:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010768: [03:37:58] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010768: [03:37:58] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010768: [03:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010768: [03:37:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010768: [03:37:58] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 010768: [03:37:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010768: [03:37:58] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010768: [03:37:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010768: [03:37:58] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010768: [03:37:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010768: [03:37:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 762.964 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 54.983 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.641 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 37.376 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.470 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 29.395 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.580 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 26.491 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 36.871 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.309 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.967 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.319 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.087 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.183 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 205.436 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 42.552 ms RDOC 010768: [03:37:59] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 27.790 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.414 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 27.562 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 38.209 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.514 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 28.479 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 30.234 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 26.932 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 37.427 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.378 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 38.145 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 40.475 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 27.381 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 45.844 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 28.346 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 34.752 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 36.104 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 33.458 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.869 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.087 ms RDOC 010768: [03:38:00] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 32.078 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 186.465 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 41.612 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 26.274 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.986 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.012 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 31.503 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 30.729 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 24.016 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 25.073 ms RDOC 010768: [03:38:01] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 24.767 ms RDOC 010768: [03:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009816: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009816: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009816: [03:38:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009816: [03:38:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009816: [03:38:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1496 RDOC 001496: [03:38:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001496: [03:38:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001496: [03:38:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001496: [03:38:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001496: [03:38:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001496: [03:38:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001496: [03:38:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001496: [03:38:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001496: [03:38:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001496: [03:38:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001496: [03:38:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001496: [03:38:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001496: [03:38:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001496: [03:38:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009816: [03:38:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1496] RDOC 001496: [03:38:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001496: [03:38:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001202D0ECE50 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001496: [03:38:01] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001496: [03:38:01] core.cpp(2028) - Log - Removing device frame capturer for 0x000001202D0ECE50 RDOC 001496: [03:38:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001496: [03:38:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001496: [03:38:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001496: [03:38:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001202D0ECE50 RDOC 001496: [03:38:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009816: [03:38:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001496: [03:38:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001496: [03:38:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001202D0ECE50 / 0x00000000003000D8 RDOC 001496: [03:38:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001496: [03:38:02] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009816: [03:38:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001496: [03:38:02] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 001496: [03:38:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001496: [03:38:02] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 001496: [03:38:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 001496: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21954 (13.40 %) RDOC 001496: [03:38:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.105749 seconds RDOC 001496: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001496: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001496: [03:38:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 001496: [03:38:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 001496: [03:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009816: [03:38:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591947 bytes) (time 1708573082) 8902 byte thumbnail RDOC 009816: [03:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 009816: [03:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009816: [03:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009816: [03:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009816: [03:38:03] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009816: [03:38:03] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009816: [03:38:03] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009816: [03:38:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009816: [03:38:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009816: [03:38:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009816: [03:38:03] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009816: [03:38:03] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009816: [03:38:03] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009816: [03:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009816: [03:38:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009816: [03:38:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009816: [03:38:04] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009816: [03:38:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009816: [03:38:04] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009816: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009816: [03:38:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 622.615 ms RDOC 009816: [03:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004028: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004028: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004028: [03:38:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004028: [03:38:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004028: [03:38:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4136 RDOC 004136: [03:38:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004136: [03:38:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004136: [03:38:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004136: [03:38:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004136: [03:38:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004136: [03:38:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004136: [03:38:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004136: [03:38:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004136: [03:38:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004136: [03:38:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004136: [03:38:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004136: [03:38:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004136: [03:38:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004136: [03:38:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004028: [03:38:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4136] RDOC 004136: [03:38:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004136: [03:38:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BA6114C260 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004136: [03:38:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004136: [03:38:04] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BA6114C260 RDOC 004136: [03:38:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004136: [03:38:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004136: [03:38:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004136: [03:38:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BA6114C260 RDOC 004136: [03:38:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004028: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004136: [03:38:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004136: [03:38:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BA6114C260 / 0x00000000003100D8 RDOC 004136: [03:38:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004136: [03:38:05] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004028: [03:38:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004136: [03:38:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004136: [03:38:05] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004136: [03:38:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004136: [03:38:05] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004136: [03:38:05] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004136: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8852 (12.68 %) RDOC 004136: [03:38:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.102946 seconds RDOC 004136: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004136: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004136: [03:38:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004136: [03:38:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004136: [03:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004028: [03:38:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574547 bytes) (time 1708573085) 5116 byte thumbnail RDOC 004028: [03:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 004028: [03:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004028: [03:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004028: [03:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004028: [03:38:06] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004028: [03:38:06] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004028: [03:38:06] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004028: [03:38:06] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004028: [03:38:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004028: [03:38:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004028: [03:38:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004028: [03:38:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004028: [03:38:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004028: [03:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004028: [03:38:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004028: [03:38:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004028: [03:38:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004028: [03:38:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004028: [03:38:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004028: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004028: [03:38:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 643.459 ms RDOC 004028: [03:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011408: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011408: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [03:38:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011408: [03:38:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [03:38:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5020 RDOC 005020: [03:38:07] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005020: [03:38:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005020: [03:38:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005020: [03:38:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005020: [03:38:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005020: [03:38:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005020: [03:38:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005020: [03:38:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005020: [03:38:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005020: [03:38:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005020: [03:38:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005020: [03:38:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005020: [03:38:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005020: [03:38:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011408: [03:38:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5020] RDOC 005020: [03:38:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005020: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CF148D040 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005020: [03:38:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005020: [03:38:07] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024CF148D040 RDOC 005020: [03:38:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005020: [03:38:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005020: [03:38:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005020: [03:38:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CF148D040 RDOC 005020: [03:38:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011408: [03:38:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005020: [03:38:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005020: [03:38:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024CF148D040 / 0x00000000003200D8 RDOC 005020: [03:38:08] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005020: [03:38:08] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 011408: [03:38:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005020: [03:38:08] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005020: [03:38:08] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005020: [03:38:08] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005020: [03:38:08] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 005020: [03:38:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 005020: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100150 (40.29 %) RDOC 005020: [03:38:08] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.096293 seconds RDOC 005020: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005020: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005020: [03:38:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005020: [03:38:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 005020: [03:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011408: [03:38:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662750 bytes) (time 1708573088) 2526 byte thumbnail RDOC 011408: [03:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 011408: [03:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011408: [03:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011408: [03:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011408: [03:38:09] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011408: [03:38:09] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011408: [03:38:09] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011408: [03:38:09] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011408: [03:38:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011408: [03:38:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011408: [03:38:09] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011408: [03:38:09] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011408: [03:38:09] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011408: [03:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011408: [03:38:09] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011408: [03:38:09] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 011408: [03:38:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011408: [03:38:10] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011408: [03:38:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011408: [03:38:10] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011408: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011408: [03:38:10] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 669.023 ms RDOC 011408: [03:38:10] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011408: [03:38:10] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 011408: [03:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002316: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002316: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002316: [03:38:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002316: [03:38:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002316: [03:38:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11904 RDOC 011904: [03:38:10] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011904: [03:38:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011904: [03:38:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011904: [03:38:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011904: [03:38:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011904: [03:38:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011904: [03:38:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011904: [03:38:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011904: [03:38:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011904: [03:38:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011904: [03:38:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011904: [03:38:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011904: [03:38:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011904: [03:38:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002316: [03:38:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11904] RDOC 011904: [03:38:10] win32_hook.cpp( 523) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 011904: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B7493BCEA0 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011904: [03:38:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B7493BCEA0 RDOC 011904: [03:38:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011904: [03:38:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011904: [03:38:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011904: [03:38:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B7493BCEA0 RDOC 011904: [03:38:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002316: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011904: [03:38:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011904: [03:38:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B7493BCEA0 / 0x00000000003300D8 RDOC 011904: [03:38:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011904: [03:38:10] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002316: [03:38:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011904: [03:38:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011904: [03:38:10] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011904: [03:38:11] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011904: [03:38:11] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 011904: [03:38:11] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 011904: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41005 (0.84 %) RDOC 011904: [03:38:11] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.095053 seconds RDOC 011904: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011904: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011904: [03:38:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011904: [03:38:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011904: [03:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002316: [03:38:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603609 bytes) (time 1708573091) 2530 byte thumbnail RDOC 002316: [03:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002316: [03:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002316: [03:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002316: [03:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002316: [03:38:12] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002316: [03:38:12] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002316: [03:38:12] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002316: [03:38:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002316: [03:38:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002316: [03:38:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002316: [03:38:12] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002316: [03:38:12] d3d12_replay.cpp(4653) - Log - Created device. RDOC 002316: [03:38:12] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002316: [03:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002316: [03:38:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002316: [03:38:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002316: [03:38:13] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002316: [03:38:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002316: [03:38:13] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002316: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002316: [03:38:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 628.832 ms RDOC 002316: [03:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001396: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001396: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001396: [03:38:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001396: [03:38:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001396: [03:38:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6704 RDOC 006704: [03:38:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006704: [03:38:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006704: [03:38:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006704: [03:38:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006704: [03:38:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006704: [03:38:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006704: [03:38:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006704: [03:38:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006704: [03:38:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006704: [03:38:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006704: [03:38:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006704: [03:38:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006704: [03:38:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006704: [03:38:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001396: [03:38:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6704] RDOC 006704: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006704: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000258FC9ECB90 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006704: [03:38:13] core.cpp(2028) - Log - Removing device frame capturer for 0x00000258FC9ECB90 RDOC 006704: [03:38:13] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006704: [03:38:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006704: [03:38:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006704: [03:38:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000258FC9ECB90 RDOC 006704: [03:38:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001396: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006704: [03:38:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006704: [03:38:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000258FC9ECB90 / 0x00000000003400D8 RDOC 006704: [03:38:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006704: [03:38:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001396: [03:38:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006704: [03:38:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006704: [03:38:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006704: [03:38:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006704: [03:38:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006704: [03:38:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 006704: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26797 (2.69 %) RDOC 006704: [03:38:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.097051 seconds RDOC 006704: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006704: [03:38:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006704: [03:38:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 006704: [03:38:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 006704: [03:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001396: [03:38:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595871 bytes) (time 1708573094) 8201 byte thumbnail RDOC 001396: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 001396: [03:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001396: [03:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001396: [03:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001396: [03:38:15] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001396: [03:38:15] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001396: [03:38:15] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001396: [03:38:15] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001396: [03:38:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001396: [03:38:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001396: [03:38:15] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001396: [03:38:15] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001396: [03:38:15] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001396: [03:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001396: [03:38:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001396: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001396: [03:38:15] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001396: [03:38:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001396: [03:38:15] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001396: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001396: [03:38:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 620.742 ms RDOC 001396: [03:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008864: [03:38:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008864: [03:38:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008864: [03:38:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008864: [03:38:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008864: [03:38:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8352 RDOC 008352: [03:38:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008352: [03:38:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:38:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:38:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008352: [03:38:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008352: [03:38:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008352: [03:38:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008352: [03:38:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008352: [03:38:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008352: [03:38:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008352: [03:38:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008352: [03:38:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008352: [03:38:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008352: [03:38:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008864: [03:38:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8352] RDOC 008352: [03:38:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008352: [03:38:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002122AC3CE40 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008352: [03:38:16] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008352: [03:38:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000002122AC3CE40 RDOC 008352: [03:38:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008352: [03:38:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008352: [03:38:16] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008352: [03:38:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002122AC3CE40 RDOC 008352: [03:38:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008864: [03:38:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008352: [03:38:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008352: [03:38:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002122AC3CE40 / 0x00000000003500D8 RDOC 008864: [03:38:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008352: [03:38:21] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008352: [03:38:21] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 008352: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008352: [03:38:21] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 008352: [03:38:21] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 008352: [03:38:21] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 008352: [03:38:21] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 008352: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46327 (0.79 %) RDOC 008352: [03:38:21] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.133883 seconds RDOC 008352: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008352: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008352: [03:38:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 008352: [03:38:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008352: [03:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008864: [03:38:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615687 bytes) (time 1708573101) 7788 byte thumbnail RDOC 008864: [03:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 008864: [03:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008864: [03:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008864: [03:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008864: [03:38:22] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008864: [03:38:22] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008864: [03:38:22] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008864: [03:38:22] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008864: [03:38:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008864: [03:38:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008864: [03:38:22] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008864: [03:38:23] d3d12_replay.cpp(4653) - Log - Created device. RDOC 008864: [03:38:23] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008864: [03:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008864: [03:38:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008864: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008864: [03:38:23] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008864: [03:38:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008864: [03:38:23] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008864: [03:38:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 008864: [03:38:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008864: [03:38:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 660.993 ms RDOC 008864: [03:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011972: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011972: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:38:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011972: [03:38:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:38:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6940 RDOC 006940: [03:38:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006940: [03:38:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006940: [03:38:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006940: [03:38:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006940: [03:38:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006940: [03:38:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006940: [03:38:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006940: [03:38:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006940: [03:38:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006940: [03:38:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006940: [03:38:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006940: [03:38:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006940: [03:38:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006940: [03:38:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011972: [03:38:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6940] RDOC 006940: [03:38:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006940: [03:38:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021E82E5CE50 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006940: [03:38:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021E82E5CE50 RDOC 006940: [03:38:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006940: [03:38:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006940: [03:38:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006940: [03:38:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021E82E5CE50 RDOC 006940: [03:38:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011972: [03:38:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006940: [03:38:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006940: [03:38:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021E82E5CE50 / 0x00000000003600D8 RDOC 006940: [03:38:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006940: [03:38:24] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 011972: [03:38:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006940: [03:38:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006940: [03:38:24] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 006940: [03:38:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006940: [03:38:24] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 006940: [03:38:24] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 006940: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608085 (0.42 %) RDOC 006940: [03:38:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.129963 seconds RDOC 006940: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006940: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006940: [03:38:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006940: [03:38:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 006940: [03:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011972: [03:38:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170688 bytes) (time 1708573104) 2529 byte thumbnail RDOC 011972: [03:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 011972: [03:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011972: [03:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011972: [03:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011972: [03:38:25] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011972: [03:38:25] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011972: [03:38:25] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011972: [03:38:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011972: [03:38:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011972: [03:38:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011972: [03:38:25] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011972: [03:38:25] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011972: [03:38:25] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011972: [03:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011972: [03:38:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011972: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011972: [03:38:26] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011972: [03:38:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011972: [03:38:26] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011972: [03:38:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011972: [03:38:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 011972: [03:38:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011972: [03:38:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 011972: [03:38:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011972: [03:38:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 786.028 ms RDOC 011972: [03:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000700: [03:38:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000700: [03:38:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000700: [03:38:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000700: [03:38:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000700: [03:38:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12080 RDOC 012080: [03:38:27] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012080: [03:38:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [03:38:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [03:38:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012080: [03:38:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012080: [03:38:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012080: [03:38:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012080: [03:38:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012080: [03:38:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012080: [03:38:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012080: [03:38:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012080: [03:38:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012080: [03:38:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012080: [03:38:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000700: [03:38:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12080] RDOC 012080: [03:38:27] win32_hook.cpp( 523) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 012080: [03:38:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012080: [03:38:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B60F82DA00 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012080: [03:38:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012080: [03:38:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B60F82DA00 RDOC 012080: [03:38:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012080: [03:38:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012080: [03:38:28] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012080: [03:38:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B60F82DA00 RDOC 012080: [03:38:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000700: [03:38:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012080: [03:38:28] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012080: [03:38:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B60F82DA00 / 0x00000000003700D8 RDOC 012080: [03:38:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012080: [03:38:28] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 012080: [03:38:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000700: [03:38:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012080: [03:38:28] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 012080: [03:38:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012080: [03:38:28] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 012080: [03:38:28] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 012080: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146102 (21.02 %) RDOC 012080: [03:38:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.090276 seconds RDOC 012080: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012080: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012080: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 012080: [03:38:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012080: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000700: [03:38:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711515 bytes) (time 1708573108) 4931 byte thumbnail RDOC 000700: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 000700: [03:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000700: [03:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000700: [03:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000700: [03:38:29] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000700: [03:38:29] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000700: [03:38:29] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000700: [03:38:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000700: [03:38:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000700: [03:38:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000700: [03:38:29] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000700: [03:38:29] d3d12_replay.cpp(4653) - Log - Created device. RDOC 000700: [03:38:29] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000700: [03:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000700: [03:38:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000700: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000700: [03:38:30] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000700: [03:38:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000700: [03:38:30] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000700: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000700: [03:38:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 726.602 ms RDOC 000700: [03:38:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:34] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:34] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:34] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:38] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:38] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:38] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:38] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 000700: [03:38:38] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:38] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:38] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:38] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 000700: [03:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007576: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007576: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007576: [03:38:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007576: [03:38:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007576: [03:38:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10524 RDOC 010524: [03:38:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010524: [03:38:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [03:38:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [03:38:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010524: [03:38:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010524: [03:38:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010524: [03:38:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010524: [03:38:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010524: [03:38:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010524: [03:38:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010524: [03:38:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010524: [03:38:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010524: [03:38:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010524: [03:38:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007576: [03:38:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10524] RDOC 010524: [03:38:40] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010524: [03:38:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB0CBEC4D0 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010524: [03:38:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB0CBEC4D0 RDOC 010524: [03:38:40] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010524: [03:38:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [03:38:40] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010524: [03:38:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB0CBEC4D0 RDOC 010524: [03:38:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007576: [03:38:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010524: [03:38:40] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010524: [03:38:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB0CBEC4D0 / 0x000000000002004E RDOC 010524: [03:38:40] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010524: [03:38:40] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007576: [03:38:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010524: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010524: [03:38:40] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010524: [03:38:40] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010524: [03:38:40] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010524: [03:38:40] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010524: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17679 (0.89 %) RDOC 010524: [03:38:40] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.099748 seconds RDOC 010524: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010524: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010524: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 010524: [03:38:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 010524: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007576: [03:38:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596832 bytes) (time 1708573120) 9073 byte thumbnail RDOC 007576: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007576: [03:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007576: [03:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007576: [03:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007576: [03:38:41] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007576: [03:38:41] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007576: [03:38:41] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007576: [03:38:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007576: [03:38:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007576: [03:38:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007576: [03:38:41] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007576: [03:38:42] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007576: [03:38:42] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007576: [03:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007576: [03:38:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007576: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007576: [03:38:42] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007576: [03:38:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007576: [03:38:42] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007576: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007576: [03:38:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 661.652 ms RDOC 007576: [03:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007444: [03:38:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007444: [03:38:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007444: [03:38:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007444: [03:38:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007444: [03:38:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1280 RDOC 001280: [03:38:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001280: [03:38:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001280: [03:38:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001280: [03:38:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001280: [03:38:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001280: [03:38:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001280: [03:38:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001280: [03:38:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001280: [03:38:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001280: [03:38:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001280: [03:38:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001280: [03:38:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001280: [03:38:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001280: [03:38:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007444: [03:38:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1280] RDOC 001280: [03:38:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001280: [03:38:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A16117C700 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001280: [03:38:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A16117C700 RDOC 001280: [03:38:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001280: [03:38:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001280: [03:38:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001280: [03:38:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A16117C700 RDOC 001280: [03:38:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007444: [03:38:43] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001280: [03:38:43] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001280: [03:38:43] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A16117C700 / 0x000000000003004E RDOC 001280: [03:38:43] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001280: [03:38:43] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007444: [03:38:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001280: [03:38:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001280: [03:38:43] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001280: [03:38:43] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001280: [03:38:43] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 001280: [03:38:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 001280: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8268 (17.94 %) RDOC 001280: [03:38:43] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.094336 seconds RDOC 001280: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001280: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001280: [03:38:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001280: [03:38:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 001280: [03:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007444: [03:38:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573963 bytes) (time 1708573123) 5116 byte thumbnail RDOC 007444: [03:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007444: [03:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007444: [03:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007444: [03:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007444: [03:38:44] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007444: [03:38:44] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007444: [03:38:44] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007444: [03:38:44] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007444: [03:38:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007444: [03:38:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007444: [03:38:44] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007444: [03:38:44] d3d12_replay.cpp(4653) - Log - Created device. RDOC 007444: [03:38:44] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007444: [03:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007444: [03:38:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007444: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007444: [03:38:45] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007444: [03:38:45] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007444: [03:38:45] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007444: [03:38:45] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007444: [03:38:45] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 618.126 ms RDOC 007444: [03:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012248: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012248: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012248: [03:38:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012248: [03:38:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012248: [03:38:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12032 RDOC 012032: [03:38:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012032: [03:38:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012032: [03:38:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012032: [03:38:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012032: [03:38:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012032: [03:38:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012032: [03:38:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012032: [03:38:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012032: [03:38:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012032: [03:38:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012032: [03:38:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012032: [03:38:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012032: [03:38:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012032: [03:38:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012248: [03:38:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12032] RDOC 012032: [03:38:46] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012032: [03:38:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FC0D05DC50 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012032: [03:38:46] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FC0D05DC50 RDOC 012032: [03:38:46] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012032: [03:38:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012032: [03:38:46] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012032: [03:38:46] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FC0D05DC50 RDOC 012032: [03:38:46] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012248: [03:38:46] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012032: [03:38:46] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012032: [03:38:46] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FC0D05DC50 / 0x000000000004004E RDOC 012032: [03:38:46] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012032: [03:38:46] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 012248: [03:38:46] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012032: [03:38:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012032: [03:38:46] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 012032: [03:38:46] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012032: [03:38:46] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 012032: [03:38:46] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 012032: [03:38:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 128226 (3.79 %) RDOC 012032: [03:38:46] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.145716 seconds RDOC 012032: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012032: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012032: [03:38:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 012032: [03:38:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012032: [03:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012248: [03:38:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2690829 bytes) (time 1708573127) 2529 byte thumbnail RDOC 012248: [03:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 012248: [03:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012248: [03:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012248: [03:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012248: [03:38:48] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012248: [03:38:48] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012248: [03:38:48] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012248: [03:38:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012248: [03:38:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012248: [03:38:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012248: [03:38:48] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012248: [03:38:48] d3d12_replay.cpp(4653) - Log - Created device. RDOC 012248: [03:38:48] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012248: [03:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012248: [03:38:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012248: [03:38:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012248: [03:38:49] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012248: [03:38:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012248: [03:38:49] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012248: [03:38:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012248: [03:38:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 782.573 ms RDOC 012248: [03:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011008: [03:38:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011008: [03:38:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011008: [03:38:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011008: [03:38:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011008: [03:38:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10108 RDOC 010108: [03:38:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010108: [03:38:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010108: [03:38:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010108: [03:38:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010108: [03:38:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010108: [03:38:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010108: [03:38:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010108: [03:38:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010108: [03:38:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010108: [03:38:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010108: [03:38:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010108: [03:38:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010108: [03:38:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010108: [03:38:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010108: [03:38:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011008: [03:38:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10108] RDOC 010108: [03:38:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002106924C278 RDOC 010108: [03:38:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010108: [03:38:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010108: [03:38:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002106925CB50 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010108: [03:38:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010108: [03:38:50] core.cpp(2028) - Log - Removing device frame capturer for 0x000002106925CB50 RDOC 010108: [03:38:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010108: [03:38:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010108: [03:38:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002106925CB50 RDOC 010108: [03:38:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011008: [03:38:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010108: [03:38:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010108: [03:38:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002106925CB50 / 0x000000000004033C RDOC 010108: [03:38:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010108: [03:38:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002106924C278 RDOC 010108: [03:38:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002106924C278 RDOC 010108: [03:38:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010108: [03:38:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010108: [03:38:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010108: [03:38:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010108: [03:38:51] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011008: [03:38:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010108: [03:38:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010108: [03:38:51] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010108: [03:38:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010108: [03:38:51] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 010108: [03:38:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010108: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11204 (5.61 %) RDOC 010108: [03:38:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.110656 seconds RDOC 010108: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010108: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010108: [03:38:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 010108: [03:38:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 010108: [03:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011008: [03:38:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575926 bytes) (time 1708573131) 4639 byte thumbnail RDOC 011008: [03:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 011008: [03:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011008: [03:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011008: [03:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011008: [03:38:52] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011008: [03:38:52] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011008: [03:38:52] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011008: [03:38:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011008: [03:38:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011008: [03:38:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011008: [03:38:52] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011008: [03:38:52] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011008: [03:38:52] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011008: [03:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011008: [03:38:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011008: [03:38:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011008: [03:38:53] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011008: [03:38:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011008: [03:38:53] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011008: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011008: [03:38:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 583.867 ms RDOC 011008: [03:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009556: [03:38:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009556: [03:38:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009556: [03:38:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009556: [03:38:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009556: [03:38:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4768 RDOC 004768: [03:38:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004768: [03:38:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004768: [03:38:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004768: [03:38:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004768: [03:38:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004768: [03:38:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004768: [03:38:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004768: [03:38:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004768: [03:38:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004768: [03:38:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004768: [03:38:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004768: [03:38:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004768: [03:38:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004768: [03:38:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009556: [03:38:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4768] RDOC 004768: [03:38:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004768: [03:38:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A789F3E200 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004768: [03:38:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004768: [03:38:53] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A789F3E200 RDOC 004768: [03:38:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004768: [03:38:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004768: [03:38:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004768: [03:38:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A789F3E200 RDOC 004768: [03:38:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009556: [03:38:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004768: [03:38:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004768: [03:38:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A789F3E200 / 0x000000000005033C RDOC 004768: [03:38:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004768: [03:38:53] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009556: [03:38:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004768: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004768: [03:38:54] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004768: [03:38:54] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004768: [03:38:54] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004768: [03:38:54] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004768: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8992 (12.88 %) RDOC 004768: [03:38:54] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.114858 seconds RDOC 004768: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004768: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004768: [03:38:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004768: [03:38:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004768: [03:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009556: [03:38:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574687 bytes) (time 1708573134) 5116 byte thumbnail RDOC 009556: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009556: [03:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009556: [03:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009556: [03:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009556: [03:38:55] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009556: [03:38:55] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009556: [03:38:55] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009556: [03:38:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009556: [03:38:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009556: [03:38:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009556: [03:38:55] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009556: [03:38:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 009556: [03:38:55] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009556: [03:38:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009556: [03:38:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009556: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009556: [03:38:56] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009556: [03:38:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009556: [03:38:56] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009556: [03:38:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009556: [03:38:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 595.168 ms RDOC 009556: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3886 (5.57 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009556: [03:38:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.943 ms RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3886 (5.57 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009556: [03:38:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009556: [03:38:56] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 009556: [03:38:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 009556: [03:38:56] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 009556: [03:38:56] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3639) - Error - Getting texture data for buffer ResourceId::0! RDOC 009556: [03:38:56] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 009556: [03:38:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 009556: [03:38:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 009556: [03:38:56] d3d12_replay.cpp(3283) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 009556: [03:38:56] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 009556: [03:38:56] d3d12_replay.cpp(3274) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 009556: [03:38:56] d3d12_replay.cpp(3632) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 009556: [03:38:56] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009556: [03:38:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001444: [03:38:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001444: [03:38:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001444: [03:38:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001444: [03:38:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001444: [03:38:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5656 RDOC 005656: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005656: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005656: [03:38:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005656: [03:38:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005656: [03:38:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005656: [03:38:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005656: [03:38:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005656: [03:38:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005656: [03:38:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005656: [03:38:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005656: [03:38:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005656: [03:38:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005656: [03:38:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005656: [03:38:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001444: [03:38:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5656] RDOC 005656: [03:38:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005656: [03:38:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019C2AFDDD40 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005656: [03:38:57] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005656: [03:38:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019C2AFDDD40 RDOC 005656: [03:38:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005656: [03:38:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005656: [03:38:57] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005656: [03:38:57] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000019C2AFDDD40 RDOC 005656: [03:38:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001444: [03:38:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005656: [03:38:57] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005656: [03:38:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019C2AFDDD40 / 0x000000000006033C RDOC 005656: [03:38:57] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000019C2AFDDD40 / 0x000000000014034C RDOC 005656: [03:38:57] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005656: [03:38:57] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 001444: [03:38:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005656: [03:38:57] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005656: [03:38:57] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005656: [03:38:57] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 005656: [03:38:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 005656: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8266 (18.22 %) RDOC 005656: [03:38:57] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.087296 seconds RDOC 005656: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005656: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005656: [03:38:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005656: [03:38:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005656: [03:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 001444: [03:38:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575226 bytes) (time 1708573137) 6530 byte thumbnail RDOC 001444: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 001444: [03:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001444: [03:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001444: [03:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001444: [03:38:58] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001444: [03:38:58] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001444: [03:38:58] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001444: [03:38:58] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001444: [03:38:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001444: [03:38:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001444: [03:38:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001444: [03:38:59] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001444: [03:38:59] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001444: [03:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001444: [03:38:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001444: [03:38:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001444: [03:38:59] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001444: [03:38:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001444: [03:38:59] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001444: [03:38:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001444: [03:38:59] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 577.061 ms RDOC 001444: [03:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004964: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004964: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004964: [03:38:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004964: [03:38:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004964: [03:38:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10780 RDOC 010780: [03:38:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010780: [03:38:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010780: [03:38:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010780: [03:38:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010780: [03:38:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010780: [03:38:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010780: [03:38:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010780: [03:38:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010780: [03:38:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010780: [03:38:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010780: [03:38:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010780: [03:38:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010780: [03:38:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010780: [03:38:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004964: [03:38:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10780] RDOC 010780: [03:39:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010780: [03:39:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A45AE6C490 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010780: [03:39:00] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010780: [03:39:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A45AE6C490 RDOC 010780: [03:39:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010780: [03:39:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010780: [03:39:00] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010780: [03:39:00] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A45AE6C490 RDOC 010780: [03:39:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004964: [03:39:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010780: [03:39:00] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010780: [03:39:00] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A45AE6C490 / 0x000000000007033C RDOC 010780: [03:39:00] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010780: [03:39:00] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 004964: [03:39:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010780: [03:39:00] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 010780: [03:39:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010780: [03:39:00] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 010780: [03:39:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 010780: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7703 (17.24 %) RDOC 010780: [03:39:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.104225 seconds RDOC 010780: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010780: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010780: [03:39:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 010780: [03:39:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010780: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004964: [03:39:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574535 bytes) (time 1708573140) 6419 byte thumbnail RDOC 004964: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 004964: [03:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004964: [03:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004964: [03:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004964: [03:39:01] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004964: [03:39:01] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004964: [03:39:01] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004964: [03:39:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004964: [03:39:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004964: [03:39:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004964: [03:39:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004964: [03:39:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004964: [03:39:01] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004964: [03:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004964: [03:39:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004964: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004964: [03:39:02] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004964: [03:39:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004964: [03:39:02] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004964: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004964: [03:39:02] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 615.462 ms RDOC 004964: [03:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011432: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011432: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011432: [03:39:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011432: [03:39:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011432: [03:39:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11644 RDOC 011644: [03:39:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011644: [03:39:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011644: [03:39:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011644: [03:39:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011644: [03:39:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011644: [03:39:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011644: [03:39:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011644: [03:39:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011644: [03:39:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011644: [03:39:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011644: [03:39:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011644: [03:39:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011644: [03:39:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011644: [03:39:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011432: [03:39:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11644] RDOC 011644: [03:39:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000238EE51D640 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011644: [03:39:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011644: [03:39:02] core.cpp(2028) - Log - Removing device frame capturer for 0x00000238EE51D640 RDOC 011644: [03:39:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011644: [03:39:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011644: [03:39:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011644: [03:39:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000238EE51D640 RDOC 011644: [03:39:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011432: [03:39:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011644: [03:39:03] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011644: [03:39:03] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000238EE51D640 / 0x000000000008033C RDOC 011644: [03:39:03] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011644: [03:39:03] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011432: [03:39:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011644: [03:39:03] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011644: [03:39:03] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011644: [03:39:03] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 011644: [03:39:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011644: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16131 (23.64 %) RDOC 011644: [03:39:03] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.106887 seconds RDOC 011644: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011644: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011644: [03:39:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011644: [03:39:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011644: [03:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011432: [03:39:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581287 bytes) (time 1708573143) 4687 byte thumbnail RDOC 011432: [03:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011432: [03:39:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011432: [03:39:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011432: [03:39:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011432: [03:39:04] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011432: [03:39:04] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011432: [03:39:04] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011432: [03:39:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011432: [03:39:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011432: [03:39:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011432: [03:39:04] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011432: [03:39:04] d3d12_replay.cpp(4653) - Log - Created device. RDOC 011432: [03:39:04] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011432: [03:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011432: [03:39:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011432: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011432: [03:39:05] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011432: [03:39:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011432: [03:39:05] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011432: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011432: [03:39:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 559.063 ms RDOC 011432: [03:39:05] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 011432: [03:39:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010760: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010760: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010760: [03:39:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010760: [03:39:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010760: [03:39:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5888 RDOC 005888: [03:39:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005888: [03:39:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005888: [03:39:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005888: [03:39:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005888: [03:39:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005888: [03:39:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005888: [03:39:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005888: [03:39:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005888: [03:39:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005888: [03:39:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005888: [03:39:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005888: [03:39:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005888: [03:39:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005888: [03:39:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010760: [03:39:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5888] RDOC 005888: [03:39:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005888: [03:39:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002612FC2E460 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005888: [03:39:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005888: [03:39:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000002612FC2E460 RDOC 005888: [03:39:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005888: [03:39:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005888: [03:39:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005888: [03:39:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002612FC2E460 RDOC 005888: [03:39:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010760: [03:39:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005888: [03:39:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005888: [03:39:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002612FC2E460 / 0x00000000002B0330 RDOC 005888: [03:39:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005888: [03:39:05] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010760: [03:39:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005888: [03:39:05] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005888: [03:39:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005888: [03:39:06] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 005888: [03:39:06] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 005888: [03:39:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005888: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32042 (23.52 %) RDOC 005888: [03:39:06] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.110985 seconds RDOC 005888: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005888: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005888: [03:39:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 005888: [03:39:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 005888: [03:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010760: [03:39:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2599612 bytes) (time 1708573146) 6469 byte thumbnail RDOC 010760: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010760: [03:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010760: [03:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010760: [03:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010760: [03:39:07] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010760: [03:39:07] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010760: [03:39:07] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010760: [03:39:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010760: [03:39:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010760: [03:39:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010760: [03:39:07] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010760: [03:39:07] d3d12_replay.cpp(4653) - Log - Created device. RDOC 010760: [03:39:07] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010760: [03:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010760: [03:39:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010760: [03:39:07] d3d12_replay.cpp( 162) - Log - Replaying with DXIL enabled RDOC 010760: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010760: [03:39:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010760: [03:39:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010760: [03:39:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010760: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010760: [03:39:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 576.094 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.109 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.463 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.980 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.537 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.746 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.570 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.303 ms RDOC 010760: [03:39:08] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010760: [03:39:08] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010760: [03:39:08] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 30.022 ms RDOC 010760: [03:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001200: [03:39:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001200: [03:39:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001200: [03:39:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001200: [03:39:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001200: [03:39:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7780 RDOC 007780: [03:39:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007780: [03:39:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007780: [03:39:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007780: [03:39:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007780: [03:39:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007780: [03:39:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007780: [03:39:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007780: [03:39:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007780: [03:39:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007780: [03:39:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007780: [03:39:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007780: [03:39:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007780: [03:39:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007780: [03:39:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001200: [03:39:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7780] RDOC 007780: [03:39:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007780: [03:39:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017567A3D480 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007780: [03:39:08] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007780: [03:39:08] core.cpp(2028) - Log - Removing device frame capturer for 0x0000017567A3D480 RDOC 007780: [03:39:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007780: [03:39:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007780: [03:39:08] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007780: [03:39:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000017567A3D480 RDOC 007780: [03:39:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001200: [03:39:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007780: [03:39:08] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007780: [03:39:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000017567A3D480 / 0x00000000002C0330 RDOC 001200: [03:39:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007780: [03:39:09] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007780: [03:39:09] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007780: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007780: [03:39:09] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007780: [03:39:09] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007780: [03:39:09] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007780: [03:39:09] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 007780: [03:39:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132635 (0.44 %) RDOC 007780: [03:39:09] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.135383 seconds RDOC 007780: [03:39:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007780: [03:39:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007780: [03:39:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 007780: [03:39:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007780: [03:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001200: [03:39:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697196 bytes) (time 1708573149) 4618 byte thumbnail RDOC 001200: [03:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001200: [03:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001200: [03:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001200: [03:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001200: [03:39:10] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001200: [03:39:10] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001200: [03:39:10] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001200: [03:39:10] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001200: [03:39:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001200: [03:39:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001200: [03:39:10] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001200: [03:39:10] d3d12_replay.cpp(4653) - Log - Created device. RDOC 001200: [03:39:10] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001200: [03:39:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001200: [03:39:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001200: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001200: [03:39:11] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001200: [03:39:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001200: [03:39:11] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001200: [03:39:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001200: [03:39:11] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 001200: [03:39:11] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 001200: [03:39:11] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 001200: [03:39:11] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 001200: [03:39:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 565.818 ms RDOC 001200: [03:39:11] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 001200: [03:39:11] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 001200: [03:39:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009828: [03:39:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009828: [03:39:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009828: [03:39:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009828: [03:39:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009828: [03:39:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3412 RDOC 003412: [03:39:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003412: [03:39:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [03:39:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [03:39:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003412: [03:39:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003412: [03:39:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003412: [03:39:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003412: [03:39:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003412: [03:39:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003412: [03:39:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003412: [03:39:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003412: [03:39:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003412: [03:39:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003412: [03:39:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003412: [03:39:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009828: [03:39:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3412] RDOC 003412: [03:39:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003412: [03:39:11] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A218191300 RDOC 003412: [03:39:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003412: [03:39:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003412: [03:39:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003412: [03:39:11] gl_driver.cpp(1116) - Log - Deleting shader group 000002A218191300 RDOC 003412: [03:39:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003412: [03:39:11] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A218191000 RDOC 003412: [03:39:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003412: [03:39:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003412: [03:39:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003412: [03:39:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003412: [03:39:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003412: [03:39:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D0330 RDOC 009828: [03:39:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009828: [03:39:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003412: [03:39:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 003412: [03:39:11] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003412: [03:39:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003412: [03:39:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 003412: [03:39:11] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 003412: [03:39:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003412: [03:39:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5452 (9.75 %) RDOC 003412: [03:39:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.074236 seconds RDOC 003412: [03:39:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003412: [03:39:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003412: [03:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 009828: [03:39:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15202 bytes) (time 1708573151) 5116 byte thumbnail RDOC 009828: [03:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 009828: [03:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009828: [03:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009828: [03:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009828: [03:39:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009828: [03:39:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009828: [03:39:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009828: [03:39:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009828: [03:39:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009828: [03:39:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009828: [03:39:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009828: [03:39:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009828: [03:39:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009828: [03:39:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009828: [03:39:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009828: [03:39:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009828: [03:39:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009828: [03:39:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009828: [03:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009828: [03:39:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009828: [03:39:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009828: [03:39:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009828: [03:39:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009828: [03:39:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.273 ms RDOC 009828: [03:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005940: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005940: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005940: [03:39:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005940: [03:39:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005940: [03:39:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011928: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:39:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:39:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:39:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:39:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [03:39:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:39:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:39:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [03:39:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:39:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [03:39:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:39:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:39:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011928: [03:39:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005940: [03:39:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:39:15] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011928: [03:39:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C373ECDB20 RDOC 011928: [03:39:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011928: [03:39:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011928: [03:39:15] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011928: [03:39:15] gl_driver.cpp(1116) - Log - Deleting shader group 000001C373ECDB20 RDOC 011928: [03:39:15] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011928: [03:39:15] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C373ECE220 RDOC 011928: [03:39:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011928: [03:39:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011928: [03:39:15] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011928: [03:39:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011928: [03:39:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005940: [03:39:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011928: [03:39:17] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000070324 RDOC 005940: [03:39:17] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011928: [03:39:17] gl_driver.cpp(2221) - Log - Starting capture RDOC 011928: [03:39:17] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011928: [03:39:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011928: [03:39:17] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011928: [03:39:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 011928: [03:39:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011928: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10670365 (21.19 %) RDOC 011928: [03:39:18] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.477875 seconds RDOC 011928: [03:39:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011928: [03:39:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011928: [03:39:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005940: [03:39:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10680115 bytes) (time 1708573158) 5116 byte thumbnail RDOC 005940: [03:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005940: [03:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005940: [03:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005940: [03:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005940: [03:39:19] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005940: [03:39:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005940: [03:39:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005940: [03:39:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005940: [03:39:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005940: [03:39:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005940: [03:39:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005940: [03:39:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005940: [03:39:19] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005940: [03:39:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005940: [03:39:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005940: [03:39:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005940: [03:39:19] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005940: [03:39:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005940: [03:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005940: [03:39:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005940: [03:39:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005940: [03:39:23] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005940: [03:39:23] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005940: [03:39:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 3879.665 ms RDOC 005940: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 005940: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3153255 (6.26 %) RDOC 005940: [03:39:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005940: [03:39:24] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 411.190 ms RDOC 005940: [03:39:28] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005940: [03:39:28] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005940: [03:39:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3153255 (6.26 %) RDOC 005940: [03:39:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005940: [03:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003796: [03:39:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003796: [03:39:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003796: [03:39:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003796: [03:39:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003796: [03:39:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 352 RDOC 000352: [03:39:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000352: [03:39:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000352: [03:39:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000352: [03:39:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000352: [03:39:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000352: [03:39:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000352: [03:39:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000352: [03:39:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000352: [03:39:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000352: [03:39:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000352: [03:39:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000352: [03:39:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000352: [03:39:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000352: [03:39:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000352: [03:39:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003796: [03:39:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [352] RDOC 000352: [03:39:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000352: [03:39:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E48E035130 RDOC 000352: [03:39:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000352: [03:39:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000352: [03:39:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000352: [03:39:29] gl_driver.cpp(1116) - Log - Deleting shader group 000001E48E035130 RDOC 000352: [03:39:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000352: [03:39:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E48E035830 RDOC 000352: [03:39:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000352: [03:39:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000352: [03:39:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000352: [03:39:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000352: [03:39:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000352: [03:39:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000C00CE RDOC 003796: [03:39:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000352: [03:39:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 000352: [03:39:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003796: [03:39:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000352: [03:39:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000352: [03:39:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000352: [03:39:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 000352: [03:39:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000352: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17632 (0.90 %) RDOC 000352: [03:39:29] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.064423 seconds RDOC 000352: [03:39:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 000352: [03:39:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 000352: [03:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003796: [03:39:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27612 bytes) (time 1708573169) 5476 byte thumbnail RDOC 003796: [03:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 003796: [03:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003796: [03:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003796: [03:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003796: [03:39:31] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003796: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003796: [03:39:31] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003796: [03:39:31] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003796: [03:39:31] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003796: [03:39:31] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003796: [03:39:31] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003796: [03:39:31] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003796: [03:39:31] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003796: [03:39:31] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003796: [03:39:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003796: [03:39:31] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003796: [03:39:31] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003796: [03:39:31] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003796: [03:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003796: [03:39:31] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 124.901 ms RDOC 003796: [03:39:31] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003796: [03:39:31] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 003796: [03:39:31] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003796: [03:39:31] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 003796: [03:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007924: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007924: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [03:39:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007924: [03:39:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [03:39:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11308 RDOC 011308: [03:39:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011308: [03:39:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011308: [03:39:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011308: [03:39:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011308: [03:39:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011308: [03:39:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011308: [03:39:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011308: [03:39:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011308: [03:39:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011308: [03:39:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011308: [03:39:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011308: [03:39:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011308: [03:39:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011308: [03:39:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011308: [03:39:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007924: [03:39:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11308] RDOC 011308: [03:39:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011308: [03:39:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022B44FB0BC0 RDOC 011308: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011308: [03:39:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011308: [03:39:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011308: [03:39:31] gl_driver.cpp(1116) - Log - Deleting shader group 0000022B44FB0BC0 RDOC 011308: [03:39:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011308: [03:39:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000022B44FB0200 RDOC 011308: [03:39:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011308: [03:39:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011308: [03:39:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011308: [03:39:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011308: [03:39:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011308: [03:39:32] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E00CE RDOC 007924: [03:39:32] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007924: [03:39:32] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011308: [03:39:32] gl_driver.cpp(2221) - Log - Starting capture RDOC 011308: [03:39:32] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 011308: [03:39:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 011308: [03:39:32] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 011308: [03:39:32] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011308: [03:39:32] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 011308: [03:39:32] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 011308: [03:39:32] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011308: [03:39:32] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 011308: [03:39:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011308: [03:39:32] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 011308: [03:39:32] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 011308: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10284 (14.59 %) RDOC 011308: [03:39:32] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.093215 seconds RDOC 011308: [03:39:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 011308: [03:39:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011308: [03:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007924: [03:39:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27180 bytes) (time 1708573172) 12678 byte thumbnail RDOC 007924: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007924: [03:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007924: [03:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007924: [03:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007924: [03:39:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007924: [03:39:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007924: [03:39:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007924: [03:39:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007924: [03:39:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007924: [03:39:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007924: [03:39:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007924: [03:39:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007924: [03:39:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007924: [03:39:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007924: [03:39:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007924: [03:39:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007924: [03:39:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007924: [03:39:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007924: [03:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007924: [03:39:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 109.062 ms RDOC 007924: [03:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007924: [03:39:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005884: [03:39:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005884: [03:39:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005884: [03:39:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005884: [03:39:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005884: [03:39:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7200 RDOC 007200: [03:39:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007200: [03:39:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007200: [03:39:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007200: [03:39:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007200: [03:39:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007200: [03:39:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007200: [03:39:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007200: [03:39:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007200: [03:39:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007200: [03:39:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007200: [03:39:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007200: [03:39:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007200: [03:39:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007200: [03:39:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007200: [03:39:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005884: [03:39:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7200] RDOC 007200: [03:39:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007200: [03:39:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026419B35970 RDOC 007200: [03:39:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007200: [03:39:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007200: [03:39:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007200: [03:39:34] gl_driver.cpp(1116) - Log - Deleting shader group 0000026419B35970 RDOC 007200: [03:39:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007200: [03:39:34] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026419B35630 RDOC 007200: [03:39:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007200: [03:39:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007200: [03:39:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007200: [03:39:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007200: [03:39:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007200: [03:39:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000100326 RDOC 005884: [03:39:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007200: [03:39:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 007200: [03:39:34] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007200: [03:39:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007200: [03:39:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005884: [03:39:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007200: [03:39:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 007200: [03:39:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007200: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38529 (1.94 %) RDOC 007200: [03:39:34] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.058573 seconds RDOC 007200: [03:39:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007200: [03:39:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007200: [03:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 005884: [03:39:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48147 bytes) (time 1708573174) 4975 byte thumbnail RDOC 005884: [03:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 005884: [03:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005884: [03:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005884: [03:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005884: [03:39:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005884: [03:39:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005884: [03:39:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005884: [03:39:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005884: [03:39:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005884: [03:39:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005884: [03:39:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005884: [03:39:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005884: [03:39:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005884: [03:39:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005884: [03:39:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005884: [03:39:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005884: [03:39:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005884: [03:39:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005884: [03:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005884: [03:39:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005884: [03:39:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005884: [03:39:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005884: [03:39:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005884: [03:39:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 82.691 ms RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 005884: [03:39:36] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 005884: [03:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004164: [03:39:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004164: [03:39:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004164: [03:39:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004164: [03:39:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004164: [03:39:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9896 RDOC 009896: [03:39:36] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009896: [03:39:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:39:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:39:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [03:39:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [03:39:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009896: [03:39:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009896: [03:39:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [03:39:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009896: [03:39:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [03:39:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009896: [03:39:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009896: [03:39:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009896: [03:39:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009896: [03:39:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004164: [03:39:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [03:39:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009896: [03:39:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001779D20FBF0 RDOC 009896: [03:39:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009896: [03:39:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009896: [03:39:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009896: [03:39:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001779D20FBF0 RDOC 009896: [03:39:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009896: [03:39:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001779D210670 RDOC 009896: [03:39:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009896: [03:39:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009896: [03:39:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009896: [03:39:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009896: [03:39:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009896: [03:39:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000023034C RDOC 004164: [03:39:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009896: [03:39:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 009896: [03:39:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009896: [03:39:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004164: [03:39:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009896: [03:39:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009896: [03:39:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009896: [03:39:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009896: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3391 (11.39 %) RDOC 009896: [03:39:36] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.032642 seconds RDOC 009896: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 009896: [03:39:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009896: [03:39:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009896: [03:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004164: [03:39:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17962 bytes) (time 1708573176) 5116 byte thumbnail RDOC 004164: [03:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004164: [03:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004164: [03:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004164: [03:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004164: [03:39:37] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004164: [03:39:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004164: [03:39:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004164: [03:39:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004164: [03:39:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004164: [03:39:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004164: [03:39:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004164: [03:39:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004164: [03:39:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004164: [03:39:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004164: [03:39:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004164: [03:39:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004164: [03:39:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004164: [03:39:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004164: [03:39:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004164: [03:39:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004164: [03:39:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004164: [03:39:38] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004164: [03:39:38] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004164: [03:39:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 64.512 ms RDOC 004164: [03:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 004164: [03:39:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 004164: [03:39:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 004164: [03:39:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 004164: [03:39:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 004164: [03:39:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 004164: [03:39:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 004164: [03:39:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 004164: [03:39:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 004164: [03:39:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 004164: [03:39:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 004164: [03:40:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 004164: [03:40:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 004164: [03:40:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 004164: [03:40:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 004164: [03:40:15] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 004164: [03:40:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 004164: [03:40:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 004164: [03:40:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 004164: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 004164: [03:40:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 004164: [03:40:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 004164: [03:40:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 004164: [03:40:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 004164: [03:40:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 004164: [03:40:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 004164: [03:40:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 004164: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 004164: [03:40:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 004164: [03:40:34] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 004164: [03:40:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 004164: [03:40:37] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 004164: [03:40:38] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 004164: [03:40:38] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 004164: [03:40:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 004164: [03:40:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 004164: [03:40:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 004164: [03:40:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 004164: [03:40:50] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 004164: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 004164: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 004164: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 004164: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 004164: [03:40:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 004164: [03:40:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 004164: [03:41:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 004164: [03:41:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 004164: [03:41:06] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 004164: [03:41:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 004164: [03:41:12] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 004164: [03:41:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 004164: [03:41:14] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 004164: [03:41:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 004164: [03:41:16] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 004164: [03:41:17] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 004164: [03:41:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 004164: [03:41:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 004164: [03:41:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 004164: [03:41:23] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 004164: [03:41:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 004164: [03:41:26] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 004164: [03:41:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 004164: [03:41:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 004164: [03:41:30] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 004164: [03:41:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 004164: [03:41:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 004164: [03:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010164: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010164: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010164: [03:41:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010164: [03:41:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010164: [03:41:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10568 RDOC 010568: [03:41:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010568: [03:41:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:41:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:41:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010568: [03:41:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010568: [03:41:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010568: [03:41:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010568: [03:41:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010568: [03:41:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010568: [03:41:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010568: [03:41:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010568: [03:41:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010568: [03:41:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010568: [03:41:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010568: [03:41:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010164: [03:41:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10568] RDOC 010568: [03:41:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010568: [03:41:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020401203680 RDOC 010568: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010568: [03:41:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010568: [03:41:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010568: [03:41:33] gl_driver.cpp(1116) - Log - Deleting shader group 0000020401203680 RDOC 010568: [03:41:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010568: [03:41:33] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020401203980 RDOC 010568: [03:41:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010568: [03:41:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010568: [03:41:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010568: [03:41:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010568: [03:41:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010568: [03:41:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000150326 RDOC 010164: [03:41:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010568: [03:41:33] gl_driver.cpp(2221) - Log - Starting capture RDOC 010568: [03:41:33] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010568: [03:41:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010164: [03:41:33] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010568: [03:41:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010568: [03:41:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010568: [03:41:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010568: [03:41:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3050 (9.99 %) RDOC 010568: [03:41:33] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.034340 seconds RDOC 010568: [03:41:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010568: [03:41:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010568: [03:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010164: [03:41:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12800 bytes) (time 1708573293) 5116 byte thumbnail RDOC 010164: [03:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010164: [03:41:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010164: [03:41:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010164: [03:41:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010164: [03:41:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010164: [03:41:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010164: [03:41:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010164: [03:41:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010164: [03:41:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010164: [03:41:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010164: [03:41:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010164: [03:41:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010164: [03:41:34] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010164: [03:41:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010164: [03:41:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010164: [03:41:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010164: [03:41:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010164: [03:41:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010164: [03:41:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010164: [03:41:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010164: [03:41:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010164: [03:41:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010164: [03:41:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010164: [03:41:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.412 ms RDOC 010164: [03:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011976: [03:41:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011976: [03:41:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [03:41:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011976: [03:41:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [03:41:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10180 RDOC 010180: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010180: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010180: [03:41:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010180: [03:41:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010180: [03:41:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010180: [03:41:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010180: [03:41:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010180: [03:41:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010180: [03:41:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010180: [03:41:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010180: [03:41:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010180: [03:41:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010180: [03:41:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010180: [03:41:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010180: [03:41:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011976: [03:41:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10180] RDOC 010180: [03:41:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EE0AF1D158 RDOC 010180: [03:41:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010180: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010180: [03:41:35] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EE0AF1D158 RDOC 010180: [03:41:35] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010180: [03:41:35] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EE0AF1D158 RDOC 010180: [03:41:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010180: [03:41:35] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010180: [03:41:35] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010180: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010180: [03:41:35] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010180: [03:41:35] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EE13AF45F0 RDOC 010180: [03:41:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010180: [03:41:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010180: [03:41:35] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010180: [03:41:35] gl_driver.cpp(1116) - Log - Deleting shader group 000001EE13AF45F0 RDOC 010180: [03:41:35] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010180: [03:41:35] gl_driver.cpp(1217) - Log - Created new sharegroup 000001EE13927370 RDOC 010180: [03:41:35] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010180: [03:41:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010180: [03:41:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010180: [03:41:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010180: [03:41:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010180: [03:41:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000170326 RDOC 011976: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 011976: [03:41:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010180: [03:41:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 010180: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010180: [03:41:35] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011976: [03:41:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010180: [03:41:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 010180: [03:41:35] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 010180: [03:41:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010180: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62329 (0.49 %) RDOC 010180: [03:41:35] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.069898 seconds RDOC 010180: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 010180: [03:41:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010180: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011976: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85016 bytes) (time 1708573295) 18309 byte thumbnail RDOC 011976: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011976: [03:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011976: [03:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011976: [03:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011976: [03:41:36] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011976: [03:41:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011976: [03:41:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011976: [03:41:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011976: [03:41:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011976: [03:41:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011976: [03:41:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011976: [03:41:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011976: [03:41:36] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011976: [03:41:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011976: [03:41:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011976: [03:41:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011976: [03:41:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011976: [03:41:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011976: [03:41:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011976: [03:41:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011976: [03:41:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011976: [03:41:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011976: [03:41:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011976: [03:41:37] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 98.373 ms RDOC 011976: [03:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002096: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002096: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002096: [03:41:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002096: [03:41:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002096: [03:41:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9492 RDOC 009492: [03:41:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009492: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009492: [03:41:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009492: [03:41:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009492: [03:41:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009492: [03:41:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009492: [03:41:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009492: [03:41:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009492: [03:41:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009492: [03:41:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009492: [03:41:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009492: [03:41:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009492: [03:41:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009492: [03:41:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009492: [03:41:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002096: [03:41:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9492] RDOC 009492: [03:41:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009492: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E6012029E0 RDOC 009492: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009492: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009492: [03:41:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009492: [03:41:37] gl_driver.cpp(1116) - Log - Deleting shader group 000001E6012029E0 RDOC 009492: [03:41:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009492: [03:41:37] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E601202620 RDOC 009492: [03:41:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009492: [03:41:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009492: [03:41:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009492: [03:41:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009492: [03:41:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009492: [03:41:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000190326 RDOC 002096: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009492: [03:41:37] gl_driver.cpp(2221) - Log - Starting capture RDOC 009492: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009492: [03:41:37] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009492: [03:41:37] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002096: [03:41:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009492: [03:41:37] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009492: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009492: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2964 (10.53 %) RDOC 009492: [03:41:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.045773 seconds RDOC 009492: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 009492: [03:41:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009492: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002096: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12703 bytes) (time 1708573297) 5270 byte thumbnail RDOC 002096: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 002096: [03:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002096: [03:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002096: [03:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002096: [03:41:38] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002096: [03:41:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002096: [03:41:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002096: [03:41:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002096: [03:41:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002096: [03:41:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002096: [03:41:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002096: [03:41:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002096: [03:41:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002096: [03:41:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002096: [03:41:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002096: [03:41:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002096: [03:41:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002096: [03:41:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002096: [03:41:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002096: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002096: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002096: [03:41:39] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002096: [03:41:39] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002096: [03:41:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 57.973 ms RDOC 002096: [03:41:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006572: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006572: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006572: [03:41:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006572: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006572: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3520 RDOC 003520: [03:41:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003520: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003520: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003520: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003520: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003520: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003520: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003520: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003520: [03:41:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003520: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003520: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003520: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003520: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003520: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003520: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006572: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3520] RDOC 003520: [03:41:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003520: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028B2B6D0FF0 RDOC 003520: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003520: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003520: [03:41:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003520: [03:41:39] gl_driver.cpp(1116) - Log - Deleting shader group 0000028B2B6D0FF0 RDOC 003520: [03:41:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003520: [03:41:39] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028B2B6D1570 RDOC 003520: [03:41:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003520: [03:41:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003520: [03:41:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003520: [03:41:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003520: [03:41:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006572: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003520: [03:41:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F00CE RDOC 003520: [03:41:39] gl_driver.cpp(2221) - Log - Starting capture RDOC 003520: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 006572: [03:41:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003520: [03:41:40] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 003520: [03:41:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003520: [03:41:40] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 003520: [03:41:40] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003520: [03:41:40] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003520: [03:41:40] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 003520: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663561 (0.42 %) RDOC 003520: [03:41:40] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.502519 seconds RDOC 003520: [03:41:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003520: [03:41:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 003520: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006572: [03:41:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670216 bytes) (time 1708573300) 2526 byte thumbnail RDOC 006572: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 006572: [03:41:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006572: [03:41:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006572: [03:41:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006572: [03:41:41] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006572: [03:41:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006572: [03:41:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006572: [03:41:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006572: [03:41:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006572: [03:41:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006572: [03:41:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006572: [03:41:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006572: [03:41:41] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006572: [03:41:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006572: [03:41:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006572: [03:41:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006572: [03:41:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006572: [03:41:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006572: [03:41:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006572: [03:41:41] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006572: [03:41:41] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006572: [03:41:42] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 668.494 ms RDOC 006572: [03:41:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000792: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000792: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000792: [03:41:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000792: [03:41:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000792: [03:41:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 824 RDOC 000824: [03:41:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000824: [03:41:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000824: [03:41:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000824: [03:41:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000824: [03:41:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000824: [03:41:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000824: [03:41:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000824: [03:41:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000824: [03:41:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000824: [03:41:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000824: [03:41:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000824: [03:41:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000824: [03:41:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000824: [03:41:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000824: [03:41:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000792: [03:41:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [824] RDOC 000824: [03:41:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000824: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 00000200E2BF7250 RDOC 000824: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000824: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000824: [03:41:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000824: [03:41:44] gl_driver.cpp(1116) - Log - Deleting shader group 00000200E2BF7250 RDOC 000824: [03:41:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000824: [03:41:44] gl_driver.cpp(1217) - Log - Created new sharegroup 00000200E2BF6C10 RDOC 000824: [03:41:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000824: [03:41:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000824: [03:41:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000824: [03:41:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000824: [03:41:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000824: [03:41:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E0348 RDOC 000792: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000824: [03:41:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 000824: [03:41:44] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 000824: [03:41:44] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 000792: [03:41:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000824: [03:41:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000824: [03:41:44] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 000824: [03:41:44] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 000824: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51882 (2.10 %) RDOC 000824: [03:41:44] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.081047 seconds RDOC 000824: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 000824: [03:41:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 000824: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 000792: [03:41:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67107 bytes) (time 1708573304) 9593 byte thumbnail RDOC 000792: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 000792: [03:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000792: [03:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000792: [03:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000792: [03:41:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000792: [03:41:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000792: [03:41:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000792: [03:41:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000792: [03:41:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000792: [03:41:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000792: [03:41:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000792: [03:41:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000792: [03:41:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000792: [03:41:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000792: [03:41:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000792: [03:41:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000792: [03:41:45] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000792: [03:41:45] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000792: [03:41:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000792: [03:41:45] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 100.771 ms RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 000792: [03:41:46] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 000792: [03:41:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007068: [03:41:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007068: [03:41:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007068: [03:41:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007068: [03:41:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007068: [03:41:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3368 RDOC 003368: [03:41:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003368: [03:41:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003368: [03:41:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003368: [03:41:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003368: [03:41:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003368: [03:41:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003368: [03:41:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003368: [03:41:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003368: [03:41:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003368: [03:41:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003368: [03:41:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003368: [03:41:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003368: [03:41:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003368: [03:41:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003368: [03:41:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007068: [03:41:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3368] RDOC 003368: [03:41:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003368: [03:41:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A170014A00 RDOC 003368: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003368: [03:41:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003368: [03:41:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003368: [03:41:46] gl_driver.cpp(1116) - Log - Deleting shader group 000002A170014A00 RDOC 003368: [03:41:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003368: [03:41:46] gl_driver.cpp(1217) - Log - Created new sharegroup 000002A170014F40 RDOC 003368: [03:41:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003368: [03:41:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003368: [03:41:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003368: [03:41:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003368: [03:41:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003368: [03:41:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400348 RDOC 007068: [03:41:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003368: [03:41:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 003368: [03:41:46] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003368: [03:41:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003368: [03:41:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 007068: [03:41:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003368: [03:41:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003368: [03:41:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003368: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1245 (5.08 %) RDOC 003368: [03:41:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.042087 seconds RDOC 003368: [03:41:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003368: [03:41:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003368: [03:41:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007068: [03:41:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7557 bytes) (time 1708573306) 2527 byte thumbnail RDOC 007068: [03:41:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 007068: [03:41:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007068: [03:41:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007068: [03:41:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007068: [03:41:47] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007068: [03:41:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007068: [03:41:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007068: [03:41:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007068: [03:41:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007068: [03:41:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007068: [03:41:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007068: [03:41:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007068: [03:41:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007068: [03:41:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007068: [03:41:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007068: [03:41:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007068: [03:41:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007068: [03:41:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007068: [03:41:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007068: [03:41:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.106 ms RDOC 007068: [03:41:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010812: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010812: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010812: [03:41:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010812: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010812: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11836 RDOC 011836: [03:41:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011836: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011836: [03:41:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011836: [03:41:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011836: [03:41:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011836: [03:41:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011836: [03:41:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011836: [03:41:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011836: [03:41:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011836: [03:41:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011836: [03:41:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011836: [03:41:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011836: [03:41:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011836: [03:41:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011836: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010812: [03:41:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11836] RDOC 011836: [03:41:48] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011836: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002592F1A19B0 RDOC 011836: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011836: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011836: [03:41:48] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011836: [03:41:48] gl_driver.cpp(1116) - Log - Deleting shader group 000002592F1A19B0 RDOC 011836: [03:41:48] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011836: [03:41:48] gl_driver.cpp(1217) - Log - Created new sharegroup 000002592F1A10B0 RDOC 011836: [03:41:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011836: [03:41:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011836: [03:41:48] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011836: [03:41:48] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011836: [03:41:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011836: [03:41:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000028033C RDOC 010812: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011836: [03:41:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 011836: [03:41:48] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011836: [03:41:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010812: [03:41:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011836: [03:41:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011836: [03:41:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011836: [03:41:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011836: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2989 (10.40 %) RDOC 011836: [03:41:49] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.037354 seconds RDOC 011836: [03:41:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 011836: [03:41:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011836: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010812: [03:41:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12704 bytes) (time 1708573309) 5223 byte thumbnail RDOC 010812: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010812: [03:41:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010812: [03:41:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010812: [03:41:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010812: [03:41:50] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010812: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010812: [03:41:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010812: [03:41:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010812: [03:41:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010812: [03:41:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010812: [03:41:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010812: [03:41:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010812: [03:41:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010812: [03:41:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010812: [03:41:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010812: [03:41:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010812: [03:41:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010812: [03:41:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010812: [03:41:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010812: [03:41:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.419 ms RDOC 010812: [03:41:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003248: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003248: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003248: [03:41:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003248: [03:41:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003248: [03:41:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4852 RDOC 004852: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004852: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004852: [03:41:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004852: [03:41:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004852: [03:41:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004852: [03:41:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004852: [03:41:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004852: [03:41:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004852: [03:41:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004852: [03:41:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004852: [03:41:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004852: [03:41:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004852: [03:41:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004852: [03:41:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004852: [03:41:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003248: [03:41:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4852] RDOC 004852: [03:41:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004852: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FFC5691380 RDOC 004852: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004852: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004852: [03:41:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004852: [03:41:50] gl_driver.cpp(1116) - Log - Deleting shader group 000001FFC5691380 RDOC 004852: [03:41:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004852: [03:41:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FFC56916C0 RDOC 004852: [03:41:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004852: [03:41:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004852: [03:41:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004852: [03:41:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 004852: [03:41:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004852: [03:41:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 004852: [03:41:50] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004852: [03:41:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004852: [03:41:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A0340 RDOC 003248: [03:41:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004852: [03:41:51] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 004852: [03:41:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 004852: [03:41:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003248: [03:41:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004852: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3298 (10.83 %) RDOC 004852: [03:41:51] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.100489 seconds RDOC 004852: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004852: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 004852: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003248: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13048 bytes) (time 1708573311) 5116 byte thumbnail RDOC 003248: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003248: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003248: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003248: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003248: [03:41:52] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003248: [03:41:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003248: [03:41:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003248: [03:41:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003248: [03:41:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003248: [03:41:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003248: [03:41:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003248: [03:41:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003248: [03:41:52] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003248: [03:41:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003248: [03:41:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003248: [03:41:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003248: [03:41:52] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003248: [03:41:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003248: [03:41:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003248: [03:41:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003248: [03:41:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003248: [03:41:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003248: [03:41:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003248: [03:41:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.137 ms RDOC 003248: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 003248: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1571 (5.16 %) RDOC 003248: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003248: [03:41:52] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.607 ms RDOC 003248: [03:41:52] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 003248: [03:41:52] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 003248: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1571 (5.16 %) RDOC 003248: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 003248: [03:41:52] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 003248: [03:41:52] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 003248: [03:41:52] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 003248: [03:41:52] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 003248: [03:41:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010824: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010824: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010824: [03:41:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010824: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010824: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11236 RDOC 011236: [03:41:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011236: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011236: [03:41:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011236: [03:41:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011236: [03:41:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011236: [03:41:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011236: [03:41:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011236: [03:41:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011236: [03:41:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011236: [03:41:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011236: [03:41:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011236: [03:41:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011236: [03:41:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011236: [03:41:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011236: [03:41:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010824: [03:41:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11236] RDOC 011236: [03:41:53] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011236: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023B47323780 RDOC 011236: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011236: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011236: [03:41:53] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011236: [03:41:53] gl_driver.cpp(1116) - Log - Deleting shader group 0000023B47323780 RDOC 011236: [03:41:53] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011236: [03:41:53] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023B47323380 RDOC 011236: [03:41:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011236: [03:41:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011236: [03:41:53] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011236: [03:41:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011236: [03:41:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011236: [03:41:56] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003C033E RDOC 010824: [03:41:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010824: [03:41:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011236: [03:41:56] gl_driver.cpp(2221) - Log - Starting capture RDOC 011236: [03:41:56] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011236: [03:41:56] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011236: [03:41:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011236: [03:41:56] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 011236: [03:41:56] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011236: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783769 (0.39 %) RDOC 011236: [03:41:56] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.297375 seconds RDOC 011236: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011236: [03:41:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 011236: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010824: [03:41:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793519 bytes) (time 1708573316) 5116 byte thumbnail RDOC 010824: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 010824: [03:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010824: [03:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010824: [03:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010824: [03:41:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010824: [03:41:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010824: [03:41:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010824: [03:41:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010824: [03:41:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010824: [03:41:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010824: [03:41:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010824: [03:41:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010824: [03:41:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010824: [03:41:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010824: [03:41:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010824: [03:41:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010824: [03:41:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010824: [03:41:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010824: [03:41:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010824: [03:42:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010824: [03:42:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010824: [03:42:00] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010824: [03:42:00] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010824: [03:42:00] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2429.729 ms RDOC 010824: [03:42:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012128: [03:42:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012128: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012128: [03:42:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012128: [03:42:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012128: [03:42:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11588 RDOC 011588: [03:42:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011588: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:42:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:42:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011588: [03:42:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011588: [03:42:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011588: [03:42:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011588: [03:42:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011588: [03:42:03] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011588: [03:42:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011588: [03:42:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011588: [03:42:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011588: [03:42:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011588: [03:42:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011588: [03:42:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012128: [03:42:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11588] RDOC 011588: [03:42:03] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011588: [03:42:03] gl_driver.cpp(1217) - Log - Created new sharegroup 00000247C2D91D00 RDOC 011588: [03:42:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011588: [03:42:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011588: [03:42:03] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011588: [03:42:03] gl_driver.cpp(1116) - Log - Deleting shader group 00000247C2D91D00 RDOC 011588: [03:42:03] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011588: [03:42:03] gl_driver.cpp(1217) - Log - Created new sharegroup 00000247C2D91F00 RDOC 011588: [03:42:03] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011588: [03:42:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011588: [03:42:03] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011588: [03:42:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011588: [03:42:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011588: [03:42:03] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000520330 RDOC 012128: [03:42:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012128: [03:42:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3362 (11.75 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.049622 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13112 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3445 (11.58 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047557 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13195 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3429 (11.52 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062873 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13179 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3461 (11.63 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.047005 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13211 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3467 (11.65 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.031448 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13217 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3429 (11.52 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062157 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13179 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3464 (11.64 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062138 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13214 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3459 (11.62 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046512 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13209 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3457 (11.62 %) RDOC 011588: [03:42:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046083 seconds RDOC 011588: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011588: [03:42:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 011588: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 011588: [03:42:11] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:42:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 011588: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 011588: [03:42:11] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 011588: [03:42:11] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 012128: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13207 bytes) (time 1708573331) 5116 byte thumbnail RDOC 011588: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3447 (11.58 %) RDOC 011588: [03:42:12] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062251 seconds RDOC 011588: [03:42:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011588: [03:42:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 011588: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 012128: [03:42:12] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13197 bytes) (time 1708573332) 5116 byte thumbnail RDOC 012128: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 012128: [03:42:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012128: [03:42:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012128: [03:42:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012128: [03:42:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012128: [03:42:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012128: [03:42:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012128: [03:42:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012128: [03:42:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012128: [03:42:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012128: [03:42:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012128: [03:42:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012128: [03:42:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012128: [03:42:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012128: [03:42:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012128: [03:42:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012128: [03:42:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012128: [03:42:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012128: [03:42:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012128: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012128: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012128: [03:42:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012128: [03:42:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012128: [03:42:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 52.828 ms RDOC 012128: [03:42:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003348: [03:42:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003348: [03:42:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003348: [03:42:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003348: [03:42:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003348: [03:42:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11528 RDOC 011528: [03:42:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011528: [03:42:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011528: [03:42:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011528: [03:42:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011528: [03:42:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011528: [03:42:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011528: [03:42:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011528: [03:42:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011528: [03:42:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011528: [03:42:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011528: [03:42:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011528: [03:42:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011528: [03:42:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011528: [03:42:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011528: [03:42:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003348: [03:42:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11528] RDOC 011528: [03:42:13] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011528: [03:42:14] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013730711610 RDOC 011528: [03:42:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011528: [03:42:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011528: [03:42:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011528: [03:42:14] gl_driver.cpp(1116) - Log - Deleting shader group 0000013730711610 RDOC 011528: [03:42:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011528: [03:42:14] gl_driver.cpp(1217) - Log - Created new sharegroup 00000137307113D0 RDOC 011528: [03:42:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011528: [03:42:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011528: [03:42:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011528: [03:42:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011528: [03:42:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011528: [03:42:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002F0324 RDOC 003348: [03:42:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011528: [03:42:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 011528: [03:42:14] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011528: [03:42:14] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011528: [03:42:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003348: [03:42:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011528: [03:42:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011528: [03:42:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011528: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3392 (11.37 %) RDOC 011528: [03:42:14] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.039346 seconds RDOC 011528: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011528: [03:42:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011528: [03:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003348: [03:42:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13142 bytes) (time 1708573334) 5116 byte thumbnail RDOC 003348: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 003348: [03:42:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003348: [03:42:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003348: [03:42:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003348: [03:42:15] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003348: [03:42:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003348: [03:42:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003348: [03:42:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003348: [03:42:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003348: [03:42:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003348: [03:42:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003348: [03:42:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003348: [03:42:15] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003348: [03:42:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003348: [03:42:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003348: [03:42:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003348: [03:42:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003348: [03:42:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003348: [03:42:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003348: [03:42:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003348: [03:42:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003348: [03:42:15] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003348: [03:42:15] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003348: [03:42:15] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.677 ms RDOC 003348: [03:42:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 005852: [03:42:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005852: [03:42:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005852: [03:42:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005852: [03:42:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005852: [03:42:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2092 RDOC 002092: [03:42:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002092: [03:42:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002092: [03:42:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002092: [03:42:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002092: [03:42:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002092: [03:42:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002092: [03:42:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002092: [03:42:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002092: [03:42:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002092: [03:42:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002092: [03:42:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002092: [03:42:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002092: [03:42:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002092: [03:42:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002092: [03:42:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005852: [03:42:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2092] RDOC 002092: [03:42:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002092: [03:42:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028EF9CD2C20 RDOC 002092: [03:42:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002092: [03:42:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002092: [03:42:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002092: [03:42:16] gl_driver.cpp(1116) - Log - Deleting shader group 0000028EF9CD2C20 RDOC 002092: [03:42:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002092: [03:42:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000028EF9CD2D20 RDOC 002092: [03:42:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002092: [03:42:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002092: [03:42:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002092: [03:42:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002092: [03:42:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002092: [03:42:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000040034C RDOC 005852: [03:42:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002092: [03:42:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 002092: [03:42:16] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 002092: [03:42:16] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005852: [03:42:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002092: [03:42:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002092: [03:42:16] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 002092: [03:42:16] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 002092: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22657 (2.27 %) RDOC 002092: [03:42:16] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.066401 seconds RDOC 002092: [03:42:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 002092: [03:42:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 002092: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005852: [03:42:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38798 bytes) (time 1708573336) 11057 byte thumbnail RDOC 005852: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005852: [03:42:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005852: [03:42:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005852: [03:42:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005852: [03:42:17] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005852: [03:42:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005852: [03:42:17] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005852: [03:42:17] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005852: [03:42:17] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005852: [03:42:17] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005852: [03:42:17] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005852: [03:42:17] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005852: [03:42:17] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005852: [03:42:17] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005852: [03:42:17] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005852: [03:42:17] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005852: [03:42:17] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005852: [03:42:17] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005852: [03:42:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005852: [03:42:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 263.148 ms RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:17] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 005852: [03:42:18] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 005852: [03:42:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007472: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007472: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:42:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007472: [03:42:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:42:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7336 RDOC 007336: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007336: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007336: [03:42:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007336: [03:42:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007336: [03:42:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007336: [03:42:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007336: [03:42:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007336: [03:42:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007336: [03:42:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007336: [03:42:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007336: [03:42:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007336: [03:42:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007336: [03:42:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007336: [03:42:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007336: [03:42:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007472: [03:42:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7336] RDOC 007336: [03:42:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007336: [03:42:18] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020ECC292AE0 RDOC 007336: [03:42:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007336: [03:42:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007336: [03:42:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007336: [03:42:18] gl_driver.cpp(1116) - Log - Deleting shader group 0000020ECC292AE0 RDOC 007336: [03:42:18] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007336: [03:42:18] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020ECC2930E0 RDOC 007336: [03:42:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007336: [03:42:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007336: [03:42:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007336: [03:42:18] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007336: [03:42:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007336: [03:42:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFFF0100A0 - possibly stale. Using new DC FFFFFFFFFF0100A0 to ensure context is rebound properly RDOC 007336: [03:42:18] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007336: [03:42:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020ECC2930E0 RDOC 007336: [03:42:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007336: [03:42:18] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007336: [03:42:18] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000020ECC2930E0 RDOC 007336: [03:42:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007336: [03:42:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007336: [03:42:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007336: [03:42:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007336: [03:42:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007472: [03:42:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007336: [03:42:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000037033C RDOC 007472: [03:42:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007336: [03:42:18] gl_driver.cpp(2221) - Log - Starting capture RDOC 007336: [03:42:18] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007336: [03:42:18] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007336: [03:42:20] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007336: [03:42:20] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007336: [03:42:20] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007336: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 9013440 bytes to 366150 (4.06 %) RDOC 007336: [03:42:20] gl_driver.cpp(2441) - Log - Captured GL frame with 8.595886 MB capture section in 1.216476 seconds RDOC 007336: [03:42:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007336: [03:42:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007336: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007472: [03:42:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (443701 bytes) (time 1708573340) 69960 byte thumbnail RDOC 007472: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007472: [03:42:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007472: [03:42:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007472: [03:42:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007472: [03:42:21] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007472: [03:42:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007472: [03:42:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007472: [03:42:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007472: [03:42:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007472: [03:42:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007472: [03:42:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007472: [03:42:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007472: [03:42:21] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007472: [03:42:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007472: [03:42:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007472: [03:42:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007472: [03:42:21] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007472: [03:42:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007472: [03:42:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007472: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007472: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007472: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007472: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007472: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007472: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007472: [03:42:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007472: [03:42:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007472: [03:42:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 835.728 ms RDOC 007472: [03:42:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010776: [03:42:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010776: [03:42:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010776: [03:42:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010776: [03:42:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010776: [03:42:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3488 RDOC 003488: [03:42:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003488: [03:42:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003488: [03:42:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003488: [03:42:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003488: [03:42:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003488: [03:42:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003488: [03:42:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003488: [03:42:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003488: [03:42:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003488: [03:42:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003488: [03:42:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003488: [03:42:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003488: [03:42:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003488: [03:42:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003488: [03:42:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010776: [03:42:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3488] RDOC 003488: [03:42:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003488: [03:42:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000167D4801740 RDOC 003488: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003488: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003488: [03:42:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003488: [03:42:23] gl_driver.cpp(1116) - Log - Deleting shader group 00000167D4801740 RDOC 003488: [03:42:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003488: [03:42:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000167D4801180 RDOC 003488: [03:42:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003488: [03:42:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003488: [03:42:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003488: [03:42:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003488: [03:42:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003488: [03:42:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005C0330 RDOC 010776: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003488: [03:42:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 003488: [03:42:23] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010776: [03:42:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003488: [03:42:23] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 003488: [03:42:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003488: [03:42:23] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 003488: [03:42:23] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 003488: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498143 (1.75 %) RDOC 003488: [03:42:23] gl_driver.cpp(2441) - Log - Captured GL frame with 27.147461 MB capture section in 0.302243 seconds RDOC 003488: [03:42:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 003488: [03:42:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 003488: [03:42:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010776: [03:42:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515497 bytes) (time 1708573343) 10463 byte thumbnail RDOC 010776: [03:42:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 010776: [03:42:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010776: [03:42:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010776: [03:42:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010776: [03:42:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010776: [03:42:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010776: [03:42:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010776: [03:42:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010776: [03:42:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010776: [03:42:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010776: [03:42:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010776: [03:42:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010776: [03:42:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010776: [03:42:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010776: [03:42:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010776: [03:42:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010776: [03:42:24] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010776: [03:42:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010776: [03:42:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010776: [03:42:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010776: [03:42:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 250.305 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.725 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.335 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 7.251 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.446 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 113.841 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.681 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.237 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.374 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.352 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.554 ms RDOC 010776: [03:42:25] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.349 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.006 ms RDOC 010776: [03:42:25] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.296 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.684 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.448 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.238 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.349 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 103.752 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.992 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.453 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.368 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.370 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.124 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.335 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.363 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.424 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.363 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.246 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.355 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.363 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.417 ms RDOC 010776: [03:42:26] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.405 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.456 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.350 ms RDOC 010776: [03:42:26] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.340 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.895 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.036 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.450 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.325 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.956 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.310 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.492 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.387 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.973 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.336 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.929 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.171 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.163 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.685 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.230 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.864 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.214 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.544 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.515 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.980 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.167 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.919 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.615 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.404 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.166 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.164 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.834 ms RDOC 010776: [03:42:27] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.425 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.903 ms RDOC 010776: [03:42:27] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.176 ms RDOC 010776: [03:42:28] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.603 ms RDOC 010776: [03:42:28] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.973 ms RDOC 010776: [03:42:28] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.180 ms RDOC 010776: [03:42:28] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.149 ms RDOC 010776: [03:42:28] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.158 ms RDOC 010776: [03:42:28] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.905 ms RDOC 010776: [03:42:28] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.899 ms RDOC 010776: [03:42:28] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.238 ms RDOC 010776: [03:42:28] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.154 ms RDOC 010776: [03:42:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 002572: [03:42:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002572: [03:42:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002572: [03:42:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002572: [03:42:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002572: [03:42:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:42:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011088: [03:42:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:42:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:42:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:42:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:42:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [03:42:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [03:42:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:42:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [03:42:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:42:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [03:42:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [03:42:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [03:42:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:42:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002572: [03:42:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:42:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011088: [03:42:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B414FF4270 RDOC 011088: [03:42:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011088: [03:42:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011088: [03:42:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011088: [03:42:28] gl_driver.cpp(1116) - Log - Deleting shader group 000002B414FF4270 RDOC 011088: [03:42:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011088: [03:42:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000002B414FF36B0 RDOC 011088: [03:42:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011088: [03:42:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011088: [03:42:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011088: [03:42:28] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B033C RDOC 002572: [03:42:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011088: [03:42:28] gl_driver.cpp(2221) - Log - Starting capture RDOC 011088: [03:42:28] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011088: [03:42:28] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002572: [03:42:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011088: [03:42:28] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 011088: [03:42:28] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 011088: [03:42:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011088: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3675 (10.77 %) RDOC 011088: [03:42:28] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.054240 seconds RDOC 011088: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 011088: [03:42:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 011088: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002572: [03:42:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14417 bytes) (time 1708573348) 6102 byte thumbnail RDOC 002572: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002572: [03:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002572: [03:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002572: [03:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002572: [03:42:29] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002572: [03:42:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002572: [03:42:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002572: [03:42:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002572: [03:42:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002572: [03:42:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002572: [03:42:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002572: [03:42:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002572: [03:42:29] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002572: [03:42:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002572: [03:42:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002572: [03:42:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002572: [03:42:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002572: [03:42:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002572: [03:42:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002572: [03:42:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 118.166 ms RDOC 002572: [03:42:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002212: [03:42:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002212: [03:42:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002212: [03:42:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002212: [03:42:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002212: [03:42:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10672 RDOC 010672: [03:42:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010672: [03:42:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010672: [03:42:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010672: [03:42:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010672: [03:42:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010672: [03:42:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010672: [03:42:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010672: [03:42:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010672: [03:42:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010672: [03:42:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010672: [03:42:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010672: [03:42:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010672: [03:42:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010672: [03:42:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010672: [03:42:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002212: [03:42:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10672] RDOC 010672: [03:42:30] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010672: [03:42:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017B4C227E10 RDOC 010672: [03:42:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010672: [03:42:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010672: [03:42:30] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010672: [03:42:30] gl_driver.cpp(1116) - Log - Deleting shader group 0000017B4C227E10 RDOC 010672: [03:42:30] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010672: [03:42:30] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017B4C227990 RDOC 010672: [03:42:30] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010672: [03:42:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010672: [03:42:30] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010672: [03:42:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010672: [03:42:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002212: [03:42:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010672: [03:42:30] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A034C RDOC 010672: [03:42:30] gl_driver.cpp(2221) - Log - Starting capture RDOC 010672: [03:42:30] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010672: [03:42:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010672: [03:42:30] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002212: [03:42:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010672: [03:42:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010672: [03:42:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010672: [03:42:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3548 (12.00 %) RDOC 010672: [03:42:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.040513 seconds RDOC 010672: [03:42:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010672: [03:42:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010672: [03:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002212: [03:42:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14011 bytes) (time 1708573351) 5829 byte thumbnail RDOC 002212: [03:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002212: [03:42:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002212: [03:42:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002212: [03:42:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002212: [03:42:32] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002212: [03:42:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002212: [03:42:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002212: [03:42:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002212: [03:42:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002212: [03:42:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002212: [03:42:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002212: [03:42:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002212: [03:42:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002212: [03:42:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002212: [03:42:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002212: [03:42:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002212: [03:42:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002212: [03:42:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002212: [03:42:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002212: [03:42:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002212: [03:42:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002212: [03:42:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002212: [03:42:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002212: [03:42:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.909 ms RDOC 002212: [03:42:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007252: [03:42:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007252: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [03:42:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007252: [03:42:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [03:42:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3296 RDOC 003296: [03:42:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003296: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003296: [03:42:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003296: [03:42:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003296: [03:42:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003296: [03:42:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003296: [03:42:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003296: [03:42:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003296: [03:42:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003296: [03:42:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003296: [03:42:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003296: [03:42:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003296: [03:42:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003296: [03:42:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003296: [03:42:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007252: [03:42:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3296] RDOC 003296: [03:42:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003296: [03:42:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ACEB433A80 RDOC 003296: [03:42:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003296: [03:42:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003296: [03:42:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003296: [03:42:33] gl_driver.cpp(1116) - Log - Deleting shader group 000001ACEB433A80 RDOC 003296: [03:42:33] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003296: [03:42:33] gl_driver.cpp(1217) - Log - Created new sharegroup 000001ACEB433C00 RDOC 003296: [03:42:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003296: [03:42:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003296: [03:42:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003296: [03:42:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003296: [03:42:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003296: [03:42:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C034C RDOC 007252: [03:42:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003296: [03:42:33] gl_driver.cpp(2221) - Log - Starting capture RDOC 003296: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 003296: [03:42:33] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007252: [03:42:33] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003296: [03:42:33] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003296: [03:42:33] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 003296: [03:42:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 003296: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3756 (11.64 %) RDOC 003296: [03:42:33] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.051054 seconds RDOC 003296: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003296: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 003296: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007252: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13506 bytes) (time 1708573353) 5116 byte thumbnail RDOC 007252: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007252: [03:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007252: [03:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007252: [03:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007252: [03:42:34] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007252: [03:42:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007252: [03:42:34] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007252: [03:42:34] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007252: [03:42:34] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007252: [03:42:34] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007252: [03:42:34] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007252: [03:42:34] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007252: [03:42:34] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007252: [03:42:34] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007252: [03:42:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007252: [03:42:34] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007252: [03:42:34] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007252: [03:42:34] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007252: [03:42:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007252: [03:42:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007252: [03:42:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007252: [03:42:34] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007252: [03:42:34] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007252: [03:42:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 58.587 ms RDOC 007252: [03:42:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003624: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003624: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003624: [03:42:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003624: [03:42:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003624: [03:42:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3992 RDOC 003992: [03:42:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003992: [03:42:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003992: [03:42:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003992: [03:42:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003992: [03:42:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003992: [03:42:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003992: [03:42:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003992: [03:42:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003992: [03:42:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003992: [03:42:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003992: [03:42:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003992: [03:42:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003992: [03:42:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003992: [03:42:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003992: [03:42:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003624: [03:42:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3992] RDOC 003992: [03:42:35] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003992: [03:42:35] gl_driver.cpp(1217) - Log - Created new sharegroup 00000238039B0A80 RDOC 003992: [03:42:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003992: [03:42:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003992: [03:42:35] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003992: [03:42:35] gl_driver.cpp(1116) - Log - Deleting shader group 00000238039B0A80 RDOC 003992: [03:42:35] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003992: [03:42:35] gl_driver.cpp(1217) - Log - Created new sharegroup 00000238039B0000 RDOC 003992: [03:42:35] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003992: [03:42:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003992: [03:42:35] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003992: [03:42:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003992: [03:42:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003624: [03:42:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003992: [03:42:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004400CE RDOC 003992: [03:42:35] gl_driver.cpp(2221) - Log - Starting capture RDOC 003992: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003992: [03:42:35] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 003624: [03:42:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003992: [03:42:35] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003992: [03:42:35] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003992: [03:42:35] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003992: [03:42:35] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 003992: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4473 (13.14 %) RDOC 003992: [03:42:35] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.072629 seconds RDOC 003992: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 003992: [03:42:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003992: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003624: [03:42:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28435 bytes) (time 1708573355) 9804 byte thumbnail RDOC 003624: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 003624: [03:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003624: [03:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003624: [03:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003624: [03:42:36] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003624: [03:42:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003624: [03:42:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003624: [03:42:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003624: [03:42:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003624: [03:42:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003624: [03:42:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003624: [03:42:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003624: [03:42:36] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003624: [03:42:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003624: [03:42:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003624: [03:42:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003624: [03:42:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003624: [03:42:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003624: [03:42:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003624: [03:42:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003624: [03:42:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003624: [03:42:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 003624: [03:42:36] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 003624: [03:42:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 69.157 ms RDOC 003624: [03:42:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006592: [03:42:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006592: [03:42:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006592: [03:42:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006592: [03:42:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006592: [03:42:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9588 RDOC 009588: [03:42:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009588: [03:42:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009588: [03:42:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009588: [03:42:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009588: [03:42:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009588: [03:42:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009588: [03:42:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009588: [03:42:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009588: [03:42:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009588: [03:42:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009588: [03:42:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009588: [03:42:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009588: [03:42:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009588: [03:42:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009588: [03:42:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006592: [03:42:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9588] RDOC 009588: [03:42:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009588: [03:42:37] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016D54D60A30 RDOC 009588: [03:42:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009588: [03:42:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009588: [03:42:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009588: [03:42:37] gl_driver.cpp(1116) - Log - Deleting shader group 0000016D54D60A30 RDOC 009588: [03:42:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009588: [03:42:37] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016D54D60AB0 RDOC 009588: [03:42:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009588: [03:42:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009588: [03:42:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009588: [03:42:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009588: [03:42:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006592: [03:42:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009588: [03:42:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004600CE RDOC 006592: [03:42:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009588: [03:42:38] gl_driver.cpp(2221) - Log - Starting capture RDOC 009588: [03:42:38] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 009588: [03:42:38] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009588: [03:42:38] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 009588: [03:42:38] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 009588: [03:42:38] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 009588: [03:42:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13068 (10.46 %) RDOC 009588: [03:42:38] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.053904 seconds RDOC 009588: [03:42:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009588: [03:42:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009588: [03:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006592: [03:42:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26483 bytes) (time 1708573358) 7788 byte thumbnail RDOC 006592: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 006592: [03:42:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006592: [03:42:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006592: [03:42:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006592: [03:42:39] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006592: [03:42:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006592: [03:42:39] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006592: [03:42:39] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006592: [03:42:39] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006592: [03:42:39] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006592: [03:42:39] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006592: [03:42:39] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006592: [03:42:39] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006592: [03:42:39] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006592: [03:42:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006592: [03:42:39] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006592: [03:42:39] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006592: [03:42:39] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006592: [03:42:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006592: [03:42:39] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 121.305 ms RDOC 006592: [03:42:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010196: [03:42:39] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010196: [03:42:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010196: [03:42:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010196: [03:42:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010196: [03:42:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6472 RDOC 006472: [03:42:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006472: [03:42:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006472: [03:42:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006472: [03:42:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006472: [03:42:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006472: [03:42:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006472: [03:42:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006472: [03:42:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006472: [03:42:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006472: [03:42:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006472: [03:42:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006472: [03:42:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006472: [03:42:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006472: [03:42:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006472: [03:42:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010196: [03:42:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6472] RDOC 006472: [03:42:40] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006472: [03:42:40] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013CF3E020A0 RDOC 006472: [03:42:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006472: [03:42:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006472: [03:42:40] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006472: [03:42:40] gl_driver.cpp(1116) - Log - Deleting shader group 0000013CF3E020A0 RDOC 006472: [03:42:40] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006472: [03:42:40] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013CF3E021A0 RDOC 006472: [03:42:40] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006472: [03:42:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006472: [03:42:40] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006472: [03:42:40] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006472: [03:42:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006472: [03:42:40] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004800CE RDOC 010196: [03:42:40] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006472: [03:42:40] gl_driver.cpp(2221) - Log - Starting capture RDOC 006472: [03:42:40] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006472: [03:42:40] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006472: [03:42:40] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010196: [03:42:40] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006472: [03:42:40] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 006472: [03:42:40] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006472: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3674 (12.79 %) RDOC 006472: [03:42:40] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.059262 seconds RDOC 006472: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 006472: [03:42:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006472: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010196: [03:42:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17917 bytes) (time 1708573360) 8936 byte thumbnail RDOC 010196: [03:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 010196: [03:42:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010196: [03:42:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010196: [03:42:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010196: [03:42:41] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010196: [03:42:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010196: [03:42:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010196: [03:42:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010196: [03:42:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010196: [03:42:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010196: [03:42:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010196: [03:42:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010196: [03:42:41] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010196: [03:42:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010196: [03:42:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010196: [03:42:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010196: [03:42:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010196: [03:42:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010196: [03:42:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010196: [03:42:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 73.774 ms RDOC 010196: [03:42:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007604: [03:42:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007604: [03:42:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007604: [03:42:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007604: [03:42:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007604: [03:42:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9464 RDOC 009464: [03:42:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009464: [03:42:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [03:42:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [03:42:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009464: [03:42:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009464: [03:42:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009464: [03:42:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009464: [03:42:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009464: [03:42:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009464: [03:42:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009464: [03:42:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009464: [03:42:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009464: [03:42:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009464: [03:42:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009464: [03:42:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007604: [03:42:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9464] RDOC 009464: [03:42:42] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009464: [03:42:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000002196F9F1F90 RDOC 009464: [03:42:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009464: [03:42:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009464: [03:42:42] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009464: [03:42:42] gl_driver.cpp(1116) - Log - Deleting shader group 000002196F9F1F90 RDOC 009464: [03:42:42] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009464: [03:42:42] gl_driver.cpp(1217) - Log - Created new sharegroup 000002196F9F2350 RDOC 009464: [03:42:42] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009464: [03:42:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009464: [03:42:42] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009464: [03:42:42] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009464: [03:42:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009464: [03:42:42] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A00CE RDOC 007604: [03:42:42] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007604: [03:42:42] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009464: [03:42:42] gl_driver.cpp(2221) - Log - Starting capture RDOC 009464: [03:42:42] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 009464: [03:42:42] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 009464: [03:42:42] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009464: [03:42:42] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 009464: [03:42:42] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 009464: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16246 (0.83 %) RDOC 009464: [03:42:42] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.063120 seconds RDOC 009464: [03:42:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 009464: [03:42:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009464: [03:42:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007604: [03:42:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28671 bytes) (time 1708573362) 7478 byte thumbnail RDOC 007604: [03:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 007604: [03:42:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007604: [03:42:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007604: [03:42:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007604: [03:42:43] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007604: [03:42:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007604: [03:42:43] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007604: [03:42:43] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007604: [03:42:43] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007604: [03:42:43] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007604: [03:42:43] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007604: [03:42:43] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007604: [03:42:43] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007604: [03:42:43] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007604: [03:42:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007604: [03:42:43] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007604: [03:42:43] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007604: [03:42:43] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007604: [03:42:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007604: [03:42:43] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.152 ms RDOC 007604: [03:42:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 000132: [03:42:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000132: [03:42:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000132: [03:42:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000132: [03:42:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000132: [03:42:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 352 RDOC 000352: [03:42:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000352: [03:42:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000352: [03:42:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000352: [03:42:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000352: [03:42:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000352: [03:42:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000352: [03:42:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000352: [03:42:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000352: [03:42:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000352: [03:42:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000352: [03:42:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000352: [03:42:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000352: [03:42:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000352: [03:42:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000352: [03:42:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000132: [03:42:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [352] RDOC 000352: [03:42:44] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000352: [03:42:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BEB1FF3C00 RDOC 000352: [03:42:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000352: [03:42:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000352: [03:42:44] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000352: [03:42:44] gl_driver.cpp(1116) - Log - Deleting shader group 000002BEB1FF3C00 RDOC 000352: [03:42:44] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000352: [03:42:44] gl_driver.cpp(1217) - Log - Created new sharegroup 000002BEB1FF3D00 RDOC 000352: [03:42:44] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000352: [03:42:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000352: [03:42:44] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000352: [03:42:44] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000352: [03:42:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000352: [03:42:44] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004C00CE RDOC 000132: [03:42:44] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000352: [03:42:44] gl_driver.cpp(2221) - Log - Starting capture RDOC 000352: [03:42:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000352: [03:42:44] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000352: [03:42:44] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000132: [03:42:44] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000352: [03:42:44] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 000352: [03:42:44] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000352: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3030 (10.59 %) RDOC 000352: [03:42:44] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.057806 seconds RDOC 000352: [03:42:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000352: [03:42:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 000352: [03:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 000132: [03:42:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12780 bytes) (time 1708573364) 5116 byte thumbnail RDOC 000132: [03:42:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 000132: [03:42:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000132: [03:42:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000132: [03:42:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000132: [03:42:45] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000132: [03:42:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000132: [03:42:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000132: [03:42:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 000132: [03:42:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 000132: [03:42:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 000132: [03:42:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000132: [03:42:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000132: [03:42:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 000132: [03:42:45] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 000132: [03:42:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000132: [03:42:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000132: [03:42:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000132: [03:42:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000132: [03:42:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000132: [03:42:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000132: [03:42:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000132: [03:42:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000132: [03:42:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000132: [03:42:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 55.256 ms RDOC 000132: [03:42:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006868: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006868: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006868: [03:42:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006868: [03:42:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006868: [03:42:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3476 RDOC 003476: [03:42:46] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003476: [03:42:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003476: [03:42:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003476: [03:42:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003476: [03:42:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003476: [03:42:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003476: [03:42:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003476: [03:42:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003476: [03:42:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003476: [03:42:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003476: [03:42:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003476: [03:42:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003476: [03:42:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003476: [03:42:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003476: [03:42:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006868: [03:42:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3476] RDOC 003476: [03:42:46] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003476: [03:42:46] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014BFE991690 RDOC 003476: [03:42:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003476: [03:42:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003476: [03:42:46] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003476: [03:42:46] gl_driver.cpp(1116) - Log - Deleting shader group 0000014BFE991690 RDOC 003476: [03:42:46] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003476: [03:42:46] gl_driver.cpp(1217) - Log - Created new sharegroup 0000014BFE991490 RDOC 003476: [03:42:46] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003476: [03:42:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003476: [03:42:46] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003476: [03:42:46] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003476: [03:42:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003476: [03:42:46] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005A034C RDOC 006868: [03:42:46] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006868: [03:42:46] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003476: [03:42:46] gl_driver.cpp(2221) - Log - Starting capture RDOC 003476: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003476: [03:42:46] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003476: [03:42:46] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003476: [03:42:46] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 003476: [03:42:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 003476: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3347 (10.96 %) RDOC 003476: [03:42:46] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.029561 seconds RDOC 003476: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003476: [03:42:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 003476: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006868: [03:42:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13097 bytes) (time 1708573366) 5116 byte thumbnail RDOC 006868: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006868: [03:42:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006868: [03:42:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006868: [03:42:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006868: [03:42:48] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006868: [03:42:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006868: [03:42:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006868: [03:42:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006868: [03:42:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006868: [03:42:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006868: [03:42:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006868: [03:42:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006868: [03:42:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006868: [03:42:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006868: [03:42:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006868: [03:42:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006868: [03:42:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006868: [03:42:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006868: [03:42:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006868: [03:42:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006868: [03:42:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006868: [03:42:48] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006868: [03:42:48] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006868: [03:42:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.623 ms RDOC 006868: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006868: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1458 (4.78 %) RDOC 006868: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006868: [03:42:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.553 ms RDOC 006868: [03:42:48] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006868: [03:42:48] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006868: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1458 (4.78 %) RDOC 006868: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006868: [03:42:48] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006868: [03:42:48] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006868: [03:42:48] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 006868: [03:42:48] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 006868: [03:42:48] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006868: [03:42:48] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 006868: [03:42:48] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006868: [03:42:48] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006868: [03:42:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006868: [03:42:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007656: [03:42:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007656: [03:42:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007656: [03:42:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007656: [03:42:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007656: [03:42:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10888 RDOC 010888: [03:42:49] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010888: [03:42:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010888: [03:42:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010888: [03:42:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010888: [03:42:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010888: [03:42:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010888: [03:42:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010888: [03:42:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010888: [03:42:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010888: [03:42:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010888: [03:42:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010888: [03:42:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010888: [03:42:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010888: [03:42:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010888: [03:42:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007656: [03:42:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10888] RDOC 010888: [03:42:49] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010888: [03:42:49] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020EAAB58470 RDOC 010888: [03:42:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010888: [03:42:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010888: [03:42:49] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010888: [03:42:49] gl_driver.cpp(1116) - Log - Deleting shader group 0000020EAAB58470 RDOC 010888: [03:42:49] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010888: [03:42:49] gl_driver.cpp(1217) - Log - Created new sharegroup 0000020EAAB579F0 RDOC 010888: [03:42:49] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010888: [03:42:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010888: [03:42:49] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010888: [03:42:49] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010888: [03:42:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010888: [03:42:49] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000050033C RDOC 007656: [03:42:49] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010888: [03:42:49] gl_driver.cpp(2221) - Log - Starting capture RDOC 010888: [03:42:49] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:42:49] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007656: [03:42:49] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010888: [03:42:49] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010888: [03:42:49] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 010888: [03:42:49] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 010888: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65149 (0.44 %) RDOC 010888: [03:42:49] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.076368 seconds RDOC 010888: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010888: [03:42:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 010888: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007656: [03:42:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74678 bytes) (time 1708573369) 4886 byte thumbnail RDOC 007656: [03:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007656: [03:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007656: [03:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007656: [03:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007656: [03:42:50] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007656: [03:42:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007656: [03:42:50] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007656: [03:42:50] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007656: [03:42:50] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007656: [03:42:50] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007656: [03:42:50] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007656: [03:42:50] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007656: [03:42:50] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007656: [03:42:50] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007656: [03:42:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007656: [03:42:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007656: [03:42:50] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007656: [03:42:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007656: [03:42:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007656: [03:42:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007656: [03:42:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007656: [03:42:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007656: [03:42:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007656: [03:42:50] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 116.147 ms RDOC 007656: [03:42:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011252: [03:42:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011252: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011252: [03:42:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011252: [03:42:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011252: [03:42:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9896 RDOC 009896: [03:42:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009896: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009896: [03:42:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009896: [03:42:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009896: [03:42:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009896: [03:42:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009896: [03:42:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009896: [03:42:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009896: [03:42:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009896: [03:42:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009896: [03:42:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009896: [03:42:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009896: [03:42:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009896: [03:42:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009896: [03:42:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011252: [03:42:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9896] RDOC 009896: [03:42:51] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009896: [03:42:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CBAF6A62A0 RDOC 009896: [03:42:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009896: [03:42:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009896: [03:42:51] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009896: [03:42:51] gl_driver.cpp(1116) - Log - Deleting shader group 000002CBAF6A62A0 RDOC 009896: [03:42:51] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009896: [03:42:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CBAF6A6EA0 RDOC 009896: [03:42:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009896: [03:42:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009896: [03:42:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009896: [03:42:51] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009896: [03:42:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009896: [03:42:51] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009896: [03:42:51] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CBAF6AF920 RDOC 009896: [03:42:51] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009896: [03:42:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009896: [03:42:51] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011252: [03:42:51] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009896: [03:42:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007D026E RDOC 011252: [03:42:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009896: [03:42:54] gl_driver.cpp(2221) - Log - Starting capture RDOC 009896: [03:42:54] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009896: [03:42:54] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009896: [03:42:54] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009896: [03:42:54] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009896: [03:42:54] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 009896: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5777 (1.00 %) RDOC 009896: [03:42:54] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.062058 seconds RDOC 009896: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009896: [03:42:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009896: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011252: [03:42:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12435 bytes) (time 1708573374) 2530 byte thumbnail RDOC 011252: [03:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 011252: [03:42:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011252: [03:42:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011252: [03:42:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011252: [03:42:55] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011252: [03:42:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011252: [03:42:55] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011252: [03:42:55] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011252: [03:42:55] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011252: [03:42:55] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011252: [03:42:55] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011252: [03:42:55] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011252: [03:42:55] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011252: [03:42:55] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011252: [03:42:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011252: [03:42:55] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011252: [03:42:55] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011252: [03:42:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011252: [03:42:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011252: [03:42:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011252: [03:42:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011252: [03:42:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011252: [03:42:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011252: [03:42:55] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.788 ms RDOC 011252: [03:42:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 011460: [03:42:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011460: [03:42:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011460: [03:42:56] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011460: [03:42:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011460: [03:42:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9488 RDOC 009488: [03:42:56] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009488: [03:42:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [03:42:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [03:42:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009488: [03:42:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009488: [03:42:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009488: [03:42:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009488: [03:42:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009488: [03:42:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009488: [03:42:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009488: [03:42:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009488: [03:42:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009488: [03:42:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009488: [03:42:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009488: [03:42:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011460: [03:42:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9488] RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009488: [03:42:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A0F1450840 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009488: [03:42:56] gl_driver.cpp(1116) - Log - Deleting shader group 000001A0F1450840 RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009488: [03:42:56] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 009488: [03:42:56] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:56] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:56] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:56] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 009488: [03:42:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:56] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:56] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 009488: [03:42:56] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFB30108FC to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007A010939 - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC FFFFFFFFE60106CA to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE60106CA - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 009488: [03:42:57] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFB30108FC - possibly stale. Using new DC 000000007A010939 to ensure context is rebound properly RDOC 009488: [03:42:57] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 009488: [03:42:57] gl_driver.cpp(1223) - Log - Reusing old sharegroup 000001A0F1451000 RDOC 009488: [03:42:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 009488: [03:42:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009488: [03:42:57] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009488: [03:42:57] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 009488: [03:42:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 009488: [03:42:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000780340 RDOC 011460: [03:42:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009488: [03:42:57] gl_driver.cpp(2221) - Log - Starting capture RDOC 009488: [03:42:57] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009488: [03:42:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011460: [03:42:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009488: [03:42:57] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009488: [03:42:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009488: [03:42:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009488: [03:42:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 4915 (12.82 %) RDOC 009488: [03:42:57] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.067180 seconds RDOC 009488: [03:42:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 009488: [03:42:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 009488: [03:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011460: [03:42:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21802 bytes) (time 1708573377) 12052 byte thumbnail RDOC 011460: [03:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 011460: [03:42:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011460: [03:42:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011460: [03:42:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011460: [03:42:58] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011460: [03:42:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011460: [03:42:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011460: [03:42:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011460: [03:42:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011460: [03:42:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011460: [03:42:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011460: [03:42:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011460: [03:42:58] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011460: [03:42:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011460: [03:42:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011460: [03:42:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011460: [03:42:58] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011460: [03:42:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011460: [03:42:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011460: [03:42:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011460: [03:42:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011460: [03:42:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011460: [03:42:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011460: [03:42:59] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 78.586 ms RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 011460: [03:42:59] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 011460: [03:42:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006404: [03:42:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006404: [03:42:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [03:42:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006404: [03:42:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [03:42:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9508 RDOC 009508: [03:42:59] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009508: [03:42:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009508: [03:42:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009508: [03:42:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009508: [03:42:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009508: [03:42:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009508: [03:42:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009508: [03:42:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009508: [03:42:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009508: [03:42:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009508: [03:42:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009508: [03:42:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009508: [03:42:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009508: [03:42:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009508: [03:42:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006404: [03:42:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9508] RDOC 009508: [03:42:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009508: [03:42:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026576F506B0 RDOC 009508: [03:42:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009508: [03:42:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009508: [03:42:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009508: [03:42:59] gl_driver.cpp(1116) - Log - Deleting shader group 0000026576F506B0 RDOC 009508: [03:42:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009508: [03:42:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000026576F50430 RDOC 009508: [03:42:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009508: [03:42:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009508: [03:42:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009508: [03:42:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009508: [03:42:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009508: [03:42:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007A0340 RDOC 006404: [03:42:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009508: [03:42:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 009508: [03:42:59] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009508: [03:42:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009508: [03:42:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006404: [03:42:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009508: [03:42:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009508: [03:42:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009508: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5051 (15.98 %) RDOC 009508: [03:42:59] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.039204 seconds RDOC 009508: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009508: [03:42:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009508: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006404: [03:42:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14262 bytes) (time 1708573379) 4687 byte thumbnail RDOC 006404: [03:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006404: [03:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [03:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [03:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [03:43:00] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006404: [03:43:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006404: [03:43:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006404: [03:43:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006404: [03:43:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006404: [03:43:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006404: [03:43:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006404: [03:43:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006404: [03:43:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006404: [03:43:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006404: [03:43:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006404: [03:43:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006404: [03:43:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006404: [03:43:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006404: [03:43:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006404: [03:43:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 144.334 ms RDOC 006404: [03:43:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007908: [03:43:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007908: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007908: [03:43:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007908: [03:43:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007908: [03:43:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8188 RDOC 008188: [03:43:01] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008188: [03:43:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008188: [03:43:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008188: [03:43:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008188: [03:43:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008188: [03:43:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008188: [03:43:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008188: [03:43:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008188: [03:43:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008188: [03:43:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008188: [03:43:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008188: [03:43:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008188: [03:43:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008188: [03:43:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007908: [03:43:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8188] RDOC 008188: [03:43:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024C9A8B4200 RDOC 008188: [03:43:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008188: [03:43:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008188: [03:43:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008188: [03:43:02] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008188: [03:43:02] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008188: [03:43:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008188: [03:43:02] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 008188: [03:43:02] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000005B0324 RDOC 008188: [03:43:02] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024C9A8B4200 / 0x00000000005B0324 RDOC 008188: [03:43:03] vk_core.cpp(2084) - Log - Starting capture RDOC 008188: [03:43:03] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008188: [03:43:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008188: [03:43:03] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007908: [03:43:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008188: [03:43:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008188: [03:43:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008188: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25313 (0.72 %) RDOC 008188: [03:43:03] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.055038 seconds RDOC 008188: [03:43:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008188: [03:43:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008188: [03:43:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007908: [03:43:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35063 bytes) (time 1708573383) 5116 byte thumbnail RDOC 007908: [03:43:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 007908: [03:43:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007908: [03:43:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007908: [03:43:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007908: [03:43:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007908: [03:43:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007908: [03:43:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007908: [03:43:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007908: [03:43:04] vk_replay.cpp(4814) - Log - Created device. RDOC 007908: [03:43:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007908: [03:43:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007908: [03:43:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007908: [03:43:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007908: [03:43:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007908: [03:43:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007908: [03:43:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007908: [03:43:04] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007908: [03:43:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007908: [03:43:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007908: [03:43:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007908: [03:43:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007908: [03:43:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007908: [03:43:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007908: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007908: [03:43:04] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007908: [03:43:04] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007908: [03:43:04] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007908: [03:43:04] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007908: [03:43:04] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007908: [03:43:04] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007908: [03:43:04] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007908: [03:43:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007908: [03:43:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007908: [03:43:04] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007908: [03:43:04] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007908: [03:43:04] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007908: [03:43:04] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007908: [03:43:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007908: [03:43:04] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 007908: [03:43:05] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007908: [03:43:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007908: [03:43:05] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007908: [03:43:05] vk_core.cpp(2892) - Log - Timer chunk initialisation - 768.039 ms RDOC 007908: [03:43:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010176: [03:43:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010176: [03:43:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010176: [03:43:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010176: [03:43:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010176: [03:43:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11948 RDOC 011948: [03:43:05] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011948: [03:43:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011948: [03:43:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011948: [03:43:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011948: [03:43:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011948: [03:43:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011948: [03:43:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011948: [03:43:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011948: [03:43:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011948: [03:43:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011948: [03:43:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011948: [03:43:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011948: [03:43:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011948: [03:43:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010176: [03:43:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11948] RDOC 011948: [03:43:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E36D738D30 RDOC 011948: [03:43:06] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011948: [03:43:06] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011948: [03:43:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011948: [03:43:06] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011948: [03:43:06] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011948: [03:43:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011948: [03:43:06] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000067034C RDOC 011948: [03:43:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E36D738D30 / 0x000000000067034C RDOC 010176: [03:43:06] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010176: [03:43:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011948: [03:43:06] vk_core.cpp(2084) - Log - Starting capture RDOC 011948: [03:43:06] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011948: [03:43:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011948: [03:43:06] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011948: [03:43:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011948: [03:43:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011948: [03:43:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31444 (0.58 %) RDOC 011948: [03:43:06] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.129157 seconds RDOC 011948: [03:43:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 011948: [03:43:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 011948: [03:43:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 010176: [03:43:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42340 bytes) (time 1708573386) 6397 byte thumbnail RDOC 010176: [03:43:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 010176: [03:43:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010176: [03:43:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010176: [03:43:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010176: [03:43:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010176: [03:43:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010176: [03:43:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010176: [03:43:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010176: [03:43:07] vk_replay.cpp(4814) - Log - Created device. RDOC 010176: [03:43:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010176: [03:43:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010176: [03:43:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010176: [03:43:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010176: [03:43:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010176: [03:43:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010176: [03:43:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010176: [03:43:07] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010176: [03:43:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010176: [03:43:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010176: [03:43:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010176: [03:43:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010176: [03:43:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010176: [03:43:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010176: [03:43:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010176: [03:43:07] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010176: [03:43:07] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010176: [03:43:07] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010176: [03:43:07] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010176: [03:43:07] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010176: [03:43:07] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010176: [03:43:07] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010176: [03:43:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010176: [03:43:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010176: [03:43:07] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010176: [03:43:07] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010176: [03:43:07] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010176: [03:43:07] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010176: [03:43:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010176: [03:43:07] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010176: [03:43:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010176: [03:43:08] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010176: [03:43:08] vk_core.cpp(2892) - Log - Timer chunk initialisation - 98.480 ms RDOC 010176: [03:43:08] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 180.746 ms RDOC 010176: [03:43:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005140: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005140: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:43:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005140: [03:43:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:43:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2260 RDOC 002260: [03:43:08] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002260: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002260: [03:43:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002260: [03:43:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002260: [03:43:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002260: [03:43:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002260: [03:43:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002260: [03:43:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002260: [03:43:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002260: [03:43:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002260: [03:43:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002260: [03:43:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002260: [03:43:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002260: [03:43:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005140: [03:43:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2260] RDOC 002260: [03:43:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027F4158FE00 RDOC 002260: [03:43:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002260: [03:43:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002260: [03:43:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002260: [03:43:09] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002260: [03:43:09] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002260: [03:43:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002260: [03:43:09] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000088026E RDOC 002260: [03:43:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027F4158FE00 / 0x000000000088026E RDOC 002260: [03:43:09] vk_core.cpp(2084) - Log - Starting capture RDOC 002260: [03:43:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002260: [03:43:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005140: [03:43:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002260: [03:43:09] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002260: [03:43:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 002260: [03:43:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002260: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20688 (0.59 %) RDOC 002260: [03:43:10] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.072638 seconds RDOC 002260: [03:43:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 002260: [03:43:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 002260: [03:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005140: [03:43:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30187 bytes) (time 1708573390) 4844 byte thumbnail RDOC 005140: [03:43:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 005140: [03:43:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005140: [03:43:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:43:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005140: [03:43:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005140: [03:43:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005140: [03:43:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005140: [03:43:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005140: [03:43:11] vk_replay.cpp(4814) - Log - Created device. RDOC 005140: [03:43:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005140: [03:43:11] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005140: [03:43:11] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005140: [03:43:11] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005140: [03:43:11] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005140: [03:43:11] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005140: [03:43:11] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005140: [03:43:11] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005140: [03:43:11] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005140: [03:43:11] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005140: [03:43:11] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005140: [03:43:11] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005140: [03:43:11] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005140: [03:43:11] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005140: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005140: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005140: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005140: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005140: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005140: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005140: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005140: [03:43:11] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005140: [03:43:11] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005140: [03:43:11] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005140: [03:43:11] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005140: [03:43:11] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005140: [03:43:11] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005140: [03:43:11] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005140: [03:43:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005140: [03:43:11] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005140: [03:43:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005140: [03:43:11] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005140: [03:43:11] vk_core.cpp(2892) - Log - Timer chunk initialisation - 84.987 ms RDOC 005140: [03:43:11] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005140: [03:43:11] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005140: [03:43:11] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 005140: [03:43:11] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 005140: [03:43:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 005140: [03:43:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004264: [03:43:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004264: [03:43:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004264: [03:43:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004264: [03:43:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004264: [03:43:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5556 RDOC 005556: [03:43:11] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005556: [03:43:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005556: [03:43:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005556: [03:43:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005556: [03:43:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005556: [03:43:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005556: [03:43:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005556: [03:43:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005556: [03:43:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005556: [03:43:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005556: [03:43:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005556: [03:43:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005556: [03:43:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005556: [03:43:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004264: [03:43:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5556] RDOC 005556: [03:43:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000249813E7AA0 RDOC 005556: [03:43:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005556: [03:43:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005556: [03:43:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005556: [03:43:12] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005556: [03:43:12] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005556: [03:43:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005556: [03:43:12] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000006A034C RDOC 005556: [03:43:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000249813E7AA0 / 0x00000000006A034C RDOC 004264: [03:43:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005556: [03:43:13] vk_core.cpp(2084) - Log - Starting capture RDOC 005556: [03:43:13] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005556: [03:43:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005556: [03:43:13] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005556: [03:43:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 005556: [03:43:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005556: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58141 (1.06 %) RDOC 005556: [03:43:13] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.072299 seconds RDOC 005556: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 005556: [03:43:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 005556: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004264: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67759 bytes) (time 1708573393) 4975 byte thumbnail RDOC 004264: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004264: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004264: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004264: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004264: [03:43:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004264: [03:43:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004264: [03:43:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004264: [03:43:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004264: [03:43:14] vk_replay.cpp(4814) - Log - Created device. RDOC 004264: [03:43:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004264: [03:43:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004264: [03:43:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004264: [03:43:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004264: [03:43:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004264: [03:43:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004264: [03:43:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004264: [03:43:14] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004264: [03:43:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004264: [03:43:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004264: [03:43:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004264: [03:43:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004264: [03:43:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004264: [03:43:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004264: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004264: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 004264: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004264: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 004264: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004264: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 004264: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004264: [03:43:14] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004264: [03:43:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004264: [03:43:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004264: [03:43:14] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 004264: [03:43:14] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004264: [03:43:14] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004264: [03:43:14] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004264: [03:43:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004264: [03:43:14] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004264: [03:43:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004264: [03:43:14] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004264: [03:43:14] vk_core.cpp(2892) - Log - Timer chunk initialisation - 110.617 ms RDOC 004264: [03:43:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005976: [03:43:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005976: [03:43:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005976: [03:43:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005976: [03:43:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005976: [03:43:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9396 RDOC 009396: [03:43:14] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009396: [03:43:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009396: [03:43:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009396: [03:43:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009396: [03:43:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009396: [03:43:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009396: [03:43:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009396: [03:43:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009396: [03:43:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009396: [03:43:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009396: [03:43:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009396: [03:43:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009396: [03:43:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009396: [03:43:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005976: [03:43:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9396] RDOC 009396: [03:43:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000216D9FDF530 RDOC 009396: [03:43:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009396: [03:43:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009396: [03:43:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009396: [03:43:15] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 009396: [03:43:15] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009396: [03:43:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009396: [03:43:15] vk_core.cpp(2084) - Log - Starting capture RDOC 009396: [03:43:15] vk_core.cpp(2088) - Log - Creating desired queue as none was obtained by the application RDOC 009396: [03:43:15] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009396: [03:43:15] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009396: [03:43:15] vk_core.cpp(2227) - Log - Finished capture, Frame 4294967295 RDOC 009396: [03:43:15] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 009396: [03:43:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005976: [03:43:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009396: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19632 (0.56 %) RDOC 009396: [03:43:15] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.053584 seconds RDOC 009396: [03:43:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009396: [03:43:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005976: [03:43:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19780 bytes) (time 1708573395) 0 byte thumbnail RDOC 005976: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005976: [03:43:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005976: [03:43:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005976: [03:43:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005976: [03:43:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005976: [03:43:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005976: [03:43:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005976: [03:43:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005976: [03:43:16] vk_replay.cpp(4814) - Log - Created device. RDOC 005976: [03:43:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005976: [03:43:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005976: [03:43:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005976: [03:43:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005976: [03:43:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005976: [03:43:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005976: [03:43:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005976: [03:43:16] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005976: [03:43:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005976: [03:43:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005976: [03:43:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005976: [03:43:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005976: [03:43:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005976: [03:43:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005976: [03:43:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005976: [03:43:16] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005976: [03:43:16] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005976: [03:43:16] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005976: [03:43:16] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005976: [03:43:16] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005976: [03:43:16] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:43:16] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005976: [03:43:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005976: [03:43:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005976: [03:43:16] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005976: [03:43:16] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005976: [03:43:16] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005976: [03:43:16] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005976: [03:43:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005976: [03:43:16] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005976: [03:43:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005976: [03:43:16] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005976: [03:43:16] vk_core.cpp(2892) - Log - Timer chunk initialisation - 99.912 ms RDOC 005976: [03:43:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010440: [03:43:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010440: [03:43:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010440: [03:43:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010440: [03:43:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010440: [03:43:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12144 RDOC 012144: [03:43:17] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012144: [03:43:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012144: [03:43:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012144: [03:43:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012144: [03:43:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012144: [03:43:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012144: [03:43:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012144: [03:43:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012144: [03:43:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012144: [03:43:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012144: [03:43:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012144: [03:43:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012144: [03:43:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012144: [03:43:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010440: [03:43:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12144] RDOC 012144: [03:43:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F5ECB42040 RDOC 012144: [03:43:17] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012144: [03:43:17] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012144: [03:43:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012144: [03:43:18] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012144: [03:43:18] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012144: [03:43:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012144: [03:43:18] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000620324 RDOC 012144: [03:43:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F5ECB42040 / 0x0000000000620324 RDOC 012144: [03:43:18] vk_core.cpp(2084) - Log - Starting capture RDOC 012144: [03:43:18] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010440: [03:43:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012144: [03:43:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012144: [03:43:18] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 012144: [03:43:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012144: [03:43:18] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012144: [03:43:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21418 (0.61 %) RDOC 012144: [03:43:18] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.084588 seconds RDOC 012144: [03:43:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012144: [03:43:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 012144: [03:43:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010440: [03:43:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31168 bytes) (time 1708573398) 5116 byte thumbnail RDOC 010440: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010440: [03:43:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010440: [03:43:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010440: [03:43:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010440: [03:43:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010440: [03:43:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010440: [03:43:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010440: [03:43:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010440: [03:43:19] vk_replay.cpp(4814) - Log - Created device. RDOC 010440: [03:43:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010440: [03:43:19] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010440: [03:43:19] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010440: [03:43:19] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010440: [03:43:19] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010440: [03:43:19] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010440: [03:43:19] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010440: [03:43:19] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010440: [03:43:19] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010440: [03:43:19] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010440: [03:43:19] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010440: [03:43:19] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010440: [03:43:19] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010440: [03:43:19] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010440: [03:43:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010440: [03:43:19] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010440: [03:43:19] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010440: [03:43:19] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010440: [03:43:19] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010440: [03:43:19] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010440: [03:43:19] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010440: [03:43:19] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010440: [03:43:19] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010440: [03:43:19] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010440: [03:43:19] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010440: [03:43:19] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010440: [03:43:19] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010440: [03:43:19] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010440: [03:43:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010440: [03:43:19] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010440: [03:43:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010440: [03:43:19] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010440: [03:43:19] vk_core.cpp(2892) - Log - Timer chunk initialisation - 82.862 ms RDOC 010440: [03:43:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008816: [03:43:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008816: [03:43:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008816: [03:43:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008816: [03:43:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008816: [03:43:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6036 RDOC 006036: [03:43:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006036: [03:43:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006036: [03:43:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006036: [03:43:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006036: [03:43:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006036: [03:43:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006036: [03:43:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006036: [03:43:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006036: [03:43:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006036: [03:43:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006036: [03:43:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006036: [03:43:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006036: [03:43:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006036: [03:43:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008816: [03:43:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6036] RDOC 006036: [03:43:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014E6D6A6940 RDOC 006036: [03:43:20] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006036: [03:43:20] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006036: [03:43:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006036: [03:43:20] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006036: [03:43:20] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006036: [03:43:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006036: [03:43:21] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000008D026E RDOC 006036: [03:43:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014E6D6A6940 / 0x00000000008D026E RDOC 008816: [03:43:21] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006036: [03:43:21] vk_core.cpp(2084) - Log - Starting capture RDOC 006036: [03:43:21] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006036: [03:43:21] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006036: [03:43:21] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006036: [03:43:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 006036: [03:43:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008816: [03:43:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006036: [03:43:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8897 (37.07 %) RDOC 006036: [03:43:21] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.059751 seconds RDOC 006036: [03:43:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 006036: [03:43:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006036: [03:43:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008816: [03:43:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27222 bytes) (time 1708573401) 11541 byte thumbnail RDOC 008816: [03:43:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008816: [03:43:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008816: [03:43:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008816: [03:43:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008816: [03:43:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008816: [03:43:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008816: [03:43:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008816: [03:43:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008816: [03:43:22] vk_replay.cpp(4814) - Log - Created device. RDOC 008816: [03:43:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008816: [03:43:22] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:43:22] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:43:22] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008816: [03:43:22] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008816: [03:43:22] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008816: [03:43:22] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008816: [03:43:22] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008816: [03:43:22] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008816: [03:43:22] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008816: [03:43:22] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008816: [03:43:22] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008816: [03:43:22] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008816: [03:43:22] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008816: [03:43:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:43:22] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008816: [03:43:22] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:43:22] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008816: [03:43:22] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:43:22] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008816: [03:43:22] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008816: [03:43:22] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008816: [03:43:22] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008816: [03:43:22] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008816: [03:43:22] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008816: [03:43:22] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008816: [03:43:22] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008816: [03:43:22] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008816: [03:43:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008816: [03:43:22] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008816: [03:43:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008816: [03:43:22] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008816: [03:43:22] vk_core.cpp(2892) - Log - Timer chunk initialisation - 89.473 ms RDOC 008816: [03:43:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002196: [03:43:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002196: [03:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002196: [03:43:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002196: [03:43:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002196: [03:43:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10780 RDOC 010780: [03:43:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010780: [03:43:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010780: [03:43:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010780: [03:43:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010780: [03:43:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010780: [03:43:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010780: [03:43:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010780: [03:43:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010780: [03:43:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010780: [03:43:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010780: [03:43:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010780: [03:43:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010780: [03:43:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010780: [03:43:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002196: [03:43:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10780] RDOC 010780: [03:43:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E711999F10 RDOC 010780: [03:43:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010780: [03:43:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010780: [03:43:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010780: [03:43:23] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010780: [03:43:23] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010780: [03:43:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010780: [03:43:23] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000840340 RDOC 010780: [03:43:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E711999F10 / 0x0000000000840340 RDOC 002196: [03:43:24] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010780: [03:43:24] vk_core.cpp(2084) - Log - Starting capture RDOC 010780: [03:43:24] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 002196: [03:43:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010780: [03:43:24] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 010780: [03:43:24] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010780: [03:43:24] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 010780: [03:43:24] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 010780: [03:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165357 (0.44 %) RDOC 010780: [03:43:24] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.075924 seconds RDOC 010780: [03:43:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 010780: [03:43:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010780: [03:43:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002196: [03:43:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193266 bytes) (time 1708573404) 6174 byte thumbnail RDOC 002196: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 002196: [03:43:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002196: [03:43:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002196: [03:43:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002196: [03:43:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002196: [03:43:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002196: [03:43:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002196: [03:43:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002196: [03:43:25] vk_replay.cpp(4814) - Log - Created device. RDOC 002196: [03:43:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002196: [03:43:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002196: [03:43:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002196: [03:43:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002196: [03:43:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002196: [03:43:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002196: [03:43:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002196: [03:43:25] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002196: [03:43:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002196: [03:43:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002196: [03:43:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002196: [03:43:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002196: [03:43:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002196: [03:43:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002196: [03:43:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002196: [03:43:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 002196: [03:43:25] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002196: [03:43:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 002196: [03:43:25] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002196: [03:43:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 002196: [03:43:25] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002196: [03:43:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002196: [03:43:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002196: [03:43:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002196: [03:43:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 002196: [03:43:25] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002196: [03:43:25] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002196: [03:43:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002196: [03:43:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002196: [03:43:26] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002196: [03:43:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002196: [03:43:26] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002196: [03:43:26] vk_core.cpp(2892) - Log - Timer chunk initialisation - 360.817 ms RDOC 002196: [03:43:26] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 002196: [03:43:26] vk_replay.cpp(1155) - Warning - Couldn't find offset for spec ID 2 RDOC 002196: [03:43:26] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 002196: [03:43:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002392: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002392: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002392: [03:43:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002392: [03:43:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002392: [03:43:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1384 RDOC 001384: [03:43:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001384: [03:43:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001384: [03:43:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001384: [03:43:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001384: [03:43:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001384: [03:43:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001384: [03:43:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001384: [03:43:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001384: [03:43:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001384: [03:43:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001384: [03:43:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001384: [03:43:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001384: [03:43:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001384: [03:43:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002392: [03:43:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1384] RDOC 001384: [03:43:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017DA106F280 RDOC 001384: [03:43:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001384: [03:43:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001384: [03:43:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001384: [03:43:27] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 001384: [03:43:27] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001384: [03:43:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001384: [03:43:27] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000660324 RDOC 001384: [03:43:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017DA106F280 / 0x0000000000660324 RDOC 002392: [03:43:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002392: [03:43:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001384: [03:43:28] vk_core.cpp(2084) - Log - Starting capture RDOC 001384: [03:43:28] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 001384: [03:43:28] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 001384: [03:43:28] vk_core.cpp(2227) - Log - Finished capture, Frame 100 RDOC 001384: [03:43:28] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 001384: [03:43:28] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 001384: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1657981 (3.92 %) RDOC 001384: [03:43:28] vk_core.cpp(2636) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.318125 seconds RDOC 001384: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001384: [03:43:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 001384: [03:43:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002392: [03:43:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1664636 bytes) (time 1708573408) 2526 byte thumbnail RDOC 002392: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 002392: [03:43:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002392: [03:43:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002392: [03:43:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002392: [03:43:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002392: [03:43:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002392: [03:43:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002392: [03:43:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002392: [03:43:29] vk_replay.cpp(4814) - Log - Created device. RDOC 002392: [03:43:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002392: [03:43:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002392: [03:43:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002392: [03:43:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002392: [03:43:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002392: [03:43:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002392: [03:43:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002392: [03:43:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002392: [03:43:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002392: [03:43:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002392: [03:43:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002392: [03:43:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002392: [03:43:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002392: [03:43:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002392: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002392: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 002392: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002392: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 002392: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002392: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 002392: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002392: [03:43:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002392: [03:43:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002392: [03:43:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002392: [03:43:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 002392: [03:43:29] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002392: [03:43:29] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002392: [03:43:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002392: [03:43:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002392: [03:43:29] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002392: [03:43:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002392: [03:43:29] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002392: [03:43:30] vk_core.cpp(2892) - Log - Timer chunk initialisation - 406.911 ms RDOC 002392: [03:43:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007324: [03:43:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007324: [03:43:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007324: [03:43:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007324: [03:43:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007324: [03:43:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5748 RDOC 005748: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005748: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005748: [03:43:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005748: [03:43:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005748: [03:43:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005748: [03:43:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005748: [03:43:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005748: [03:43:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005748: [03:43:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005748: [03:43:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005748: [03:43:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005748: [03:43:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005748: [03:43:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005748: [03:43:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007324: [03:43:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5748] RDOC 005748: [03:43:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000242680F10B0 RDOC 005748: [03:43:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005748: [03:43:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005748: [03:43:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005748: [03:43:31] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005748: [03:43:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005748: [03:43:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005748: [03:43:31] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000870340 RDOC 005748: [03:43:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000242680F10B0 / 0x0000000000870340 RDOC 007324: [03:43:32] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007324: [03:43:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005748: [03:43:32] vk_core.cpp(2084) - Log - Starting capture RDOC 005748: [03:43:32] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 005748: [03:43:32] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 005748: [03:43:32] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005748: [03:43:32] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 005748: [03:43:32] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 005748: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 611694 (5.29 %) RDOC 005748: [03:43:32] vk_core.cpp(2636) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.193620 seconds RDOC 005748: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005748: [03:43:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005748: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 007324: [03:43:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (621444 bytes) (time 1708573412) 5116 byte thumbnail RDOC 007324: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 007324: [03:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007324: [03:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007324: [03:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007324: [03:43:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007324: [03:43:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007324: [03:43:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007324: [03:43:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007324: [03:43:33] vk_replay.cpp(4814) - Log - Created device. RDOC 007324: [03:43:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007324: [03:43:33] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007324: [03:43:33] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007324: [03:43:33] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007324: [03:43:33] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007324: [03:43:33] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007324: [03:43:33] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007324: [03:43:33] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007324: [03:43:33] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007324: [03:43:33] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007324: [03:43:33] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007324: [03:43:33] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007324: [03:43:33] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007324: [03:43:33] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007324: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007324: [03:43:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007324: [03:43:33] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007324: [03:43:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007324: [03:43:33] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007324: [03:43:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007324: [03:43:33] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:43:33] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007324: [03:43:33] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007324: [03:43:33] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007324: [03:43:33] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007324: [03:43:33] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007324: [03:43:33] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007324: [03:43:33] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007324: [03:43:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007324: [03:43:33] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007324: [03:43:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007324: [03:43:33] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007324: [03:43:33] vk_core.cpp(2892) - Log - Timer chunk initialisation - 316.316 ms RDOC 007324: [03:43:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009300: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009300: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009300: [03:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009300: [03:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009300: [03:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9464 RDOC 009464: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009464: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [03:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [03:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009464: [03:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009464: [03:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009464: [03:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009464: [03:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009464: [03:43:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009464: [03:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009464: [03:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009464: [03:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009464: [03:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009464: [03:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009300: [03:43:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9464] RDOC 009464: [03:43:34] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ACA168B670 RDOC 009464: [03:43:34] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009464: [03:43:34] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009464: [03:43:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009464: [03:43:34] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 009464: [03:43:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009464: [03:43:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009464: [03:43:34] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000690324 RDOC 009464: [03:43:34] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001ACA168B670 / 0x0000000000690324 RDOC 009300: [03:43:35] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009300: [03:43:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009464: [03:43:35] vk_core.cpp(2084) - Log - Starting capture RDOC 009464: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 009464: [03:43:36] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 009464: [03:43:36] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009464: [03:43:36] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 009464: [03:43:36] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 009464: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752250 (0.40 %) RDOC 009464: [03:43:36] vk_core.cpp(2636) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.262617 seconds RDOC 009464: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009464: [03:43:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009464: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009300: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758905 bytes) (time 1708573416) 2526 byte thumbnail RDOC 009300: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009300: [03:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009300: [03:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009300: [03:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009300: [03:43:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009300: [03:43:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009300: [03:43:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009300: [03:43:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009300: [03:43:37] vk_replay.cpp(4814) - Log - Created device. RDOC 009300: [03:43:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009300: [03:43:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009300: [03:43:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009300: [03:43:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009300: [03:43:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009300: [03:43:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009300: [03:43:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009300: [03:43:37] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009300: [03:43:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009300: [03:43:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009300: [03:43:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009300: [03:43:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009300: [03:43:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009300: [03:43:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009300: [03:43:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009300: [03:43:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009300: [03:43:37] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009300: [03:43:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009300: [03:43:37] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009300: [03:43:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009300: [03:43:37] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009300: [03:43:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009300: [03:43:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009300: [03:43:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009300: [03:43:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009300: [03:43:37] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009300: [03:43:37] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009300: [03:43:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009300: [03:43:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009300: [03:43:38] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009300: [03:43:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009300: [03:43:38] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009300: [03:43:38] vk_core.cpp(2892) - Log - Timer chunk initialisation - 638.452 ms RDOC 009300: [03:43:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010392: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010392: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:43:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010392: [03:43:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:43:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10928 RDOC 010928: [03:43:45] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010928: [03:43:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010928: [03:43:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010928: [03:43:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010928: [03:43:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010928: [03:43:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010928: [03:43:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010928: [03:43:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010928: [03:43:45] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010928: [03:43:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010928: [03:43:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010928: [03:43:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010928: [03:43:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010928: [03:43:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010392: [03:43:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10928] RDOC 010928: [03:43:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000219B6C2AAB0 RDOC 010928: [03:43:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010928: [03:43:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010928: [03:43:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010928: [03:43:45] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010928: [03:43:45] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010928: [03:43:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010928: [03:43:45] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000096026E RDOC 010928: [03:43:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000219B6C2AAB0 / 0x000000000096026E RDOC 010928: [03:43:46] vk_core.cpp(2084) - Log - Starting capture RDOC 010928: [03:43:46] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010928: [03:43:46] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010928: [03:43:46] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010392: [03:43:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010928: [03:43:46] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 010928: [03:43:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010928: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67515 (1.24 %) RDOC 010928: [03:43:46] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.051867 seconds RDOC 010928: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 010928: [03:43:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010928: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010392: [03:43:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82827 bytes) (time 1708573426) 9645 byte thumbnail RDOC 010392: [03:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010392: [03:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010392: [03:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010392: [03:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010392: [03:43:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010392: [03:43:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010392: [03:43:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010392: [03:43:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010392: [03:43:47] vk_replay.cpp(4814) - Log - Created device. RDOC 010392: [03:43:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010392: [03:43:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [03:43:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [03:43:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [03:43:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [03:43:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010392: [03:43:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010392: [03:43:47] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010392: [03:43:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010392: [03:43:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010392: [03:43:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010392: [03:43:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010392: [03:43:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010392: [03:43:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010392: [03:43:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:43:47] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010392: [03:43:47] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:43:47] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010392: [03:43:47] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:43:47] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010392: [03:43:47] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:43:47] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010392: [03:43:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010392: [03:43:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:43:47] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010392: [03:43:47] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010392: [03:43:47] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010392: [03:43:47] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010392: [03:43:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010392: [03:43:47] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010392: [03:43:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010392: [03:43:47] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010392: [03:43:47] vk_core.cpp(2892) - Log - Timer chunk initialisation - 89.749 ms RDOC 010392: [03:43:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010392: [03:43:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010392: [03:43:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009244: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009244: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009244: [03:43:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009244: [03:43:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009244: [03:43:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10168 RDOC 010168: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010168: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010168: [03:43:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010168: [03:43:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010168: [03:43:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010168: [03:43:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010168: [03:43:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010168: [03:43:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010168: [03:43:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010168: [03:43:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010168: [03:43:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010168: [03:43:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010168: [03:43:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010168: [03:43:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009244: [03:43:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10168] RDOC 010168: [03:43:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002C8F2E43670 RDOC 010168: [03:43:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010168: [03:43:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010168: [03:43:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010168: [03:43:49] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010168: [03:43:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010168: [03:43:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010168: [03:43:49] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000097026E RDOC 010168: [03:43:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002C8F2E43670 / 0x000000000097026E RDOC 010168: [03:43:49] vk_core.cpp(2084) - Log - Starting capture RDOC 010168: [03:43:49] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009244: [03:43:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010168: [03:43:49] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010168: [03:43:49] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010168: [03:43:49] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010168: [03:43:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010168: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24528 (0.69 %) RDOC 010168: [03:43:49] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.049384 seconds RDOC 010168: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 010168: [03:43:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010168: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009244: [03:43:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35484 bytes) (time 1708573429) 6118 byte thumbnail RDOC 009244: [03:43:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 009244: [03:43:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009244: [03:43:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009244: [03:43:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009244: [03:43:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009244: [03:43:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009244: [03:43:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009244: [03:43:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009244: [03:43:51] vk_replay.cpp(4814) - Log - Created device. RDOC 009244: [03:43:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009244: [03:43:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009244: [03:43:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009244: [03:43:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009244: [03:43:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009244: [03:43:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009244: [03:43:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009244: [03:43:51] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009244: [03:43:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009244: [03:43:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009244: [03:43:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009244: [03:43:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009244: [03:43:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009244: [03:43:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009244: [03:43:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009244: [03:43:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009244: [03:43:51] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009244: [03:43:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009244: [03:43:51] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009244: [03:43:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009244: [03:43:51] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009244: [03:43:51] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009244: [03:43:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009244: [03:43:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009244: [03:43:51] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009244: [03:43:51] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009244: [03:43:51] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009244: [03:43:51] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009244: [03:43:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009244: [03:43:51] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009244: [03:43:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009244: [03:43:51] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009244: [03:43:51] vk_core.cpp(2892) - Log - Timer chunk initialisation - 103.968 ms RDOC 009244: [03:43:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001544: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001544: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001544: [03:43:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001544: [03:43:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001544: [03:43:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8352 RDOC 008352: [03:43:51] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008352: [03:43:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008352: [03:43:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008352: [03:43:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008352: [03:43:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008352: [03:43:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008352: [03:43:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008352: [03:43:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008352: [03:43:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008352: [03:43:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008352: [03:43:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008352: [03:43:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008352: [03:43:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008352: [03:43:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001544: [03:43:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8352] RDOC 008352: [03:43:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002020C431500 RDOC 008352: [03:43:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008352: [03:43:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008352: [03:43:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008352: [03:43:52] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008352: [03:43:52] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008352: [03:43:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008352: [03:43:52] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000098026E RDOC 008352: [03:43:52] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002020C431500 / 0x000000000098026E RDOC 008352: [03:43:52] vk_core.cpp(2084) - Log - Starting capture RDOC 008352: [03:43:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008352: [03:43:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008352: [03:43:52] vk_core.cpp(2227) - Log - Finished capture, Frame 4294967295 RDOC 008352: [03:43:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 008352: [03:43:52] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 001544: [03:43:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008352: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1802 (42.66 %) RDOC 008352: [03:43:52] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.028257 seconds RDOC 008352: [03:43:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 008352: [03:43:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008352: [03:43:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001544: [03:43:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24126 bytes) (time 1708573432) 8206 byte thumbnail RDOC 001544: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 001544: [03:43:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001544: [03:43:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001544: [03:43:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001544: [03:43:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001544: [03:43:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001544: [03:43:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001544: [03:43:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001544: [03:43:53] vk_replay.cpp(4814) - Log - Created device. RDOC 001544: [03:43:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001544: [03:43:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001544: [03:43:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001544: [03:43:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001544: [03:43:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001544: [03:43:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001544: [03:43:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001544: [03:43:53] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001544: [03:43:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001544: [03:43:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001544: [03:43:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001544: [03:43:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001544: [03:43:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001544: [03:43:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001544: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001544: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 001544: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001544: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 001544: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001544: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 001544: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001544: [03:43:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001544: [03:43:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001544: [03:43:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001544: [03:43:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 001544: [03:43:53] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001544: [03:43:53] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001544: [03:43:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001544: [03:43:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001544: [03:43:53] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001544: [03:43:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001544: [03:43:53] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001544: [03:43:53] vk_core.cpp(2892) - Log - Timer chunk initialisation - 71.805 ms RDOC 001544: [03:43:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004376: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004376: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004376: [03:43:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004376: [03:43:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004376: [03:43:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2816 RDOC 002816: [03:43:54] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002816: [03:43:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002816: [03:43:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002816: [03:43:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002816: [03:43:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002816: [03:43:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002816: [03:43:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002816: [03:43:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002816: [03:43:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002816: [03:43:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002816: [03:43:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002816: [03:43:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002816: [03:43:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002816: [03:43:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004376: [03:43:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2816] RDOC 002816: [03:43:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001B6F21F1090 RDOC 002816: [03:43:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002816: [03:43:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002816: [03:43:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002816: [03:43:54] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002816: [03:43:54] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002816: [03:43:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002816: [03:43:55] vk_core.cpp(4116) - Log - RegisterSurface() window 000000000099026E RDOC 002816: [03:43:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001B6F21F1090 / 0x000000000099026E RDOC 002816: [03:43:55] vk_core.cpp(2084) - Log - Starting capture RDOC 004376: [03:43:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002816: [03:43:55] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 002816: [03:43:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002816: [03:43:55] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002816: [03:43:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 002816: [03:43:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002816: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28348 (0.69 %) RDOC 002816: [03:43:55] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.047250 seconds RDOC 002816: [03:43:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 002816: [03:43:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 002816: [03:43:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004376: [03:43:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41172 bytes) (time 1708573435) 7918 byte thumbnail RDOC 004376: [03:43:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004376: [03:43:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004376: [03:43:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004376: [03:43:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004376: [03:43:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004376: [03:43:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004376: [03:43:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004376: [03:43:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004376: [03:43:56] vk_replay.cpp(4814) - Log - Created device. RDOC 004376: [03:43:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004376: [03:43:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004376: [03:43:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004376: [03:43:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004376: [03:43:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004376: [03:43:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004376: [03:43:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004376: [03:43:56] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004376: [03:43:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004376: [03:43:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004376: [03:43:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004376: [03:43:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004376: [03:43:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004376: [03:43:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004376: [03:43:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:43:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 004376: [03:43:56] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:43:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 004376: [03:43:56] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:43:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 004376: [03:43:56] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:43:56] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004376: [03:43:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004376: [03:43:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:43:56] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 004376: [03:43:56] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004376: [03:43:56] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004376: [03:43:56] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004376: [03:43:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004376: [03:43:56] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004376: [03:43:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004376: [03:43:56] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004376: [03:43:56] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.663 ms RDOC 004376: [03:43:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011972: [03:43:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011972: [03:43:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011972: [03:43:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011972: [03:43:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011972: [03:43:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10172 RDOC 010172: [03:43:57] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010172: [03:43:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:43:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:43:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010172: [03:43:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010172: [03:43:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010172: [03:43:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010172: [03:43:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010172: [03:43:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010172: [03:43:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010172: [03:43:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010172: [03:43:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010172: [03:43:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010172: [03:43:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011972: [03:43:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10172] RDOC 010172: [03:43:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001078D54C1B0 RDOC 010172: [03:43:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010172: [03:43:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010172: [03:43:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010172: [03:43:57] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010172: [03:43:57] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010172: [03:43:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010172: [03:43:57] vk_core.cpp(2084) - Log - Starting capture RDOC 010172: [03:43:57] vk_core.cpp(2088) - Log - Creating desired queue as none was obtained by the application RDOC 010172: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 010172: [03:43:57] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010172: [03:43:57] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000009A026E RDOC 010172: [03:43:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001078D54C1B0 / 0x00000000009A026E RDOC 010172: [03:43:58] vk_core.cpp(2227) - Log - Finished capture, Frame 0 RDOC 010172: [03:43:58] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 010172: [03:43:58] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 011972: [03:43:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010172: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35013 (0.50 %) RDOC 010172: [03:43:58] vk_core.cpp(2636) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.679499 seconds RDOC 010172: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010172: [03:43:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010172: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011972: [03:43:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44763 bytes) (time 1708573438) 5116 byte thumbnail RDOC 011972: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011972: [03:43:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011972: [03:43:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011972: [03:43:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011972: [03:43:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011972: [03:43:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011972: [03:43:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011972: [03:43:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011972: [03:43:59] vk_replay.cpp(4814) - Log - Created device. RDOC 011972: [03:43:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011972: [03:43:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011972: [03:43:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011972: [03:43:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011972: [03:43:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011972: [03:43:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011972: [03:43:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011972: [03:43:59] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011972: [03:43:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011972: [03:43:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011972: [03:43:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011972: [03:43:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011972: [03:43:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011972: [03:43:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011972: [03:43:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011972: [03:43:59] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011972: [03:43:59] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011972: [03:43:59] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011972: [03:43:59] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011972: [03:43:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011972: [03:43:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011972: [03:43:59] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011972: [03:43:59] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011972: [03:43:59] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011972: [03:43:59] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011972: [03:43:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011972: [03:43:59] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011972: [03:43:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011972: [03:43:59] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011972: [03:43:59] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.029 ms RDOC 011972: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 011972: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4530 (0.06 %) RDOC 011972: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011972: [03:44:00] vk_core.cpp(2892) - Log - Timer chunk initialisation - 20.370 ms RDOC 011972: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4530 (0.06 %) RDOC 011972: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 011972: [03:44:00] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 011972: [03:44:00] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 011972: [03:44:00] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 011972: [03:44:00] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 011972: [03:44:00] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 011972: [03:44:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000252: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000252: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000252: [03:44:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000252: [03:44:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000252: [03:44:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5756 RDOC 005756: [03:44:00] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005756: [03:44:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005756: [03:44:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005756: [03:44:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005756: [03:44:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005756: [03:44:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005756: [03:44:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005756: [03:44:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005756: [03:44:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005756: [03:44:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005756: [03:44:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005756: [03:44:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005756: [03:44:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005756: [03:44:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000252: [03:44:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5756] RDOC 005756: [03:44:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016F5C6EE860 RDOC 005756: [03:44:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005756: [03:44:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005756: [03:44:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005756: [03:44:01] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005756: [03:44:01] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005756: [03:44:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005756: [03:44:01] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000202A8 RDOC 005756: [03:44:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016F5C6EE860 / 0x00000000000202A8 RDOC 000252: [03:44:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005756: [03:44:01] vk_core.cpp(2084) - Log - Starting capture RDOC 005756: [03:44:01] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 005756: [03:44:01] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 005756: [03:44:01] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005756: [03:44:01] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 005756: [03:44:01] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005756: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38487 (0.64 %) RDOC 005756: [03:44:01] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.046673 seconds RDOC 005756: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 005756: [03:44:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 005756: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000252: [03:44:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48457 bytes) (time 1708573441) 5333 byte thumbnail RDOC 000252: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000252: [03:44:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000252: [03:44:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000252: [03:44:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000252: [03:44:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000252: [03:44:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000252: [03:44:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000252: [03:44:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000252: [03:44:03] vk_replay.cpp(4814) - Log - Created device. RDOC 000252: [03:44:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000252: [03:44:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000252: [03:44:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000252: [03:44:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000252: [03:44:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000252: [03:44:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000252: [03:44:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000252: [03:44:03] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000252: [03:44:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000252: [03:44:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000252: [03:44:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000252: [03:44:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000252: [03:44:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000252: [03:44:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000252: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 000252: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 000252: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 000252: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000252: [03:44:03] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000252: [03:44:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:44:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000252: [03:44:03] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 000252: [03:44:03] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000252: [03:44:03] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000252: [03:44:03] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000252: [03:44:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000252: [03:44:03] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000252: [03:44:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000252: [03:44:03] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000252: [03:44:03] vk_core.cpp(2892) - Log - Timer chunk initialisation - 106.608 ms RDOC 000252: [03:44:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 000252: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8355 (0.14 %) RDOC 000252: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 000252: [03:44:03] vk_core.cpp(2892) - Log - Timer chunk initialisation - 7.039 ms RDOC 000252: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8355 (0.14 %) RDOC 000252: [03:44:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 000252: [03:44:03] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 36.833 ms RDOC 000252: [03:44:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 000252: [03:44:03] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 000252: [03:44:03] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 17.391 ms RDOC 000252: [03:44:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008328: [03:44:03] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 008328: [03:44:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008328: [03:44:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008328: [03:44:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008328: [03:44:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8956 RDOC 008956: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008956: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008956: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008956: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008956: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008956: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008956: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008956: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008956: [03:44:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008956: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008956: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008956: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008956: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008956: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008328: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8956] RDOC 008956: [03:44:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000200D560EA80 RDOC 008956: [03:44:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008956: [03:44:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008956: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008956: [03:44:04] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008956: [03:44:04] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008956: [03:44:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008956: [03:44:04] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000302A8 RDOC 008956: [03:44:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000200D560EA80 / 0x00000000000302A8 RDOC 008328: [03:44:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008956: [03:44:05] vk_core.cpp(2084) - Log - Starting capture RDOC 008956: [03:44:05] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 008956: [03:44:05] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008956: [03:44:05] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008956: [03:44:05] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008956: [03:44:05] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008956: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22487 (0.64 %) RDOC 008956: [03:44:05] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.076933 seconds RDOC 008956: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008956: [03:44:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 008956: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 008328: [03:44:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32237 bytes) (time 1708573445) 5116 byte thumbnail RDOC 008328: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 008328: [03:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008328: [03:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008328: [03:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008328: [03:44:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008328: [03:44:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008328: [03:44:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008328: [03:44:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008328: [03:44:06] vk_replay.cpp(4814) - Log - Created device. RDOC 008328: [03:44:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008328: [03:44:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008328: [03:44:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008328: [03:44:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008328: [03:44:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008328: [03:44:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008328: [03:44:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008328: [03:44:06] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008328: [03:44:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008328: [03:44:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008328: [03:44:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008328: [03:44:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008328: [03:44:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008328: [03:44:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008328: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008328: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 008328: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008328: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 008328: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008328: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 008328: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008328: [03:44:06] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008328: [03:44:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008328: [03:44:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008328: [03:44:06] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 008328: [03:44:06] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008328: [03:44:06] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008328: [03:44:06] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008328: [03:44:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008328: [03:44:06] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008328: [03:44:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008328: [03:44:06] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008328: [03:44:06] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.223 ms RDOC 008328: [03:44:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011512: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011512: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:44:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011512: [03:44:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:44:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12240 RDOC 012240: [03:44:06] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012240: [03:44:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012240: [03:44:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012240: [03:44:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012240: [03:44:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012240: [03:44:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012240: [03:44:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012240: [03:44:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012240: [03:44:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012240: [03:44:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012240: [03:44:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012240: [03:44:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012240: [03:44:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012240: [03:44:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011512: [03:44:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12240] RDOC 012240: [03:44:07] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E687F7E5C0 RDOC 012240: [03:44:07] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012240: [03:44:07] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012240: [03:44:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012240: [03:44:07] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012240: [03:44:07] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012240: [03:44:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012240: [03:44:07] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000402A8 RDOC 012240: [03:44:07] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E687F7E5C0 / 0x00000000000402A8 RDOC 012240: [03:44:08] vk_core.cpp(2084) - Log - Starting capture RDOC 012240: [03:44:08] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012240: [03:44:08] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012240: [03:44:08] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011512: [03:44:08] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012240: [03:44:08] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 012240: [03:44:08] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012240: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21338 (0.61 %) RDOC 012240: [03:44:08] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.057415 seconds RDOC 012240: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 012240: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012240: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011512: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32294 bytes) (time 1708573448) 6118 byte thumbnail RDOC 011512: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 011512: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011512: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011512: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011512: [03:44:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011512: [03:44:09] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011512: [03:44:09] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011512: [03:44:09] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011512: [03:44:09] vk_replay.cpp(4814) - Log - Created device. RDOC 011512: [03:44:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011512: [03:44:09] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011512: [03:44:09] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011512: [03:44:09] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011512: [03:44:09] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011512: [03:44:09] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011512: [03:44:09] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011512: [03:44:09] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011512: [03:44:09] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011512: [03:44:09] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011512: [03:44:09] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011512: [03:44:09] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011512: [03:44:09] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011512: [03:44:09] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011512: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011512: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011512: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011512: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:44:09] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011512: [03:44:09] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011512: [03:44:09] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:44:09] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011512: [03:44:09] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011512: [03:44:09] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011512: [03:44:09] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011512: [03:44:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011512: [03:44:09] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011512: [03:44:09] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011512: [03:44:09] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011512: [03:44:09] vk_core.cpp(2892) - Log - Timer chunk initialisation - 84.524 ms RDOC 011512: [03:44:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011920: [03:44:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011920: [03:44:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011920: [03:44:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011920: [03:44:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011920: [03:44:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10252 RDOC 010252: [03:44:09] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010252: [03:44:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010252: [03:44:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010252: [03:44:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010252: [03:44:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010252: [03:44:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010252: [03:44:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010252: [03:44:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010252: [03:44:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010252: [03:44:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010252: [03:44:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010252: [03:44:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010252: [03:44:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010252: [03:44:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011920: [03:44:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10252] RDOC 010252: [03:44:10] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019EA85E4900 RDOC 010252: [03:44:10] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010252: [03:44:10] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010252: [03:44:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010252: [03:44:10] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010252: [03:44:10] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010252: [03:44:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010252: [03:44:10] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000502A8 RDOC 010252: [03:44:10] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019EA85E4900 / 0x00000000000502A8 RDOC 011920: [03:44:11] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010252: [03:44:11] vk_core.cpp(2084) - Log - Starting capture RDOC 010252: [03:44:11] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011920: [03:44:11] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010252: [03:44:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010252: [03:44:11] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010252: [03:44:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 010252: [03:44:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010252: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162355 (0.44 %) RDOC 010252: [03:44:11] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.100564 seconds RDOC 010252: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 010252: [03:44:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010252: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011920: [03:44:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177362 bytes) (time 1708573451) 9596 byte thumbnail RDOC 011920: [03:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011920: [03:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011920: [03:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011920: [03:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011920: [03:44:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011920: [03:44:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011920: [03:44:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011920: [03:44:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011920: [03:44:12] vk_replay.cpp(4814) - Log - Created device. RDOC 011920: [03:44:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011920: [03:44:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011920: [03:44:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011920: [03:44:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011920: [03:44:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011920: [03:44:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011920: [03:44:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011920: [03:44:12] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011920: [03:44:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011920: [03:44:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011920: [03:44:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011920: [03:44:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011920: [03:44:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011920: [03:44:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011920: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011920: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011920: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011920: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011920: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011920: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011920: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011920: [03:44:12] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011920: [03:44:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011920: [03:44:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011920: [03:44:12] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011920: [03:44:12] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011920: [03:44:12] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011920: [03:44:12] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011920: [03:44:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011920: [03:44:12] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011920: [03:44:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011920: [03:44:12] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011920: [03:44:12] vk_core.cpp(2892) - Log - Timer chunk initialisation - 111.495 ms RDOC 011920: [03:44:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003076: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003076: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003076: [03:44:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003076: [03:44:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003076: [03:44:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7684 RDOC 007684: [03:44:13] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007684: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007684: [03:44:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007684: [03:44:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007684: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007684: [03:44:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007684: [03:44:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007684: [03:44:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007684: [03:44:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007684: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007684: [03:44:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007684: [03:44:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007684: [03:44:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007684: [03:44:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003076: [03:44:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7684] RDOC 007684: [03:44:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F5962BDC50 RDOC 007684: [03:44:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007684: [03:44:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007684: [03:44:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007684: [03:44:13] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007684: [03:44:13] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007684: [03:44:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007684: [03:44:13] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000602A8 RDOC 007684: [03:44:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F5962BDC50 / 0x00000000000602A8 RDOC 003076: [03:44:14] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007684: [03:44:14] vk_core.cpp(2084) - Log - Starting capture RDOC 007684: [03:44:14] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007684: [03:44:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007684: [03:44:14] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003076: [03:44:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007684: [03:44:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007684: [03:44:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007684: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21173 (0.60 %) RDOC 007684: [03:44:14] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.059441 seconds RDOC 007684: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007684: [03:44:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007684: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003076: [03:44:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31083 bytes) (time 1708573454) 5744 byte thumbnail RDOC 003076: [03:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 003076: [03:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003076: [03:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003076: [03:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003076: [03:44:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003076: [03:44:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003076: [03:44:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003076: [03:44:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003076: [03:44:15] vk_replay.cpp(4814) - Log - Created device. RDOC 003076: [03:44:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003076: [03:44:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003076: [03:44:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003076: [03:44:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003076: [03:44:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003076: [03:44:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003076: [03:44:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003076: [03:44:15] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003076: [03:44:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003076: [03:44:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003076: [03:44:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003076: [03:44:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003076: [03:44:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003076: [03:44:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003076: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003076: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003076: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003076: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003076: [03:44:15] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003076: [03:44:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003076: [03:44:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003076: [03:44:15] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003076: [03:44:15] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003076: [03:44:15] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003076: [03:44:15] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003076: [03:44:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003076: [03:44:15] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003076: [03:44:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003076: [03:44:15] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003076: [03:44:15] vk_core.cpp(2892) - Log - Timer chunk initialisation - 81.411 ms RDOC 003076: [03:44:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007048: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007048: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007048: [03:44:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007048: [03:44:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007048: [03:44:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7740 RDOC 007740: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007740: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007740: [03:44:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007740: [03:44:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007740: [03:44:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007740: [03:44:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007740: [03:44:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007740: [03:44:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007740: [03:44:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007740: [03:44:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007740: [03:44:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007740: [03:44:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007740: [03:44:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007740: [03:44:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007048: [03:44:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7740] RDOC 007740: [03:44:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002253B5B4BC0 RDOC 007740: [03:44:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007740: [03:44:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007740: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007740: [03:44:16] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007740: [03:44:16] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007740: [03:44:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007740: [03:44:16] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000702A8 RDOC 007740: [03:44:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002253B5B4BC0 / 0x00000000000702A8 RDOC 007740: [03:44:17] vk_core.cpp(2084) - Log - Starting capture RDOC 007740: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007048: [03:44:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007740: [03:44:17] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007740: [03:44:17] vk_debug.cpp(2580) - Log - Allocating readback window of 1048576 bytes RDOC 007740: [03:44:17] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::162 (0 -> 1048576) RDOC 007740: [03:44:17] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007740: [03:44:17] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 007740: [03:44:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 007740: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4213376 bytes to 27108 (0.64 %) RDOC 007740: [03:44:17] vk_core.cpp(2636) - Log - Captured Vulkan frame with 4.018188 MB capture section in 0.047642 seconds RDOC 007740: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13629 bytes to 13629 (100.00 %) RDOC 007740: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007740: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007048: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46906 bytes) (time 1708573457) 5954 byte thumbnail RDOC 007048: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007048: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007048: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007048: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007048: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007048: [03:44:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007048: [03:44:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007048: [03:44:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007048: [03:44:18] vk_replay.cpp(4814) - Log - Created device. RDOC 007048: [03:44:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007048: [03:44:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007048: [03:44:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007048: [03:44:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007048: [03:44:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007048: [03:44:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007048: [03:44:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007048: [03:44:18] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007048: [03:44:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007048: [03:44:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007048: [03:44:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007048: [03:44:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007048: [03:44:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007048: [03:44:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007048: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007048: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007048: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007048: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007048: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007048: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007048: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007048: [03:44:18] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007048: [03:44:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007048: [03:44:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007048: [03:44:18] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007048: [03:44:18] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007048: [03:44:18] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007048: [03:44:18] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007048: [03:44:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007048: [03:44:18] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007048: [03:44:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007048: [03:44:18] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007048: [03:44:18] vk_core.cpp(2892) - Log - Timer chunk initialisation - 95.061 ms RDOC 007048: [03:44:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 2200 total instances RDOC 007048: [03:44:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007048: [03:44:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007048: [03:44:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005476: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005476: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005476: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005476: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005476: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1624 RDOC 001624: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 001624: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001624: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001624: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001624: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001624: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001624: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001624: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001624: [03:44:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001624: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001624: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001624: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001624: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001624: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005476: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1624] RDOC 001624: [03:44:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026A9A5559C0 RDOC 001624: [03:44:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001624: [03:44:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001624: [03:44:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001624: [03:44:19] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 001624: [03:44:19] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001624: [03:44:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001624: [03:44:19] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000802A8 RDOC 001624: [03:44:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026A9A5559C0 / 0x00000000000802A8 RDOC 001624: [03:44:20] vk_core.cpp(2084) - Log - Starting capture RDOC 001624: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005476: [03:44:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001624: [03:44:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001624: [03:44:20] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 001624: [03:44:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 001624: [03:44:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001624: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549611 (0.40 %) RDOC 001624: [03:44:20] vk_core.cpp(2636) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.134323 seconds RDOC 001624: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001624: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 001624: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005476: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559361 bytes) (time 1708573460) 5116 byte thumbnail RDOC 005476: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005476: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005476: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005476: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005476: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005476: [03:44:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005476: [03:44:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005476: [03:44:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005476: [03:44:21] vk_replay.cpp(4814) - Log - Created device. RDOC 005476: [03:44:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005476: [03:44:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005476: [03:44:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005476: [03:44:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005476: [03:44:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005476: [03:44:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005476: [03:44:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005476: [03:44:21] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005476: [03:44:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005476: [03:44:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005476: [03:44:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005476: [03:44:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005476: [03:44:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005476: [03:44:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005476: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005476: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005476: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005476: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005476: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005476: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005476: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005476: [03:44:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005476: [03:44:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005476: [03:44:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005476: [03:44:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005476: [03:44:21] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005476: [03:44:21] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005476: [03:44:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005476: [03:44:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005476: [03:44:21] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005476: [03:44:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005476: [03:44:21] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005476: [03:44:21] vk_core.cpp(2892) - Log - Timer chunk initialisation - 220.496 ms RDOC 005476: [03:44:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011860: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011860: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:44:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011860: [03:44:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:44:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7044 RDOC 007044: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007044: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007044: [03:44:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007044: [03:44:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007044: [03:44:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007044: [03:44:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007044: [03:44:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007044: [03:44:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007044: [03:44:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007044: [03:44:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007044: [03:44:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007044: [03:44:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007044: [03:44:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007044: [03:44:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011860: [03:44:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7044] RDOC 007044: [03:44:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023DAE5AF5C0 RDOC 007044: [03:44:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007044: [03:44:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007044: [03:44:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007044: [03:44:23] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007044: [03:44:23] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007044: [03:44:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007044: [03:44:23] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000D02B0 RDOC 007044: [03:44:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023DAE5AF5C0 / 0x00000000000D02B0 RDOC 011860: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007044: [03:44:23] vk_core.cpp(2084) - Log - Starting capture RDOC 007044: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 011860: [03:44:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007044: [03:44:23] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007044: [03:44:23] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007044: [03:44:23] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 007044: [03:44:23] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007044: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654263 (0.40 %) RDOC 007044: [03:44:23] vk_core.cpp(2636) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.175833 seconds RDOC 007044: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 007044: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007044: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011860: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670213 bytes) (time 1708573463) 9775 byte thumbnail RDOC 011860: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 011860: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011860: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011860: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011860: [03:44:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011860: [03:44:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011860: [03:44:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011860: [03:44:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011860: [03:44:25] vk_replay.cpp(4814) - Log - Created device. RDOC 011860: [03:44:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011860: [03:44:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011860: [03:44:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011860: [03:44:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011860: [03:44:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011860: [03:44:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011860: [03:44:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011860: [03:44:25] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011860: [03:44:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011860: [03:44:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011860: [03:44:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011860: [03:44:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011860: [03:44:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011860: [03:44:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011860: [03:44:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011860: [03:44:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011860: [03:44:25] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011860: [03:44:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011860: [03:44:25] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011860: [03:44:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011860: [03:44:25] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011860: [03:44:25] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011860: [03:44:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011860: [03:44:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011860: [03:44:25] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011860: [03:44:25] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011860: [03:44:25] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011860: [03:44:25] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011860: [03:44:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011860: [03:44:25] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011860: [03:44:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011860: [03:44:25] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011860: [03:44:25] vk_core.cpp(5127) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 011860: [03:44:25] vk_core.cpp(2892) - Log - Timer chunk initialisation - 326.710 ms RDOC 011860: [03:44:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006120: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006120: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006120: [03:44:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006120: [03:44:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006120: [03:44:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10888 RDOC 010888: [03:44:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010888: [03:44:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010888: [03:44:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010888: [03:44:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010888: [03:44:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010888: [03:44:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010888: [03:44:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010888: [03:44:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010888: [03:44:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010888: [03:44:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010888: [03:44:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010888: [03:44:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010888: [03:44:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010888: [03:44:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006120: [03:44:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10888] RDOC 010888: [03:44:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002AF42D65A60 RDOC 010888: [03:44:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010888: [03:44:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010888: [03:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010888: [03:44:26] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010888: [03:44:26] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010888: [03:44:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010888: [03:44:26] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000B02A8 RDOC 010888: [03:44:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002AF42D65A60 / 0x00000000000B02A8 RDOC 006120: [03:44:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010888: [03:44:34] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010888: [03:44:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:34] vk_core.cpp(2227) - Log - Finished capture, Frame 50000 RDOC 010888: [03:44:34] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010888: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21191 (0.60 %) RDOC 010888: [03:44:34] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.045862 seconds RDOC 010888: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010888: [03:44:34] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010888: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 010888: [03:44:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:34] vk_core.cpp(2227) - Log - Finished capture, Frame 50001 RDOC 006120: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30941 bytes) (time 1708573474) 5116 byte thumbnail RDOC 010888: [03:44:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153360 (0.41 %) RDOC 010888: [03:44:34] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.093016 seconds RDOC 010888: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 010888: [03:44:34] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:34] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 006120: [03:44:34] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163110 bytes) (time 1708573474) 5116 byte thumbnail RDOC 010888: [03:44:34] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:34] vk_core.cpp(2227) - Log - Finished capture, Frame 50002 RDOC 010888: [03:44:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153327 (0.41 %) RDOC 010888: [03:44:34] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109244 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163077 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50003 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153331 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.107763 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163081 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50004 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153359 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.171320 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163109 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50005 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153347 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124941 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163097 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50006 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153335 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109279 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163085 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50007 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153343 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124642 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 006120: [03:44:35] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163093 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:35] vk_core.cpp(2227) - Log - Finished capture, Frame 50008 RDOC 010888: [03:44:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:35] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153383 (0.41 %) RDOC 010888: [03:44:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.124820 seconds RDOC 010888: [03:44:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 010888: [03:44:35] vk_core.cpp(2084) - Log - Starting capture RDOC 010888: [03:44:35] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 010888: [03:44:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 006120: [03:44:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163133 bytes) (time 1708573475) 5116 byte thumbnail RDOC 010888: [03:44:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 010888: [03:44:36] vk_core.cpp(2227) - Log - Finished capture, Frame 50009 RDOC 010888: [03:44:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 010888: [03:44:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010888: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153346 (0.41 %) RDOC 010888: [03:44:36] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.123800 seconds RDOC 010888: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010888: [03:44:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 010888: [03:44:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 006120: [03:44:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163096 bytes) (time 1708573476) 5116 byte thumbnail RDOC 006120: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 006120: [03:44:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006120: [03:44:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006120: [03:44:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006120: [03:44:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006120: [03:44:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006120: [03:44:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006120: [03:44:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006120: [03:44:37] vk_replay.cpp(4814) - Log - Created device. RDOC 006120: [03:44:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006120: [03:44:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:44:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:44:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006120: [03:44:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006120: [03:44:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006120: [03:44:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006120: [03:44:37] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006120: [03:44:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006120: [03:44:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006120: [03:44:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006120: [03:44:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006120: [03:44:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006120: [03:44:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006120: [03:44:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006120: [03:44:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006120: [03:44:37] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006120: [03:44:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006120: [03:44:37] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006120: [03:44:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006120: [03:44:37] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006120: [03:44:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006120: [03:44:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006120: [03:44:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006120: [03:44:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006120: [03:44:37] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006120: [03:44:37] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006120: [03:44:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006120: [03:44:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006120: [03:44:37] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006120: [03:44:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006120: [03:44:37] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006120: [03:44:37] vk_core.cpp(2892) - Log - Timer chunk initialisation - 80.531 ms RDOC 006120: [03:44:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011548: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011548: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:44:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011548: [03:44:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:44:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8716 RDOC 008716: [03:44:37] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008716: [03:44:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008716: [03:44:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008716: [03:44:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008716: [03:44:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008716: [03:44:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008716: [03:44:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008716: [03:44:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008716: [03:44:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008716: [03:44:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008716: [03:44:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008716: [03:44:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008716: [03:44:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008716: [03:44:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [03:44:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8716] RDOC 008716: [03:44:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C3CE1475B0 RDOC 008716: [03:44:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008716: [03:44:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008716: [03:44:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008716: [03:44:38] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008716: [03:44:38] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008716: [03:44:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008716: [03:44:38] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000C02A8 RDOC 008716: [03:44:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C3CE1475B0 / 0x00000000000C02A8 RDOC 008716: [03:44:38] vk_core.cpp(2084) - Log - Starting capture RDOC 008716: [03:44:38] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008716: [03:44:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008716: [03:44:38] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011548: [03:44:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008716: [03:44:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 008716: [03:44:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008716: [03:44:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20027 (0.57 %) RDOC 008716: [03:44:38] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.054167 seconds RDOC 008716: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 008716: [03:44:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 008716: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011548: [03:44:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36617 bytes) (time 1708573479) 10965 byte thumbnail RDOC 011548: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 011548: [03:44:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [03:44:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [03:44:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [03:44:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011548: [03:44:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011548: [03:44:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011548: [03:44:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011548: [03:44:40] vk_replay.cpp(4814) - Log - Created device. RDOC 011548: [03:44:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011548: [03:44:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011548: [03:44:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011548: [03:44:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011548: [03:44:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011548: [03:44:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011548: [03:44:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011548: [03:44:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011548: [03:44:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011548: [03:44:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011548: [03:44:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011548: [03:44:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011548: [03:44:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011548: [03:44:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011548: [03:44:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011548: [03:44:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011548: [03:44:40] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011548: [03:44:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011548: [03:44:40] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011548: [03:44:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011548: [03:44:40] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011548: [03:44:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011548: [03:44:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011548: [03:44:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011548: [03:44:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011548: [03:44:40] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011548: [03:44:40] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011548: [03:44:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011548: [03:44:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011548: [03:44:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011548: [03:44:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011548: [03:44:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011548: [03:44:40] vk_core.cpp(2892) - Log - Timer chunk initialisation - 92.793 ms RDOC 011548: [03:44:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002620: [03:44:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002620: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:44:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002620: [03:44:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:44:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5972 RDOC 005972: [03:44:40] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005972: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005972: [03:44:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005972: [03:44:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005972: [03:44:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005972: [03:44:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005972: [03:44:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005972: [03:44:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005972: [03:44:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005972: [03:44:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005972: [03:44:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005972: [03:44:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005972: [03:44:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005972: [03:44:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002620: [03:44:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5972] RDOC 005972: [03:44:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000288567989F0 RDOC 005972: [03:44:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005972: [03:44:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005972: [03:44:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005972: [03:44:41] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005972: [03:44:41] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005972: [03:44:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005972: [03:44:41] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000000D02A8 RDOC 005972: [03:44:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000288567989F0 / 0x00000000000D02A8 RDOC 005972: [03:44:41] vk_core.cpp(2084) - Log - Starting capture RDOC 005972: [03:44:41] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002620: [03:44:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005972: [03:44:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005972: [03:44:41] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005972: [03:44:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 005972: [03:44:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005972: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38777 (0.53 %) RDOC 005972: [03:44:41] vk_core.cpp(2636) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.047794 seconds RDOC 005972: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 005972: [03:44:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 005972: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002620: [03:44:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46366 bytes) (time 1708573481) 3444 byte thumbnail RDOC 002620: [03:44:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002620: [03:44:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002620: [03:44:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002620: [03:44:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002620: [03:44:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002620: [03:44:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002620: [03:44:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002620: [03:44:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002620: [03:44:43] vk_replay.cpp(4814) - Log - Created device. RDOC 002620: [03:44:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002620: [03:44:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002620: [03:44:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002620: [03:44:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002620: [03:44:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002620: [03:44:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002620: [03:44:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002620: [03:44:43] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002620: [03:44:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002620: [03:44:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002620: [03:44:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002620: [03:44:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002620: [03:44:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002620: [03:44:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002620: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002620: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 002620: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002620: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 002620: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002620: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 002620: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002620: [03:44:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002620: [03:44:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002620: [03:44:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002620: [03:44:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 002620: [03:44:43] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002620: [03:44:43] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002620: [03:44:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002620: [03:44:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002620: [03:44:43] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002620: [03:44:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002620: [03:44:43] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002620: [03:44:43] vk_core.cpp(2892) - Log - Timer chunk initialisation - 94.041 ms RDOC 002620: [03:44:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006572: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006572: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006572: [03:44:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006572: [03:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006572: [03:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9616 RDOC 009616: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009616: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009616: [03:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009616: [03:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009616: [03:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009616: [03:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009616: [03:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009616: [03:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009616: [03:44:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009616: [03:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009616: [03:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009616: [03:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009616: [03:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009616: [03:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006572: [03:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9616] RDOC 009616: [03:44:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021C4FA090F0 RDOC 009616: [03:44:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009616: [03:44:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009616: [03:44:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009616: [03:44:44] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 009616: [03:44:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009616: [03:44:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009616: [03:44:44] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001502AC RDOC 009616: [03:44:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021C4FA090F0 / 0x00000000001502AC RDOC 006572: [03:44:45] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009616: [03:44:45] vk_core.cpp(2084) - Log - Starting capture RDOC 009616: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009616: [03:44:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009616: [03:44:45] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006572: [03:44:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009616: [03:44:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 009616: [03:44:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009616: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164911 (0.44 %) RDOC 009616: [03:44:45] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.075061 seconds RDOC 009616: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 009616: [03:44:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 009616: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006572: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177918 bytes) (time 1708573485) 8518 byte thumbnail RDOC 006572: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 006572: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006572: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006572: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006572: [03:44:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006572: [03:44:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006572: [03:44:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006572: [03:44:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006572: [03:44:46] vk_replay.cpp(4814) - Log - Created device. RDOC 006572: [03:44:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006572: [03:44:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006572: [03:44:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006572: [03:44:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006572: [03:44:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006572: [03:44:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006572: [03:44:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006572: [03:44:46] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006572: [03:44:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006572: [03:44:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006572: [03:44:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006572: [03:44:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006572: [03:44:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006572: [03:44:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006572: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006572: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006572: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006572: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006572: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006572: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006572: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006572: [03:44:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006572: [03:44:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006572: [03:44:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006572: [03:44:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006572: [03:44:46] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006572: [03:44:46] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006572: [03:44:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006572: [03:44:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006572: [03:44:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006572: [03:44:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006572: [03:44:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006572: [03:44:46] vk_core.cpp(2892) - Log - Timer chunk initialisation - 105.957 ms RDOC 006572: [03:44:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007300: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007300: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007300: [03:44:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007300: [03:44:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007300: [03:44:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5136 RDOC 005136: [03:44:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005136: [03:44:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005136: [03:44:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005136: [03:44:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005136: [03:44:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005136: [03:44:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005136: [03:44:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005136: [03:44:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005136: [03:44:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005136: [03:44:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005136: [03:44:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005136: [03:44:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005136: [03:44:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005136: [03:44:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007300: [03:44:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5136] RDOC 005136: [03:44:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022BBF834250 RDOC 005136: [03:44:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005136: [03:44:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005136: [03:44:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005136: [03:44:47] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005136: [03:44:47] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005136: [03:44:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005136: [03:44:48] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001002A8 RDOC 005136: [03:44:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022BBF834250 / 0x00000000001002A8 RDOC 007300: [03:44:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005136: [03:44:48] vk_core.cpp(2084) - Log - Starting capture RDOC 007300: [03:44:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005136: [03:44:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005136: [03:44:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005136: [03:44:48] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 005136: [03:44:48] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 005136: [03:44:48] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005136: [03:44:48] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 005136: [03:44:48] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005136: [03:44:48] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 005136: [03:44:48] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005136: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21742 (0.62 %) RDOC 005136: [03:44:48] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.062994 seconds RDOC 005136: [03:44:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 005136: [03:44:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005136: [03:44:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007300: [03:44:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32716 bytes) (time 1708573488) 6206 byte thumbnail RDOC 007300: [03:44:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 007300: [03:44:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007300: [03:44:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007300: [03:44:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007300: [03:44:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007300: [03:44:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007300: [03:44:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007300: [03:44:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007300: [03:44:49] vk_replay.cpp(4814) - Log - Created device. RDOC 007300: [03:44:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007300: [03:44:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007300: [03:44:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007300: [03:44:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007300: [03:44:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007300: [03:44:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007300: [03:44:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007300: [03:44:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007300: [03:44:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007300: [03:44:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007300: [03:44:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007300: [03:44:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007300: [03:44:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007300: [03:44:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007300: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007300: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007300: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007300: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007300: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007300: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007300: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007300: [03:44:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007300: [03:44:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007300: [03:44:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007300: [03:44:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007300: [03:44:49] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007300: [03:44:49] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007300: [03:44:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007300: [03:44:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007300: [03:44:49] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007300: [03:44:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007300: [03:44:49] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007300: [03:44:49] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.821 ms RDOC 007300: [03:44:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009272: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009272: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [03:44:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009272: [03:44:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [03:44:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6964 RDOC 006964: [03:44:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006964: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006964: [03:44:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006964: [03:44:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006964: [03:44:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006964: [03:44:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006964: [03:44:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006964: [03:44:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006964: [03:44:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006964: [03:44:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006964: [03:44:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006964: [03:44:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006964: [03:44:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006964: [03:44:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009272: [03:44:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6964] RDOC 006964: [03:44:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002133C6C8400 RDOC 006964: [03:44:50] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006964: [03:44:50] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006964: [03:44:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006964: [03:44:50] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006964: [03:44:50] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006964: [03:44:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006964: [03:44:51] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001102A8 RDOC 006964: [03:44:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002133C6C8400 / 0x00000000001102A8 RDOC 009272: [03:44:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006964: [03:44:51] vk_core.cpp(2084) - Log - Starting capture RDOC 006964: [03:44:51] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006964: [03:44:51] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006964: [03:44:51] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 009272: [03:44:51] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006964: [03:44:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006964: [03:44:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006964: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20539 (0.58 %) RDOC 006964: [03:44:51] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.074368 seconds RDOC 006964: [03:44:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006964: [03:44:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 006964: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009272: [03:44:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30289 bytes) (time 1708573491) 5116 byte thumbnail RDOC 009272: [03:44:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009272: [03:44:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009272: [03:44:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009272: [03:44:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009272: [03:44:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009272: [03:44:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009272: [03:44:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009272: [03:44:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009272: [03:44:52] vk_replay.cpp(4814) - Log - Created device. RDOC 009272: [03:44:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009272: [03:44:52] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009272: [03:44:52] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009272: [03:44:52] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009272: [03:44:52] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009272: [03:44:52] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009272: [03:44:52] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009272: [03:44:52] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009272: [03:44:52] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009272: [03:44:52] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009272: [03:44:52] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009272: [03:44:52] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009272: [03:44:52] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009272: [03:44:52] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009272: [03:44:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:52] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 009272: [03:44:52] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:52] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 009272: [03:44:52] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:52] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 009272: [03:44:52] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009272: [03:44:52] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009272: [03:44:52] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009272: [03:44:52] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009272: [03:44:52] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 009272: [03:44:52] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009272: [03:44:52] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009272: [03:44:52] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009272: [03:44:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009272: [03:44:52] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009272: [03:44:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009272: [03:44:52] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009272: [03:44:52] vk_core.cpp(2892) - Log - Timer chunk initialisation - 89.583 ms RDOC 009272: [03:44:52] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 18.615 ms RDOC 009272: [03:44:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009272: [03:44:52] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009272: [03:44:52] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 1.049 ms RDOC 009272: [03:44:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010812: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010812: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010812: [03:44:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010812: [03:44:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010812: [03:44:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7444 RDOC 007444: [03:44:53] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007444: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007444: [03:44:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007444: [03:44:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007444: [03:44:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007444: [03:44:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007444: [03:44:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007444: [03:44:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007444: [03:44:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007444: [03:44:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007444: [03:44:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007444: [03:44:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007444: [03:44:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007444: [03:44:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010812: [03:44:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7444] RDOC 007444: [03:44:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023EE6F604A0 RDOC 007444: [03:44:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007444: [03:44:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007444: [03:44:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007444: [03:44:53] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007444: [03:44:53] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007444: [03:44:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007444: [03:44:53] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001502B4 RDOC 007444: [03:44:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023EE6F604A0 / 0x00000000001502B4 RDOC 007444: [03:44:54] vk_core.cpp(2084) - Log - Starting capture RDOC 007444: [03:44:54] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010812: [03:44:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007444: [03:44:54] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 007444: [03:44:54] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007444: [03:44:54] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 007444: [03:44:54] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 007444: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377152 bytes to 439718 (1.50 %) RDOC 007444: [03:44:54] vk_core.cpp(2636) - Log - Captured Vulkan frame with 28.016235 MB capture section in 0.143946 seconds RDOC 007444: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 007444: [03:44:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 007444: [03:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010812: [03:44:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (456146 bytes) (time 1708573494) 9847 byte thumbnail RDOC 010812: [03:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 010812: [03:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010812: [03:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010812: [03:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010812: [03:44:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010812: [03:44:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010812: [03:44:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010812: [03:44:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010812: [03:44:55] vk_replay.cpp(4814) - Log - Created device. RDOC 010812: [03:44:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010812: [03:44:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010812: [03:44:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010812: [03:44:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010812: [03:44:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010812: [03:44:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010812: [03:44:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010812: [03:44:55] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010812: [03:44:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010812: [03:44:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010812: [03:44:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010812: [03:44:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010812: [03:44:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010812: [03:44:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010812: [03:44:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010812: [03:44:55] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010812: [03:44:55] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010812: [03:44:55] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010812: [03:44:55] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010812: [03:44:55] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010812: [03:44:55] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010812: [03:44:55] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010812: [03:44:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010812: [03:44:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010812: [03:44:55] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010812: [03:44:55] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010812: [03:44:55] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010812: [03:44:55] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010812: [03:44:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010812: [03:44:56] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010812: [03:44:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010812: [03:44:56] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010812: [03:44:56] vk_core.cpp(2892) - Log - Timer chunk initialisation - 190.579 ms RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:56] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:57] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 122.524 ms RDOC 010812: [03:44:57] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.338 ms RDOC 010812: [03:44:57] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 63.512 ms RDOC 010812: [03:44:58] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.213 ms RDOC 010812: [03:44:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:58] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:58] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.365 ms RDOC 010812: [03:44:59] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.330 ms RDOC 010812: [03:44:59] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.795 ms RDOC 010812: [03:44:59] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.588 ms RDOC 010812: [03:44:59] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.826 ms RDOC 010812: [03:44:59] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:59] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:44:59] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:44:59] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:00] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.752 ms RDOC 010812: [03:45:00] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.551 ms RDOC 010812: [03:45:01] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.439 ms RDOC 010812: [03:45:01] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.274 ms RDOC 010812: [03:45:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:01] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:02] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:02] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.948 ms RDOC 010812: [03:45:02] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.858 ms RDOC 010812: [03:45:03] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.102 ms RDOC 010812: [03:45:03] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.546 ms RDOC 010812: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:03] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:04] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.204 ms RDOC 010812: [03:45:04] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.133 ms RDOC 010812: [03:45:04] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.099 ms RDOC 010812: [03:45:04] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.747 ms RDOC 010812: [03:45:04] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.587 ms RDOC 010812: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:04] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.335 ms RDOC 010812: [03:45:05] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 107.991 ms RDOC 010812: [03:45:06] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.586 ms RDOC 010812: [03:45:06] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.315 ms RDOC 010812: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:06] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:07] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:07] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:07] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.698 ms RDOC 010812: [03:45:07] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 104.062 ms RDOC 010812: [03:45:08] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.590 ms RDOC 010812: [03:45:08] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.569 ms RDOC 010812: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:08] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:09] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 113.586 ms RDOC 010812: [03:45:09] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.421 ms RDOC 010812: [03:45:09] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.655 ms RDOC 010812: [03:45:09] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.747 ms RDOC 010812: [03:45:09] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 51.776 ms RDOC 010812: [03:45:09] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:09] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:10] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:10] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:10] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.838 ms RDOC 010812: [03:45:10] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 108.334 ms RDOC 010812: [03:45:11] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.609 ms RDOC 010812: [03:45:11] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.268 ms RDOC 010812: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:11] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:12] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:12] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.622 ms RDOC 010812: [03:45:12] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.962 ms RDOC 010812: [03:45:13] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.375 ms RDOC 010812: [03:45:13] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.034 ms RDOC 010812: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:13] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:14] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.784 ms RDOC 010812: [03:45:14] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 105.631 ms RDOC 010812: [03:45:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.438 ms RDOC 010812: [03:45:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.380 ms RDOC 010812: [03:45:14] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.607 ms RDOC 010812: [03:45:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:14] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:15] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:15] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.029 ms RDOC 010812: [03:45:15] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.097 ms RDOC 010812: [03:45:16] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 57.608 ms RDOC 010812: [03:45:16] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.816 ms RDOC 010812: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:16] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:17] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:17] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:17] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.396 ms RDOC 010812: [03:45:18] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 110.546 ms RDOC 010812: [03:45:18] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.979 ms RDOC 010812: [03:45:18] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 54.866 ms RDOC 010812: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:18] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:19] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.449 ms RDOC 010812: [03:45:19] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 109.870 ms RDOC 010812: [03:45:19] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.502 ms RDOC 010812: [03:45:19] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.049 ms RDOC 010812: [03:45:20] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 52.903 ms RDOC 010812: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:20] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:20] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 116.854 ms RDOC 010812: [03:45:21] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 102.435 ms RDOC 010812: [03:45:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 58.459 ms RDOC 010812: [03:45:21] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.120 ms RDOC 010812: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:21] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:22] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:23] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.836 ms RDOC 010812: [03:45:23] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 111.569 ms RDOC 010812: [03:45:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.197 ms RDOC 010812: [03:45:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.511 ms RDOC 010812: [03:45:23] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 53.024 ms RDOC 010812: [03:45:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:23] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 1 RDOC 010812: [03:45:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.495 ms RDOC 010812: [03:45:24] vk_overlay.cpp(2480) - Log - Timer Quad Overdraw - 112.278 ms RDOC 010812: [03:45:24] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 55.831 ms RDOC 010812: [03:45:25] vk_overlay.cpp(2741) - Log - Timer Triangle Size - 56.253 ms RDOC 010812: [03:45:25] vk_replay.cpp(1288) - Warning - Couldn't find offset for spec ID 2 RDOC 010812: [03:45:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 007496: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007496: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:45:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007496: [03:45:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:45:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:45:26] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012176: [03:45:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:45:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:45:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:45:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:45:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012176: [03:45:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012176: [03:45:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:45:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012176: [03:45:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:45:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012176: [03:45:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012176: [03:45:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012176: [03:45:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007496: [03:45:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:45:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000215688B4120 RDOC 012176: [03:45:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012176: [03:45:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012176: [03:45:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012176: [03:45:26] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012176: [03:45:26] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012176: [03:45:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012176: [03:45:26] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000250336 RDOC 012176: [03:45:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000215688B4120 / 0x0000000000250336 RDOC 007496: [03:45:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007496: [03:45:28] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012176: [03:45:28] vk_core.cpp(2084) - Log - Starting capture RDOC 012176: [03:45:28] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 012176: [03:45:28] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 012176: [03:45:28] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 012176: [03:45:28] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 012176: [03:45:28] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 012176: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175890 (0.45 %) RDOC 012176: [03:45:28] vk_core.cpp(2636) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.092135 seconds RDOC 012176: [03:45:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012176: [03:45:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 012176: [03:45:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007496: [03:45:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185640 bytes) (time 1708573528) 5116 byte thumbnail RDOC 007496: [03:45:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 007496: [03:45:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007496: [03:45:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007496: [03:45:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007496: [03:45:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007496: [03:45:29] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007496: [03:45:29] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007496: [03:45:29] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007496: [03:45:29] vk_replay.cpp(4814) - Log - Created device. RDOC 007496: [03:45:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007496: [03:45:29] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007496: [03:45:29] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007496: [03:45:29] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007496: [03:45:29] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007496: [03:45:29] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007496: [03:45:29] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007496: [03:45:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007496: [03:45:29] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007496: [03:45:29] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007496: [03:45:29] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007496: [03:45:29] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007496: [03:45:29] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007496: [03:45:29] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007496: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:45:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007496: [03:45:29] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:45:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007496: [03:45:29] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:45:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007496: [03:45:29] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007496: [03:45:29] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007496: [03:45:29] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007496: [03:45:29] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007496: [03:45:29] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007496: [03:45:29] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007496: [03:45:29] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007496: [03:45:29] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007496: [03:45:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007496: [03:45:29] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007496: [03:45:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007496: [03:45:29] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_core.cpp(2892) - Log - Timer chunk initialisation - 128.765 ms RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 007496: [03:45:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003068: [03:45:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003068: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003068: [03:45:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003068: [03:45:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003068: [03:45:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6000 RDOC 006000: [03:45:30] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006000: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006000: [03:45:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006000: [03:45:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006000: [03:45:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006000: [03:45:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006000: [03:45:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006000: [03:45:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006000: [03:45:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006000: [03:45:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006000: [03:45:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006000: [03:45:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006000: [03:45:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006000: [03:45:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003068: [03:45:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6000] RDOC 006000: [03:45:31] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BBC5617E30 RDOC 006000: [03:45:31] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006000: [03:45:31] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006000: [03:45:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006000: [03:45:31] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006000: [03:45:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006000: [03:45:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006000: [03:45:31] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001802B4 RDOC 006000: [03:45:31] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BBC5617E30 / 0x00000000001802B4 RDOC 006000: [03:45:31] vk_core.cpp(2084) - Log - Starting capture RDOC 006000: [03:45:31] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003068: [03:45:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006000: [03:45:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006000: [03:45:31] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006000: [03:45:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 006000: [03:45:31] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 006000: [03:45:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128862 (0.57 %) RDOC 006000: [03:45:31] vk_core.cpp(2636) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.083192 seconds RDOC 006000: [03:45:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 006000: [03:45:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006000: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003068: [03:45:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151498 bytes) (time 1708573531) 15389 byte thumbnail RDOC 003068: [03:45:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 003068: [03:45:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003068: [03:45:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003068: [03:45:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003068: [03:45:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003068: [03:45:32] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003068: [03:45:32] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003068: [03:45:32] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003068: [03:45:32] vk_replay.cpp(4814) - Log - Created device. RDOC 003068: [03:45:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003068: [03:45:32] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003068: [03:45:32] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003068: [03:45:32] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003068: [03:45:32] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003068: [03:45:32] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003068: [03:45:32] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003068: [03:45:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003068: [03:45:32] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003068: [03:45:32] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003068: [03:45:32] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003068: [03:45:32] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003068: [03:45:32] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003068: [03:45:32] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003068: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003068: [03:45:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003068: [03:45:32] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003068: [03:45:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003068: [03:45:32] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003068: [03:45:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003068: [03:45:32] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003068: [03:45:32] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003068: [03:45:32] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003068: [03:45:32] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003068: [03:45:32] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003068: [03:45:32] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003068: [03:45:32] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003068: [03:45:32] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003068: [03:45:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003068: [03:45:33] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003068: [03:45:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003068: [03:45:33] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003068: [03:45:33] vk_core.cpp(2892) - Log - Timer chunk initialisation - 218.303 ms RDOC 003068: [03:45:33] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 424.401 ms RDOC 003068: [03:45:34] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 338.299 ms RDOC 003068: [03:45:34] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 329.280 ms RDOC 003068: [03:45:35] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.207 ms RDOC 003068: [03:45:35] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 414.260 ms RDOC 003068: [03:45:36] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.195 ms RDOC 003068: [03:45:36] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 250.528 ms RDOC 003068: [03:45:36] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 335.702 ms RDOC 003068: [03:45:37] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.482 ms RDOC 003068: [03:45:37] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.717 ms RDOC 003068: [03:45:38] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 333.456 ms RDOC 003068: [03:45:38] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.584 ms RDOC 003068: [03:45:39] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 356.561 ms RDOC 003068: [03:45:39] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 338.016 ms RDOC 003068: [03:45:39] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 256.401 ms RDOC 003068: [03:45:40] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 256.749 ms RDOC 003068: [03:45:40] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 255.859 ms RDOC 003068: [03:45:41] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 334.489 ms RDOC 003068: [03:45:41] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 358.031 ms RDOC 003068: [03:45:42] vk_pixelhistory.cpp(3920) - Log - Timer VkDebugManager::PixelHistory - 331.493 ms RDOC 003068: [03:45:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011088: [03:45:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011088: [03:45:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:45:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011088: [03:45:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:45:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10768 RDOC 010768: [03:45:42] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010768: [03:45:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:45:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:45:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010768: [03:45:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010768: [03:45:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010768: [03:45:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010768: [03:45:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010768: [03:45:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010768: [03:45:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010768: [03:45:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010768: [03:45:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010768: [03:45:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010768: [03:45:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:45:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10768] RDOC 010768: [03:45:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000230A78F5400 RDOC 010768: [03:45:43] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010768: [03:45:43] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010768: [03:45:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010768: [03:45:43] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010768: [03:45:43] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010768: [03:45:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010768: [03:45:43] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001C02AC RDOC 010768: [03:45:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000230A78F5400 / 0x00000000001C02AC RDOC 011088: [03:45:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010768: [03:45:49] vk_core.cpp(2084) - Log - Starting capture RDOC 010768: [03:45:49] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010768: [03:45:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 010768: [03:45:49] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 010768: [03:45:49] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 010768: [03:45:49] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 010768: [03:45:49] vk_core.cpp(2227) - Log - Finished capture, Frame 505 RDOC 010768: [03:45:49] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 010768: [03:45:49] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 010768: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8760 (38.56 %) RDOC 010768: [03:45:49] vk_core.cpp(2636) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.049387 seconds RDOC 010768: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 010768: [03:45:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 010768: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011088: [03:45:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20835 bytes) (time 1708573549) 7241 byte thumbnail RDOC 011088: [03:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011088: [03:45:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011088: [03:45:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011088: [03:45:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011088: [03:45:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011088: [03:45:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011088: [03:45:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011088: [03:45:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011088: [03:45:50] vk_replay.cpp(4814) - Log - Created device. RDOC 011088: [03:45:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011088: [03:45:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011088: [03:45:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011088: [03:45:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011088: [03:45:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011088: [03:45:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011088: [03:45:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011088: [03:45:50] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011088: [03:45:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011088: [03:45:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011088: [03:45:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011088: [03:45:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011088: [03:45:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011088: [03:45:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011088: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:45:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011088: [03:45:50] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:45:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011088: [03:45:50] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:45:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011088: [03:45:50] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:45:50] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011088: [03:45:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011088: [03:45:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:45:50] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011088: [03:45:50] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011088: [03:45:50] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011088: [03:45:50] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011088: [03:45:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011088: [03:45:50] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011088: [03:45:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011088: [03:45:50] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011088: [03:45:50] vk_core.cpp(2892) - Log - Timer chunk initialisation - 90.023 ms RDOC 011088: [03:45:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005184: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005184: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005184: [03:45:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005184: [03:45:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005184: [03:45:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 372 RDOC 000372: [03:45:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000372: [03:45:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000372: [03:45:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000372: [03:45:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000372: [03:45:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000372: [03:45:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000372: [03:45:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000372: [03:45:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000372: [03:45:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000372: [03:45:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000372: [03:45:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000372: [03:45:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000372: [03:45:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000372: [03:45:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005184: [03:45:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [372] RDOC 000372: [03:45:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BD08627DC0 RDOC 000372: [03:45:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000372: [03:45:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000372: [03:45:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000372: [03:45:51] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 000372: [03:45:51] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000372: [03:45:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000372: [03:45:51] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001B02B4 RDOC 000372: [03:45:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BD08627DC0 / 0x00000000001B02B4 RDOC 000372: [03:45:52] vk_core.cpp(2084) - Log - Starting capture RDOC 000372: [03:45:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005184: [03:45:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000372: [03:45:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000372: [03:45:52] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 000372: [03:45:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 000372: [03:45:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000372: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21023 (0.60 %) RDOC 000372: [03:45:52] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.053354 seconds RDOC 000372: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000372: [03:45:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 000372: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005184: [03:45:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30773 bytes) (time 1708573552) 5116 byte thumbnail RDOC 005184: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 005184: [03:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005184: [03:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005184: [03:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005184: [03:45:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005184: [03:45:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005184: [03:45:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005184: [03:45:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005184: [03:45:53] vk_replay.cpp(4814) - Log - Created device. RDOC 005184: [03:45:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005184: [03:45:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005184: [03:45:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005184: [03:45:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005184: [03:45:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005184: [03:45:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005184: [03:45:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005184: [03:45:53] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005184: [03:45:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005184: [03:45:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005184: [03:45:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005184: [03:45:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005184: [03:45:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005184: [03:45:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005184: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005184: [03:45:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005184: [03:45:53] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005184: [03:45:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005184: [03:45:53] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005184: [03:45:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005184: [03:45:53] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005184: [03:45:53] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005184: [03:45:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005184: [03:45:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005184: [03:45:53] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005184: [03:45:53] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005184: [03:45:53] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005184: [03:45:53] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005184: [03:45:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005184: [03:45:53] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005184: [03:45:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005184: [03:45:53] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005184: [03:46:18] vk_core.cpp(2892) - Log - Timer chunk initialisation - 25460.645 ms RDOC 005184: [03:46:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001624: [03:46:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001624: [03:46:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001624: [03:46:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001624: [03:46:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001624: [03:46:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7640 RDOC 007640: [03:46:19] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007640: [03:46:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [03:46:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [03:46:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007640: [03:46:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007640: [03:46:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007640: [03:46:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007640: [03:46:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007640: [03:46:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007640: [03:46:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007640: [03:46:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007640: [03:46:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007640: [03:46:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007640: [03:46:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001624: [03:46:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7640] RDOC 007640: [03:46:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FBD0D87B50 RDOC 007640: [03:46:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007640: [03:46:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007640: [03:46:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007640: [03:46:19] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007640: [03:46:19] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007640: [03:46:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007640: [03:46:19] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001B02A8 RDOC 007640: [03:46:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FBD0D87B50 / 0x00000000001B02A8 RDOC 007640: [03:46:20] vk_core.cpp(2084) - Log - Starting capture RDOC 007640: [03:46:20] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001624: [03:46:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007640: [03:46:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007640: [03:46:20] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007640: [03:46:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 007640: [03:46:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007640: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21360 (0.61 %) RDOC 007640: [03:46:20] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.050411 seconds RDOC 007640: [03:46:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007640: [03:46:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 007640: [03:46:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001624: [03:46:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31110 bytes) (time 1708573580) 5116 byte thumbnail RDOC 001624: [03:46:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001624: [03:46:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001624: [03:46:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001624: [03:46:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001624: [03:46:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001624: [03:46:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001624: [03:46:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001624: [03:46:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001624: [03:46:21] vk_replay.cpp(4814) - Log - Created device. RDOC 001624: [03:46:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001624: [03:46:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001624: [03:46:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001624: [03:46:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001624: [03:46:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001624: [03:46:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001624: [03:46:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001624: [03:46:21] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001624: [03:46:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001624: [03:46:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001624: [03:46:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001624: [03:46:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001624: [03:46:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001624: [03:46:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001624: [03:46:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001624: [03:46:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 001624: [03:46:21] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001624: [03:46:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 001624: [03:46:21] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001624: [03:46:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 001624: [03:46:21] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001624: [03:46:21] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001624: [03:46:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001624: [03:46:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001624: [03:46:21] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 001624: [03:46:21] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001624: [03:46:21] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001624: [03:46:21] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001624: [03:46:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001624: [03:46:21] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001624: [03:46:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001624: [03:46:21] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001624: [03:46:21] vk_core.cpp(2892) - Log - Timer chunk initialisation - 80.788 ms RDOC 001624: [03:46:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007044: [03:46:21] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007044: [03:46:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007044: [03:46:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007044: [03:46:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007044: [03:46:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4952 RDOC 004952: [03:46:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 004952: [03:46:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004952: [03:46:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004952: [03:46:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004952: [03:46:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004952: [03:46:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004952: [03:46:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004952: [03:46:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004952: [03:46:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004952: [03:46:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004952: [03:46:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004952: [03:46:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004952: [03:46:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004952: [03:46:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007044: [03:46:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4952] RDOC 004952: [03:46:22] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F60DEBEC10 RDOC 004952: [03:46:22] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004952: [03:46:22] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004952: [03:46:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004952: [03:46:22] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 004952: [03:46:22] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004952: [03:46:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004952: [03:46:22] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001C02A8 RDOC 004952: [03:46:22] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F60DEBEC10 / 0x00000000001C02A8 RDOC 004952: [03:46:23] vk_core.cpp(2084) - Log - Starting capture RDOC 004952: [03:46:23] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 007044: [03:46:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004952: [03:46:23] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 004952: [03:46:23] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 004952: [03:46:23] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 004952: [03:46:23] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 004952: [03:46:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146722 (0.44 %) RDOC 004952: [03:46:23] vk_core.cpp(2636) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.084970 seconds RDOC 004952: [03:46:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 004952: [03:46:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 004952: [03:46:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 007044: [03:46:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (156988 bytes) (time 1708573583) 5798 byte thumbnail RDOC 007044: [03:46:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 007044: [03:46:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007044: [03:46:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007044: [03:46:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007044: [03:46:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007044: [03:46:24] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007044: [03:46:24] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007044: [03:46:24] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007044: [03:46:24] vk_replay.cpp(4814) - Log - Created device. RDOC 007044: [03:46:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007044: [03:46:24] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007044: [03:46:24] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007044: [03:46:24] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007044: [03:46:24] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007044: [03:46:24] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007044: [03:46:24] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007044: [03:46:24] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007044: [03:46:24] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007044: [03:46:24] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007044: [03:46:24] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007044: [03:46:24] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007044: [03:46:24] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007044: [03:46:24] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007044: [03:46:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007044: [03:46:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007044: [03:46:24] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007044: [03:46:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007044: [03:46:24] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007044: [03:46:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007044: [03:46:24] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007044: [03:46:24] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007044: [03:46:24] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007044: [03:46:24] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007044: [03:46:24] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007044: [03:46:24] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007044: [03:46:24] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007044: [03:46:24] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007044: [03:46:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007044: [03:46:24] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007044: [03:46:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007044: [03:46:24] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007044: [03:46:24] vk_core.cpp(2892) - Log - Timer chunk initialisation - 99.643 ms RDOC 007044: [03:46:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000948: [03:46:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 000948: [03:46:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000948: [03:46:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000948: [03:46:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000948: [03:46:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2668 RDOC 002668: [03:46:25] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002668: [03:46:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [03:46:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [03:46:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002668: [03:46:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002668: [03:46:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002668: [03:46:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002668: [03:46:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002668: [03:46:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002668: [03:46:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002668: [03:46:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002668: [03:46:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002668: [03:46:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002668: [03:46:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000948: [03:46:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2668] RDOC 002668: [03:46:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014ADFE621F0 RDOC 002668: [03:46:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002668: [03:46:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002668: [03:46:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002668: [03:46:25] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002668: [03:46:25] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002668: [03:46:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002668: [03:46:25] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002202AC RDOC 002668: [03:46:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014ADFE621F0 / 0x00000000002202AC RDOC 000948: [03:46:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002668: [03:46:26] vk_core.cpp(2084) - Log - Starting capture RDOC 002668: [03:46:26] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 002668: [03:46:26] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 002668: [03:46:26] vk_core.cpp(2227) - Log - Finished capture, Frame 200 RDOC 002668: [03:46:26] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 002668: [03:46:26] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 002668: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60220 (0.57 %) RDOC 002668: [03:46:26] vk_core.cpp(2636) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.233669 seconds RDOC 002668: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002668: [03:46:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 002668: [03:46:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 000948: [03:46:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73635 bytes) (time 1708573586) 7788 byte thumbnail RDOC 000948: [03:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 000948: [03:46:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000948: [03:46:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000948: [03:46:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000948: [03:46:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000948: [03:46:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000948: [03:46:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000948: [03:46:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000948: [03:46:28] vk_replay.cpp(4814) - Log - Created device. RDOC 000948: [03:46:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000948: [03:46:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000948: [03:46:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000948: [03:46:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000948: [03:46:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000948: [03:46:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000948: [03:46:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000948: [03:46:28] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000948: [03:46:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000948: [03:46:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000948: [03:46:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000948: [03:46:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000948: [03:46:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000948: [03:46:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000948: [03:46:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:46:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 000948: [03:46:28] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:46:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 000948: [03:46:28] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:46:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 000948: [03:46:28] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000948: [03:46:28] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000948: [03:46:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000948: [03:46:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000948: [03:46:28] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 000948: [03:46:28] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000948: [03:46:28] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000948: [03:46:28] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000948: [03:46:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000948: [03:46:28] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000948: [03:46:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000948: [03:46:28] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000948: [03:46:28] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 000948: [03:46:28] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 000948: [03:46:28] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 000948: [03:46:28] vk_core.cpp(2892) - Log - Timer chunk initialisation - 105.885 ms RDOC 000948: [03:46:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007612: [03:46:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007612: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007612: [03:46:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007612: [03:46:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007612: [03:46:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10968 RDOC 010968: [03:46:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010968: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [03:46:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [03:46:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010968: [03:46:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010968: [03:46:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010968: [03:46:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010968: [03:46:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010968: [03:46:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010968: [03:46:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010968: [03:46:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010968: [03:46:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010968: [03:46:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010968: [03:46:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007612: [03:46:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10968] RDOC 010968: [03:46:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001082CD0E220 RDOC 010968: [03:46:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010968: [03:46:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010968: [03:46:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010968: [03:46:29] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010968: [03:46:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010968: [03:46:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010968: [03:46:29] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001F02A8 RDOC 010968: [03:46:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001082CD0E220 / 0x00000000001F02A8 RDOC 010968: [03:46:29] vk_core.cpp(2084) - Log - Starting capture RDOC 010968: [03:46:29] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007612: [03:46:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010968: [03:46:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010968: [03:46:29] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010968: [03:46:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 010968: [03:46:29] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010968: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 157047 (0.42 %) RDOC 010968: [03:46:29] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.086324 seconds RDOC 010968: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010968: [03:46:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010968: [03:46:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007612: [03:46:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166797 bytes) (time 1708573589) 5116 byte thumbnail RDOC 007612: [03:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 007612: [03:46:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007612: [03:46:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007612: [03:46:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007612: [03:46:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007612: [03:46:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007612: [03:46:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007612: [03:46:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007612: [03:46:31] vk_replay.cpp(4814) - Log - Created device. RDOC 007612: [03:46:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007612: [03:46:31] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007612: [03:46:31] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007612: [03:46:31] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007612: [03:46:31] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007612: [03:46:31] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007612: [03:46:31] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007612: [03:46:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007612: [03:46:31] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007612: [03:46:31] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007612: [03:46:31] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007612: [03:46:31] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007612: [03:46:31] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007612: [03:46:31] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007612: [03:46:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007612: [03:46:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007612: [03:46:31] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007612: [03:46:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007612: [03:46:31] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007612: [03:46:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007612: [03:46:31] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007612: [03:46:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007612: [03:46:31] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007612: [03:46:31] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007612: [03:46:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007612: [03:46:31] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007612: [03:46:31] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007612: [03:46:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007612: [03:46:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007612: [03:46:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007612: [03:46:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007612: [03:46:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007612: [03:46:31] vk_core.cpp(2892) - Log - Timer chunk initialisation - 103.943 ms RDOC 007612: [03:46:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003044: [03:46:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003044: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003044: [03:46:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003044: [03:46:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003044: [03:46:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6320 RDOC 006320: [03:46:31] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006320: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006320: [03:46:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006320: [03:46:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006320: [03:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006320: [03:46:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006320: [03:46:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006320: [03:46:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006320: [03:46:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006320: [03:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006320: [03:46:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006320: [03:46:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006320: [03:46:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006320: [03:46:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003044: [03:46:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6320] RDOC 006320: [03:46:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BA33D07940 RDOC 006320: [03:46:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006320: [03:46:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006320: [03:46:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006320: [03:46:32] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006320: [03:46:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006320: [03:46:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006320: [03:46:32] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002102AA RDOC 006320: [03:46:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BA33D07940 / 0x00000000002102AA RDOC 006320: [03:46:32] vk_core.cpp(2084) - Log - Starting capture RDOC 006320: [03:46:32] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006320: [03:46:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006320: [03:46:32] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 003044: [03:46:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006320: [03:46:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 006320: [03:46:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006320: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19641 (0.56 %) RDOC 006320: [03:46:32] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.053755 seconds RDOC 006320: [03:46:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006320: [03:46:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006320: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003044: [03:46:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29391 bytes) (time 1708573592) 5116 byte thumbnail RDOC 003044: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003044: [03:46:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003044: [03:46:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003044: [03:46:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003044: [03:46:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003044: [03:46:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003044: [03:46:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003044: [03:46:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003044: [03:46:34] vk_replay.cpp(4814) - Log - Created device. RDOC 003044: [03:46:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003044: [03:46:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003044: [03:46:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003044: [03:46:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003044: [03:46:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003044: [03:46:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003044: [03:46:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003044: [03:46:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003044: [03:46:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003044: [03:46:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003044: [03:46:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003044: [03:46:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003044: [03:46:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003044: [03:46:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003044: [03:46:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:46:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003044: [03:46:34] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:46:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003044: [03:46:34] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:46:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003044: [03:46:34] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003044: [03:46:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003044: [03:46:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003044: [03:46:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003044: [03:46:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003044: [03:46:34] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003044: [03:46:34] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003044: [03:46:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003044: [03:46:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003044: [03:46:34] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003044: [03:46:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003044: [03:46:34] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003044: [03:46:34] vk_core.cpp(2892) - Log - Timer chunk initialisation - 87.002 ms RDOC 003044: [03:46:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004300: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004300: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004300: [03:46:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004300: [03:46:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004300: [03:46:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5324 RDOC 005324: [03:46:34] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 005324: [03:46:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:46:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:46:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005324: [03:46:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005324: [03:46:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005324: [03:46:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005324: [03:46:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005324: [03:46:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005324: [03:46:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005324: [03:46:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005324: [03:46:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005324: [03:46:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005324: [03:46:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004300: [03:46:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5324] RDOC 005324: [03:46:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015B595390E0 RDOC 005324: [03:46:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005324: [03:46:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005324: [03:46:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005324: [03:46:35] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 005324: [03:46:35] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005324: [03:46:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005324: [03:46:35] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002602AC RDOC 005324: [03:46:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015B595390E0 / 0x00000000002602AC RDOC 005324: [03:46:35] vk_core.cpp(2084) - Log - Starting capture RDOC 005324: [03:46:35] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005324: [03:46:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005324: [03:46:35] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 005324: [03:46:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 004300: [03:46:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005324: [03:46:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005324: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35643 (0.65 %) RDOC 005324: [03:46:35] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.059476 seconds RDOC 005324: [03:46:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 005324: [03:46:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 005324: [03:46:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 004300: [03:46:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48621 bytes) (time 1708573595) 7826 byte thumbnail RDOC 004300: [03:46:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 004300: [03:46:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004300: [03:46:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004300: [03:46:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004300: [03:46:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004300: [03:46:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004300: [03:46:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004300: [03:46:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004300: [03:46:36] vk_replay.cpp(4814) - Log - Created device. RDOC 004300: [03:46:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004300: [03:46:36] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004300: [03:46:36] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004300: [03:46:36] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004300: [03:46:36] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004300: [03:46:36] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004300: [03:46:36] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004300: [03:46:36] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004300: [03:46:36] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004300: [03:46:36] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004300: [03:46:36] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004300: [03:46:36] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004300: [03:46:36] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004300: [03:46:36] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004300: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004300: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 004300: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004300: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 004300: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004300: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 004300: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004300: [03:46:36] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004300: [03:46:36] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004300: [03:46:36] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004300: [03:46:36] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 004300: [03:46:36] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004300: [03:46:36] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004300: [03:46:36] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004300: [03:46:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004300: [03:46:36] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004300: [03:46:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004300: [03:46:36] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004300: [03:46:37] vk_core.cpp(2892) - Log - Timer chunk initialisation - 81.905 ms RDOC 004300: [03:46:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011576: [03:46:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011576: [03:46:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011576: [03:46:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011576: [03:46:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011576: [03:46:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 264 RDOC 000264: [03:46:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 000264: [03:46:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000264: [03:46:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000264: [03:46:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000264: [03:46:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000264: [03:46:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000264: [03:46:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000264: [03:46:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000264: [03:46:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000264: [03:46:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000264: [03:46:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000264: [03:46:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000264: [03:46:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000264: [03:46:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011576: [03:46:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [264] RDOC 000264: [03:46:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016F11F13060 RDOC 000264: [03:46:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 000264: [03:46:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000264: [03:46:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000264: [03:46:38] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 000264: [03:46:38] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000264: [03:46:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000264: [03:46:38] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002402AA RDOC 000264: [03:46:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016F11F13060 / 0x00000000002402AA RDOC 000264: [03:46:39] vk_core.cpp(2084) - Log - Starting capture RDOC 000264: [03:46:39] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000264: [03:46:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000264: [03:46:39] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011576: [03:46:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000264: [03:46:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 000264: [03:46:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000264: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26107 (0.65 %) RDOC 000264: [03:46:39] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.055590 seconds RDOC 000264: [03:46:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 000264: [03:46:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000264: [03:46:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011576: [03:46:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37248 bytes) (time 1708573599) 6656 byte thumbnail RDOC 011576: [03:46:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 011576: [03:46:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011576: [03:46:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011576: [03:46:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011576: [03:46:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011576: [03:46:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011576: [03:46:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011576: [03:46:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011576: [03:46:40] vk_replay.cpp(4814) - Log - Created device. RDOC 011576: [03:46:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011576: [03:46:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [03:46:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [03:46:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011576: [03:46:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011576: [03:46:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011576: [03:46:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011576: [03:46:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011576: [03:46:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011576: [03:46:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011576: [03:46:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011576: [03:46:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011576: [03:46:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011576: [03:46:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011576: [03:46:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [03:46:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011576: [03:46:40] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [03:46:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011576: [03:46:40] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [03:46:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011576: [03:46:40] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011576: [03:46:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011576: [03:46:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011576: [03:46:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011576: [03:46:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011576: [03:46:40] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011576: [03:46:40] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011576: [03:46:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011576: [03:46:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011576: [03:46:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011576: [03:46:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011576: [03:46:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011576: [03:46:40] vk_core.cpp(2892) - Log - Timer chunk initialisation - 79.403 ms RDOC 011576: [03:46:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 005652: [03:46:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005652: [03:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005652: [03:46:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005652: [03:46:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005652: [03:46:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2860 RDOC 002860: [03:46:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002860: [03:46:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002860: [03:46:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002860: [03:46:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002860: [03:46:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002860: [03:46:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002860: [03:46:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002860: [03:46:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002860: [03:46:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002860: [03:46:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002860: [03:46:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002860: [03:46:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002860: [03:46:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002860: [03:46:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005652: [03:46:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2860] RDOC 002860: [03:46:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BCB3552070 RDOC 002860: [03:46:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002860: [03:46:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002860: [03:46:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002860: [03:46:41] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 002860: [03:46:41] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002860: [03:46:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002860: [03:46:41] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002902AC RDOC 002860: [03:46:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BCB3552070 / 0x00000000002902AC RDOC 002860: [03:46:43] vk_core.cpp(2084) - Log - Starting capture RDOC 002860: [03:46:43] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 005652: [03:46:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002860: [03:46:43] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002860: [03:46:43] vk_debug.cpp(2580) - Log - Allocating readback window of 4096 bytes RDOC 002860: [03:46:43] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::217 (0 -> 32) RDOC 002860: [03:46:43] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 002860: [03:46:43] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 002860: [03:46:43] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 002860: [03:46:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944384 bytes to 352617 (0.80 %) RDOC 002860: [03:46:43] vk_core.cpp(2636) - Log - Captured Vulkan frame with 41.908630 MB capture section in 0.081776 seconds RDOC 002860: [03:46:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002860: [03:46:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002860: [03:46:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005652: [03:46:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359272 bytes) (time 1708573603) 2526 byte thumbnail RDOC 005652: [03:46:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005652: [03:46:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005652: [03:46:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005652: [03:46:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005652: [03:46:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005652: [03:46:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005652: [03:46:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005652: [03:46:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005652: [03:46:44] vk_replay.cpp(4814) - Log - Created device. RDOC 005652: [03:46:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005652: [03:46:44] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005652: [03:46:44] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005652: [03:46:44] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005652: [03:46:44] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005652: [03:46:44] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005652: [03:46:44] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005652: [03:46:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005652: [03:46:44] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005652: [03:46:44] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005652: [03:46:44] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005652: [03:46:44] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005652: [03:46:44] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005652: [03:46:44] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005652: [03:46:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005652: [03:46:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005652: [03:46:44] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005652: [03:46:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005652: [03:46:44] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005652: [03:46:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005652: [03:46:44] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005652: [03:46:44] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005652: [03:46:44] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005652: [03:46:44] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005652: [03:46:44] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005652: [03:46:44] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005652: [03:46:44] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005652: [03:46:44] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005652: [03:46:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005652: [03:46:44] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005652: [03:46:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005652: [03:46:44] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005652: [03:46:44] vk_core.cpp(2892) - Log - Timer chunk initialisation - 419.424 ms RDOC 005652: [03:46:44] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:45] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:46] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:47] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:48] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:49] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:50] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:51] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:52] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:53] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:54] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:55] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:56] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:57] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:58] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:46:59] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(1934) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:00] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:01] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:02] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1062 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:03] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 120 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:04] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:05] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:06] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:07] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:08] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:09] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:10] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:11] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:12] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:13] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:14] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 1536 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:15] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:16] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:17] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:18] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:19] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] vk_shaderdebug.cpp(4685) - Log - Got 1 hit candidates out of 960 total instances RDOC 005652: [03:47:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012108: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012108: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012108: [03:47:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012108: [03:47:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012108: [03:47:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11588 RDOC 011588: [03:47:20] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011588: [03:47:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:47:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:47:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011588: [03:47:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011588: [03:47:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011588: [03:47:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011588: [03:47:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011588: [03:47:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011588: [03:47:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011588: [03:47:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011588: [03:47:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011588: [03:47:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011588: [03:47:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012108: [03:47:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11588] RDOC 011588: [03:47:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000293ECACCC90 RDOC 011588: [03:47:21] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011588: [03:47:21] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011588: [03:47:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011588: [03:47:21] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011588: [03:47:21] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011588: [03:47:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011588: [03:47:21] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001802B0 RDOC 011588: [03:47:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000293ECACCC90 / 0x00000000001802B0 RDOC 011588: [03:47:22] vk_core.cpp(2084) - Log - Starting capture RDOC 011588: [03:47:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 012108: [03:47:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011588: [03:47:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:47:22] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011588: [03:47:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 011588: [03:47:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011588: [03:47:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32412 (0.60 %) RDOC 011588: [03:47:22] vk_core.cpp(2636) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.064351 seconds RDOC 011588: [03:47:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 011588: [03:47:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 011588: [03:47:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 012108: [03:47:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43330 bytes) (time 1708573642) 6438 byte thumbnail RDOC 012108: [03:47:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 012108: [03:47:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012108: [03:47:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012108: [03:47:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012108: [03:47:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012108: [03:47:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012108: [03:47:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012108: [03:47:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012108: [03:47:23] vk_replay.cpp(4814) - Log - Created device. RDOC 012108: [03:47:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012108: [03:47:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012108: [03:47:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012108: [03:47:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012108: [03:47:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012108: [03:47:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012108: [03:47:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012108: [03:47:23] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012108: [03:47:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012108: [03:47:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012108: [03:47:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012108: [03:47:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012108: [03:47:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012108: [03:47:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012108: [03:47:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012108: [03:47:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 012108: [03:47:23] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012108: [03:47:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 012108: [03:47:23] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012108: [03:47:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 012108: [03:47:23] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012108: [03:47:23] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012108: [03:47:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012108: [03:47:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012108: [03:47:23] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 012108: [03:47:23] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012108: [03:47:23] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012108: [03:47:23] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012108: [03:47:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012108: [03:47:23] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012108: [03:47:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012108: [03:47:23] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012108: [03:47:23] vk_core.cpp(2892) - Log - Timer chunk initialisation - 100.088 ms RDOC 012108: [03:47:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007304: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007304: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007304: [03:47:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007304: [03:47:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007304: [03:47:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8896 RDOC 008896: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008896: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008896: [03:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008896: [03:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008896: [03:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008896: [03:47:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008896: [03:47:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008896: [03:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008896: [03:47:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008896: [03:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008896: [03:47:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008896: [03:47:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008896: [03:47:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008896: [03:47:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007304: [03:47:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8896] RDOC 008896: [03:47:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C452B36F90 RDOC 008896: [03:47:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008896: [03:47:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008896: [03:47:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008896: [03:47:24] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008896: [03:47:24] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008896: [03:47:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008896: [03:47:24] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002702B4 RDOC 008896: [03:47:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C452B36F90 / 0x00000000002702B4 RDOC 008896: [03:47:25] vk_core.cpp(2084) - Log - Starting capture RDOC 008896: [03:47:25] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008896: [03:47:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008896: [03:47:25] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007304: [03:47:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008896: [03:47:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008896: [03:47:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008896: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21319 (0.61 %) RDOC 008896: [03:47:25] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.053609 seconds RDOC 008896: [03:47:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008896: [03:47:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008896: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007304: [03:47:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31069 bytes) (time 1708573645) 5116 byte thumbnail RDOC 007304: [03:47:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007304: [03:47:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007304: [03:47:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007304: [03:47:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007304: [03:47:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007304: [03:47:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007304: [03:47:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007304: [03:47:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007304: [03:47:26] vk_replay.cpp(4814) - Log - Created device. RDOC 007304: [03:47:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007304: [03:47:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007304: [03:47:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007304: [03:47:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007304: [03:47:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007304: [03:47:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007304: [03:47:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007304: [03:47:26] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007304: [03:47:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007304: [03:47:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007304: [03:47:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007304: [03:47:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007304: [03:47:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007304: [03:47:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007304: [03:47:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007304: [03:47:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007304: [03:47:26] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007304: [03:47:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007304: [03:47:26] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007304: [03:47:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007304: [03:47:26] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007304: [03:47:26] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007304: [03:47:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007304: [03:47:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007304: [03:47:26] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007304: [03:47:26] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007304: [03:47:26] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007304: [03:47:26] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007304: [03:47:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007304: [03:47:26] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007304: [03:47:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007304: [03:47:26] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007304: [03:47:26] vk_core.cpp(2892) - Log - Timer chunk initialisation - 91.851 ms RDOC 007304: [03:47:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002932: [03:47:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002932: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002932: [03:47:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002932: [03:47:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002932: [03:47:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11284 RDOC 011284: [03:47:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 011284: [03:47:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011284: [03:47:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011284: [03:47:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011284: [03:47:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011284: [03:47:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011284: [03:47:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011284: [03:47:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011284: [03:47:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011284: [03:47:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011284: [03:47:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011284: [03:47:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011284: [03:47:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011284: [03:47:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002932: [03:47:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11284] RDOC 011284: [03:47:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E3F3DCECC0 RDOC 011284: [03:47:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011284: [03:47:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011284: [03:47:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011284: [03:47:29] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 011284: [03:47:29] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011284: [03:47:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011284: [03:47:29] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000001B02B0 RDOC 011284: [03:47:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E3F3DCECC0 / 0x00000000001B02B0 RDOC 011284: [03:47:30] vk_core.cpp(2084) - Log - Starting capture RDOC 011284: [03:47:30] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 002932: [03:47:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011284: [03:47:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011284: [03:47:30] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 011284: [03:47:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 011284: [03:47:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011284: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156470 (0.42 %) RDOC 011284: [03:47:30] vk_core.cpp(2636) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.085428 seconds RDOC 011284: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011284: [03:47:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011284: [03:47:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 002932: [03:47:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166220 bytes) (time 1708573650) 5116 byte thumbnail RDOC 002932: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 002932: [03:47:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002932: [03:47:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002932: [03:47:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002932: [03:47:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002932: [03:47:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002932: [03:47:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002932: [03:47:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002932: [03:47:31] vk_replay.cpp(4814) - Log - Created device. RDOC 002932: [03:47:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002932: [03:47:31] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002932: [03:47:31] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002932: [03:47:31] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002932: [03:47:31] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002932: [03:47:31] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002932: [03:47:31] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002932: [03:47:31] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002932: [03:47:31] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002932: [03:47:31] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002932: [03:47:31] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002932: [03:47:31] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002932: [03:47:31] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002932: [03:47:31] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002932: [03:47:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002932: [03:47:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 002932: [03:47:31] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002932: [03:47:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 002932: [03:47:31] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002932: [03:47:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 002932: [03:47:31] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002932: [03:47:31] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002932: [03:47:31] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002932: [03:47:31] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002932: [03:47:31] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 002932: [03:47:31] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002932: [03:47:31] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002932: [03:47:31] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002932: [03:47:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002932: [03:47:31] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002932: [03:47:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002932: [03:47:31] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002932: [03:47:31] vk_core.cpp(2892) - Log - Timer chunk initialisation - 105.758 ms RDOC 002932: [03:47:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012068: [03:47:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 012068: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012068: [03:47:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012068: [03:47:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012068: [03:47:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6508 RDOC 006508: [03:47:32] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 006508: [03:47:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006508: [03:47:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006508: [03:47:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006508: [03:47:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006508: [03:47:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006508: [03:47:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006508: [03:47:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006508: [03:47:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006508: [03:47:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006508: [03:47:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006508: [03:47:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006508: [03:47:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006508: [03:47:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012068: [03:47:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6508] RDOC 006508: [03:47:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020C53983720 RDOC 006508: [03:47:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006508: [03:47:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006508: [03:47:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006508: [03:47:32] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 006508: [03:47:32] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006508: [03:47:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006508: [03:47:33] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003002AC RDOC 006508: [03:47:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020C53983720 / 0x00000000003002AC RDOC 012068: [03:47:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006508: [03:47:33] vk_core.cpp(2084) - Log - Starting capture RDOC 006508: [03:47:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006508: [03:47:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006508: [03:47:33] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 006508: [03:47:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 006508: [03:47:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006508: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21369 (0.61 %) RDOC 006508: [03:47:33] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.061051 seconds RDOC 006508: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006508: [03:47:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 006508: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012068: [03:47:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31119 bytes) (time 1708573653) 5116 byte thumbnail RDOC 012068: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012068: [03:47:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012068: [03:47:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012068: [03:47:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012068: [03:47:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012068: [03:47:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012068: [03:47:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012068: [03:47:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012068: [03:47:34] vk_replay.cpp(4814) - Log - Created device. RDOC 012068: [03:47:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012068: [03:47:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012068: [03:47:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012068: [03:47:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012068: [03:47:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012068: [03:47:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012068: [03:47:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012068: [03:47:34] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012068: [03:47:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012068: [03:47:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012068: [03:47:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012068: [03:47:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012068: [03:47:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012068: [03:47:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012068: [03:47:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012068: [03:47:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 012068: [03:47:34] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012068: [03:47:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 012068: [03:47:34] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012068: [03:47:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 012068: [03:47:34] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012068: [03:47:34] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012068: [03:47:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012068: [03:47:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012068: [03:47:34] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 012068: [03:47:34] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012068: [03:47:34] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012068: [03:47:34] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012068: [03:47:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012068: [03:47:34] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012068: [03:47:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012068: [03:47:34] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012068: [03:47:34] vk_core.cpp(2892) - Log - Timer chunk initialisation - 81.133 ms RDOC 012068: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012068: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3850 (0.11 %) RDOC 012068: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012068: [03:47:35] vk_core.cpp(2892) - Log - Timer chunk initialisation - 9.072 ms RDOC 012068: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3850 (0.11 %) RDOC 012068: [03:47:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 012068: [03:47:35] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 012068: [03:47:35] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 012068: [03:47:35] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 012068: [03:47:35] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 012068: [03:47:35] vk_replay.cpp(3343) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 012068: [03:47:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 012068: [03:47:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011088: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 011088: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:47:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011088: [03:47:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:47:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8912 RDOC 008912: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008912: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008912: [03:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008912: [03:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008912: [03:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008912: [03:47:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008912: [03:47:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008912: [03:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008912: [03:47:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008912: [03:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008912: [03:47:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008912: [03:47:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008912: [03:47:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008912: [03:47:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:47:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8912] RDOC 008912: [03:47:36] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026DD5F15710 RDOC 008912: [03:47:36] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008912: [03:47:36] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008912: [03:47:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008912: [03:47:36] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008912: [03:47:36] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008912: [03:47:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008912: [03:47:36] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003102AC RDOC 008912: [03:47:36] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026DD5F15710 / 0x00000000003102AC RDOC 011088: [03:47:36] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008912: [03:47:36] vk_core.cpp(2084) - Log - Starting capture RDOC 008912: [03:47:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008912: [03:47:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008912: [03:47:36] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008912: [03:47:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 008912: [03:47:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011088: [03:47:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008912: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21594 (0.61 %) RDOC 008912: [03:47:36] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.060762 seconds RDOC 008912: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 008912: [03:47:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 008912: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011088: [03:47:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35346 bytes) (time 1708573656) 9075 byte thumbnail RDOC 011088: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011088: [03:47:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011088: [03:47:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011088: [03:47:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011088: [03:47:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011088: [03:47:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011088: [03:47:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011088: [03:47:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011088: [03:47:37] vk_replay.cpp(4814) - Log - Created device. RDOC 011088: [03:47:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011088: [03:47:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011088: [03:47:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011088: [03:47:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011088: [03:47:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011088: [03:47:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011088: [03:47:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011088: [03:47:37] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011088: [03:47:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011088: [03:47:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011088: [03:47:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011088: [03:47:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011088: [03:47:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011088: [03:47:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011088: [03:47:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:47:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 011088: [03:47:37] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:47:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 011088: [03:47:37] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:47:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 011088: [03:47:37] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011088: [03:47:37] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011088: [03:47:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011088: [03:47:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011088: [03:47:37] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 011088: [03:47:37] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011088: [03:47:37] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011088: [03:47:37] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011088: [03:47:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011088: [03:47:37] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011088: [03:47:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011088: [03:47:37] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011088: [03:47:37] vk_core.cpp(2892) - Log - Timer chunk initialisation - 101.858 ms RDOC 011088: [03:47:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007740: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007740: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007740: [03:47:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007740: [03:47:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007740: [03:47:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12024 RDOC 012024: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 012024: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:47:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:47:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012024: [03:47:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012024: [03:47:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012024: [03:47:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012024: [03:47:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012024: [03:47:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012024: [03:47:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012024: [03:47:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012024: [03:47:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012024: [03:47:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012024: [03:47:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007740: [03:47:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12024] RDOC 012024: [03:47:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A4BB4FC0E0 RDOC 012024: [03:47:38] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 012024: [03:47:38] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012024: [03:47:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012024: [03:47:39] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 012024: [03:47:39] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012024: [03:47:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012024: [03:47:39] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000002D02B4 RDOC 012024: [03:47:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A4BB4FC0E0 / 0x00000000002D02B4 RDOC 012024: [03:47:39] vk_core.cpp(2084) - Log - Starting capture RDOC 012024: [03:47:39] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 012024: [03:47:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012024: [03:47:39] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007740: [03:47:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012024: [03:47:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 012024: [03:47:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012024: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23081 (0.65 %) RDOC 012024: [03:47:39] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.054410 seconds RDOC 012024: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012024: [03:47:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 012024: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007740: [03:47:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32831 bytes) (time 1708573659) 5116 byte thumbnail RDOC 007740: [03:47:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 007740: [03:47:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007740: [03:47:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007740: [03:47:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007740: [03:47:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 007740: [03:47:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 007740: [03:47:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 007740: [03:47:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007740: [03:47:40] vk_replay.cpp(4814) - Log - Created device. RDOC 007740: [03:47:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007740: [03:47:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007740: [03:47:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007740: [03:47:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007740: [03:47:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 007740: [03:47:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 007740: [03:47:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 007740: [03:47:40] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007740: [03:47:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 007740: [03:47:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007740: [03:47:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007740: [03:47:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007740: [03:47:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007740: [03:47:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 007740: [03:47:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007740: [03:47:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 007740: [03:47:40] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007740: [03:47:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 007740: [03:47:40] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007740: [03:47:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 007740: [03:47:40] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007740: [03:47:40] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 007740: [03:47:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007740: [03:47:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 007740: [03:47:40] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 007740: [03:47:40] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007740: [03:47:40] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 007740: [03:47:40] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007740: [03:47:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007740: [03:47:40] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007740: [03:47:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007740: [03:47:40] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007740: [03:47:40] vk_core.cpp(2892) - Log - Timer chunk initialisation - 78.455 ms RDOC 007740: [03:47:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005248: [03:47:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 005248: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005248: [03:47:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005248: [03:47:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005248: [03:47:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7640 RDOC 007640: [03:47:41] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007640: [03:47:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [03:47:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [03:47:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007640: [03:47:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007640: [03:47:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007640: [03:47:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007640: [03:47:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007640: [03:47:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007640: [03:47:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007640: [03:47:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007640: [03:47:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007640: [03:47:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007640: [03:47:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005248: [03:47:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7640] RDOC 007640: [03:47:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000025D0EFD10C0 RDOC 007640: [03:47:41] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007640: [03:47:41] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007640: [03:47:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007640: [03:47:41] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 007640: [03:47:41] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007640: [03:47:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007640: [03:47:41] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003402AC RDOC 007640: [03:47:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000025D0EFD10C0 / 0x00000000003402AC RDOC 005248: [03:47:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007640: [03:47:42] vk_core.cpp(2084) - Log - Starting capture RDOC 007640: [03:47:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007640: [03:47:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007640: [03:47:42] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 007640: [03:47:42] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 007640: [03:47:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 007640: [03:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25785 (0.73 %) RDOC 007640: [03:47:42] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.061201 seconds RDOC 007640: [03:47:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 007640: [03:47:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 007640: [03:47:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005248: [03:47:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35495 bytes) (time 1708573662) 5074 byte thumbnail RDOC 005248: [03:47:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005248: [03:47:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005248: [03:47:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005248: [03:47:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005248: [03:47:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005248: [03:47:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005248: [03:47:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005248: [03:47:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005248: [03:47:43] vk_replay.cpp(4814) - Log - Created device. RDOC 005248: [03:47:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005248: [03:47:43] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005248: [03:47:43] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005248: [03:47:43] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005248: [03:47:43] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005248: [03:47:43] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005248: [03:47:43] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005248: [03:47:43] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005248: [03:47:43] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005248: [03:47:43] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005248: [03:47:43] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005248: [03:47:43] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005248: [03:47:43] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005248: [03:47:43] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005248: [03:47:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005248: [03:47:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 005248: [03:47:43] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005248: [03:47:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 005248: [03:47:43] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005248: [03:47:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 005248: [03:47:43] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005248: [03:47:43] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005248: [03:47:43] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005248: [03:47:43] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005248: [03:47:43] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 005248: [03:47:43] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005248: [03:47:43] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005248: [03:47:43] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005248: [03:47:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005248: [03:47:43] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005248: [03:47:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005248: [03:47:43] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005248: [03:47:43] vk_core.cpp(2892) - Log - Timer chunk initialisation - 96.970 ms RDOC 005248: [03:47:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003240: [03:47:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003240: [03:47:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003240: [03:47:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003240: [03:47:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003240: [03:47:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8320 RDOC 008320: [03:47:44] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008320: [03:47:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008320: [03:47:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008320: [03:47:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008320: [03:47:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008320: [03:47:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008320: [03:47:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008320: [03:47:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008320: [03:47:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008320: [03:47:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008320: [03:47:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008320: [03:47:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008320: [03:47:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008320: [03:47:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003240: [03:47:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8320] RDOC 008320: [03:47:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000296075B8650 RDOC 008320: [03:47:44] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008320: [03:47:44] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008320: [03:47:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008320: [03:47:44] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008320: [03:47:44] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008320: [03:47:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008320: [03:47:44] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003002A8 RDOC 008320: [03:47:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000296075B8650 / 0x00000000003002A8 RDOC 003240: [03:47:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008320: [03:47:45] vk_core.cpp(2084) - Log - Starting capture RDOC 008320: [03:47:45] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008320: [03:47:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008320: [03:47:45] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008320: [03:47:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008320: [03:47:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008320: [03:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21249 (0.60 %) RDOC 008320: [03:47:45] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.061067 seconds RDOC 008320: [03:47:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008320: [03:47:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008320: [03:47:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003240: [03:47:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30999 bytes) (time 1708573665) 5116 byte thumbnail RDOC 003240: [03:47:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 003240: [03:47:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003240: [03:47:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003240: [03:47:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003240: [03:47:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003240: [03:47:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003240: [03:47:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003240: [03:47:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003240: [03:47:46] vk_replay.cpp(4814) - Log - Created device. RDOC 003240: [03:47:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003240: [03:47:46] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003240: [03:47:46] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003240: [03:47:46] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003240: [03:47:46] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003240: [03:47:46] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003240: [03:47:46] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003240: [03:47:46] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003240: [03:47:46] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003240: [03:47:46] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003240: [03:47:46] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003240: [03:47:46] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003240: [03:47:46] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003240: [03:47:46] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003240: [03:47:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003240: [03:47:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 003240: [03:47:46] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003240: [03:47:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 003240: [03:47:46] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003240: [03:47:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 003240: [03:47:46] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003240: [03:47:46] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003240: [03:47:46] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003240: [03:47:46] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003240: [03:47:46] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 003240: [03:47:46] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003240: [03:47:46] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003240: [03:47:46] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003240: [03:47:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003240: [03:47:46] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003240: [03:47:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003240: [03:47:46] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003240: [03:47:46] vk_core.cpp(2892) - Log - Timer chunk initialisation - 78.012 ms RDOC 003240: [03:47:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010568: [03:47:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 010568: [03:47:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010568: [03:47:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010568: [03:47:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010568: [03:47:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10472 RDOC 010472: [03:47:47] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 010472: [03:47:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010472: [03:47:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010472: [03:47:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010472: [03:47:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010472: [03:47:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010472: [03:47:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010472: [03:47:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010472: [03:47:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010472: [03:47:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010472: [03:47:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010472: [03:47:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010472: [03:47:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010472: [03:47:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010568: [03:47:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10472] RDOC 010472: [03:47:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028AAC0022E0 RDOC 010472: [03:47:47] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010472: [03:47:47] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010472: [03:47:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010472: [03:47:47] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 010472: [03:47:47] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010472: [03:47:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010472: [03:47:47] vk_core.cpp(4116) - Log - RegisterSurface() window 00000000003102A8 RDOC 010472: [03:47:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028AAC0022E0 / 0x00000000003102A8 RDOC 010472: [03:47:48] vk_core.cpp(2084) - Log - Starting capture RDOC 010472: [03:47:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010472: [03:47:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010472: [03:47:48] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 010568: [03:47:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010472: [03:47:48] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 010472: [03:47:48] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 010472: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 36018 (1.02 %) RDOC 010472: [03:47:48] vk_core.cpp(2636) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.052694 seconds RDOC 010472: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 010472: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010472: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010568: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45229 bytes) (time 1708573668) 4687 byte thumbnail RDOC 010568: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010568: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010568: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010568: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010568: [03:47:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010568: [03:47:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010568: [03:47:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010568: [03:47:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010568: [03:47:49] vk_replay.cpp(4814) - Log - Created device. RDOC 010568: [03:47:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010568: [03:47:49] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010568: [03:47:49] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010568: [03:47:49] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010568: [03:47:49] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010568: [03:47:49] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010568: [03:47:49] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010568: [03:47:49] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010568: [03:47:49] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010568: [03:47:49] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010568: [03:47:49] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010568: [03:47:49] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010568: [03:47:49] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010568: [03:47:49] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010568: [03:47:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010568: [03:47:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 010568: [03:47:49] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010568: [03:47:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 010568: [03:47:49] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010568: [03:47:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 010568: [03:47:49] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010568: [03:47:49] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010568: [03:47:49] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010568: [03:47:49] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010568: [03:47:49] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 010568: [03:47:49] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010568: [03:47:49] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010568: [03:47:49] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010568: [03:47:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010568: [03:47:49] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010568: [03:47:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010568: [03:47:49] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010568: [03:47:49] vk_core.cpp(2892) - Log - Timer chunk initialisation - 115.304 ms RDOC 010568: [03:47:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009952: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 009952: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [03:47:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009952: [03:47:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [03:47:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9176 RDOC 009176: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 009176: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009176: [03:47:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009176: [03:47:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009176: [03:47:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009176: [03:47:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009176: [03:47:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009176: [03:47:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009176: [03:47:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009176: [03:47:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009176: [03:47:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009176: [03:47:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009176: [03:47:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009176: [03:47:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009176: [03:47:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009952: [03:47:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9176] RDOC 009176: [03:47:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014685C0D4D8 RDOC 009176: [03:47:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009176: [03:47:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009176: [03:47:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000014685C0D4D8 RDOC 009176: [03:47:50] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009176: [03:47:50] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000014685C0D4D8 RDOC 009176: [03:47:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009176: [03:47:50] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000014685C0D4D8 / 0x00000000003202A8 RDOC 009176: [03:47:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009176: [03:47:50] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009952: [03:47:50] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009952: [03:47:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009176: [03:47:50] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009176: [03:47:50] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 009176: [03:47:50] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 009176: [03:47:50] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009176: [03:47:50] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 009176: [03:47:50] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 009176: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 196463 (1.20 %) RDOC 009176: [03:47:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.089641 seconds RDOC 009176: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009176: [03:47:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009176: [03:47:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009952: [03:47:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (203117 bytes) (time 1708573670) 2526 byte thumbnail RDOC 009952: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009952: [03:47:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009952: [03:47:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009952: [03:47:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009952: [03:47:52] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009952: [03:47:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009952: [03:47:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009952: [03:47:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009952: [03:47:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009952: [03:47:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009952: [03:47:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009952: [03:47:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009952: [03:47:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 89.652 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 45.332 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 34.900 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.469 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.299 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.444 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.259 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.030 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.601 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.052 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.172 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.075 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.453 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.287 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.447 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.107 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.145 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.058 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.238 ms RDOC 009952: [03:47:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.656 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.869 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.690 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.317 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.883 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.889 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.673 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.287 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.753 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.661 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.756 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.727 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.133 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.794 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.495 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.638 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.670 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.636 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.152 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.258 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.831 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.450 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.376 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.313 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.735 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.910 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.667 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.404 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.549 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.807 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.916 ms RDOC 009952: [03:47:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.773 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.036 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.544 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.787 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.028 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.270 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.148 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.265 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.992 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.577 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.898 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.271 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.851 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.579 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.785 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.650 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.166 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.998 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.510 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.610 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.146 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.270 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.820 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.539 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.811 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.776 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.153 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.340 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.438 ms RDOC 009952: [03:47:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.874 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.702 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.675 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.739 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.468 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.957 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.695 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.718 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.398 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.677 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.351 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.398 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.116 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.708 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.296 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.483 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.918 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.229 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.794 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.502 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.768 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.373 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.604 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.544 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.168 ms RDOC 009952: [03:47:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.604 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.883 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.323 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.396 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.211 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.149 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.247 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.040 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.417 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.085 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.854 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.104 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.759 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.541 ms RDOC 009952: [03:47:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.819 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.348 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.486 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.672 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.966 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.200 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.699 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.066 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.045 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.944 ms RDOC 009952: [03:47:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.689 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.621 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.254 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.530 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.306 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.839 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.343 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.551 ms RDOC 009952: [03:47:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.819 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.312 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.800 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.870 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.813 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.664 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.533 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.472 ms RDOC 009952: [03:47:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.636 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.193 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.310 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.913 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.140 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.927 ms RDOC 009952: [03:48:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.585 ms RDOC 009952: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.944 ms RDOC 009952: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.499 ms RDOC 009952: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.605 ms RDOC 009952: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.115 ms RDOC 009952: [03:48:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.699 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.224 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.371 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.116 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.996 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.161 ms RDOC 009952: [03:48:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.757 ms RDOC 009952: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.183 ms RDOC 009952: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.821 ms RDOC 009952: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.837 ms RDOC 009952: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.689 ms RDOC 009952: [03:48:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.964 ms RDOC 009952: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.156 ms RDOC 009952: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.380 ms RDOC 009952: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.962 ms RDOC 009952: [03:48:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.526 ms RDOC 009952: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.936 ms RDOC 009952: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.425 ms RDOC 009952: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.984 ms RDOC 009952: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.492 ms RDOC 009952: [03:48:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.455 ms RDOC 009952: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.473 ms RDOC 009952: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.450 ms RDOC 009952: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.356 ms RDOC 009952: [03:48:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.058 ms RDOC 009952: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.359 ms RDOC 009952: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.042 ms RDOC 009952: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.616 ms RDOC 009952: [03:48:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.310 ms RDOC 009952: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.445 ms RDOC 009952: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.417 ms RDOC 009952: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.624 ms RDOC 009952: [03:48:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.658 ms RDOC 009952: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.315 ms RDOC 009952: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.748 ms RDOC 009952: [03:48:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 282.920 ms RDOC 009952: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.065 ms RDOC 009952: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.009 ms RDOC 009952: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.109 ms RDOC 009952: [03:48:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.668 ms RDOC 009952: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.760 ms RDOC 009952: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.995 ms RDOC 009952: [03:48:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.294 ms RDOC 009952: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.989 ms RDOC 009952: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.919 ms RDOC 009952: [03:48:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.776 ms RDOC 009952: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.166 ms RDOC 009952: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.672 ms RDOC 009952: [03:48:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.990 ms RDOC 009952: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 308.007 ms RDOC 009952: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.620 ms RDOC 009952: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.016 ms RDOC 009952: [03:48:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.411 ms RDOC 009952: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.260 ms RDOC 009952: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.840 ms RDOC 009952: [03:48:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 298.856 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.309 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.741 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.748 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.070 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.276 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.531 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.022 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.469 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.787 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.621 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.593 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.074 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.455 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.415 ms RDOC 009952: [03:48:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.335 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.392 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.912 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.024 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.011 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.416 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.995 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.911 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.185 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.914 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.759 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.434 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.187 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.296 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.075 ms RDOC 009952: [03:48:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.715 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.791 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.400 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.198 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.396 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.544 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.102 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.109 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.974 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.884 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.779 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.186 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.577 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.351 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.304 ms RDOC 009952: [03:48:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.506 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.139 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.583 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.588 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.806 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.295 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.527 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.423 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.725 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.122 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.914 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.151 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.243 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.204 ms RDOC 009952: [03:48:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.344 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.834 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.342 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.893 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.454 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.767 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.437 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.876 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.814 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.039 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.920 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.312 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.108 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.742 ms RDOC 009952: [03:48:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.438 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.426 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.187 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.665 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.117 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.937 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.418 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.749 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.846 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.086 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.059 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.318 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.129 ms RDOC 009952: [03:48:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.516 ms RDOC 009952: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.440 ms RDOC 009952: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.796 ms RDOC 009952: [03:48:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.502 ms RDOC 009952: [03:48:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001020: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 001020: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001020: [03:48:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001020: [03:48:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001020: [03:48:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3612 RDOC 003612: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003612: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003612: [03:48:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003612: [03:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003612: [03:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003612: [03:48:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003612: [03:48:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003612: [03:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003612: [03:48:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003612: [03:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003612: [03:48:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003612: [03:48:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003612: [03:48:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003612: [03:48:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003612: [03:48:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001020: [03:48:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3612] RDOC 003612: [03:48:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000277AD08BE18 RDOC 003612: [03:48:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003612: [03:48:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003612: [03:48:22] core.cpp(2028) - Log - Removing device frame capturer for 0x00000277AD08BE18 RDOC 003612: [03:48:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003612: [03:48:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000277AD08BE18 RDOC 003612: [03:48:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003612: [03:48:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000277AD08BE18 / 0x0000000000330336 RDOC 003612: [03:48:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003612: [03:48:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001020: [03:48:22] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 001020: [03:48:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003612: [03:48:23] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003612: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 003612: [03:48:23] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 003612: [03:48:23] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003612: [03:48:23] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 003612: [03:48:23] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 003612: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 534217 (3.20 %) RDOC 003612: [03:48:23] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.154972 seconds RDOC 003612: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 003612: [03:48:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003612: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001020: [03:48:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (582082 bytes) (time 1708573703) 43031 byte thumbnail RDOC 001020: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001020: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001020: [03:48:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001020: [03:48:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001020: [03:48:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001020: [03:48:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001020: [03:48:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001020: [03:48:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:25] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 261.319 ms RDOC 001020: [03:48:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:31] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001020: [03:48:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:32] remote_server.cpp(1668) - Log - Capture open complete RDOC 001020: [03:48:32] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001020: [03:48:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:33] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 001020: [03:48:33] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001020: [03:48:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:41] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 001020: [03:48:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:42] remote_server.cpp(1668) - Log - Capture open complete RDOC 001020: [03:48:42] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 001020: [03:48:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001020: [03:48:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001020: [03:48:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001020: [03:48:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001020: [03:48:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001020: [03:48:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001020: [03:48:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001020: [03:48:42] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001020: [03:48:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001020: [03:48:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001020: [03:48:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001020: [03:48:42] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 001020: [03:48:42] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 001020: [03:48:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 001020: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 001020: [03:48:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 001020: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 001020: [03:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 001020: [03:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 001020: [03:48:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 001020: [03:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:48:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:48:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:48:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 001020: [03:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 001020: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 001020: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 001020: [03:49:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 001020: [03:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 001020: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 001020: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 001020: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 001020: [03:49:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 001020: [03:49:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 001020: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 001020: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 001020: [03:49:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 001020: [03:49:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 001020: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 001020: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 001020: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 001020: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 001020: [03:49:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:49:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 001020: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 001020: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 001020: [03:49:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 001020: [03:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 001020: [03:49:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 001020: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 001020: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 001020: [03:49:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 001020: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 001020: [03:49:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 001020: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:49:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 001020: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 001020: [03:49:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 001020: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 001020: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 001020: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 001020: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 001020: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 001020: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 001020: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 001020: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 001020: [03:49:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:49:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 001020: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 001020: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 001020: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 001020: [03:49:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001020: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001020: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 001020: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 001020: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:49:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001020: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001020: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001020: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001020: [03:49:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 001020: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 001020: [03:49:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 001020: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 001020: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 001020: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 001020: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:49:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 001020: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 001020: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 001020: [03:49:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 001020: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:49:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 001020: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:49:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 001020: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 001020: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 001020: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:50:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001020: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001020: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001020: [03:50:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001020: [03:50:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:50:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 001020: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 001020: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 001020: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 001020: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 001020: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 001020: [03:50:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:50:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 001020: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 001020: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 001020: [03:50:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 001020: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 001020: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 001020: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:50:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:50:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:50:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 001020: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 001020: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 001020: [03:50:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 001020: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 001020: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 001020: [03:50:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:50:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:50:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 001020: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 001020: [03:50:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 001020: [03:50:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 001020: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 001020: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 001020: [03:50:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 001020: [03:50:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 001020: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 001020: [03:50:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 001020: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 001020: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 001020: [03:50:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 001020: [03:50:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 001020: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 001020: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 001020: [03:50:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 001020: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 001020: [03:50:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 001020: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 001020: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 001020: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 001020: [03:50:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 001020: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 001020: [03:50:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 001020: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 001020: [03:50:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 001020: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 001020: [03:50:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 001020: [03:50:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 001020: [03:50:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 001020: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 001020: [03:50:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:50:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:50:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 001020: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 001020: [03:51:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 001020: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 001020: [03:51:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 001020: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 001020: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 001020: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 001020: [03:51:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 001020: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 001020: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:51:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:51:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:51:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 001020: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 001020: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 001020: [03:51:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 001020: [03:51:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 001020: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 001020: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:51:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:51:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 001020: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 001020: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 001020: [03:51:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 001020: [03:51:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 001020: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 001020: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 001020: [03:51:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 001020: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 001020: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 001020: [03:51:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 001020: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 001020: [03:51:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:51:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 001020: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 001020: [03:51:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 001020: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 001020: [03:51:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 001020: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 001020: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 001020: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 001020: [03:51:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 001020: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 001020: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 001020: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:51:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:51:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:51:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 001020: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 001020: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 001020: [03:51:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 001020: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 001020: [03:51:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 001020: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 001020: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 001020: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 001020: [03:51:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 001020: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:51:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 001020: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 001020: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 001020: [03:51:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 001020: [03:51:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 001020: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 001020: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 001020: [03:51:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 001020: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 001020: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 001020: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:51:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 001020: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:51:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:51:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:51:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 001020: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 001020: [03:52:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 001020: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 001020: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 001020: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 001020: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 001020: [03:52:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 001020: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 001020: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 001020: [03:52:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 001020: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:52:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 001020: [03:52:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 001020: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 001020: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 001020: [03:52:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 001020: [03:52:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 001020: [03:52:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 001020: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 001020: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 001020: [03:52:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 001020: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 001020: [03:52:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:52:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 001020: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 001020: [03:52:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 001020: [03:52:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 001020: [03:52:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 001020: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 001020: [03:52:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 001020: [03:52:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 001020: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 001020: [03:52:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 001020: [03:52:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 001020: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 001020: [03:52:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:52:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:52:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 001020: [03:52:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 001020: [03:52:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 001020: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 001020: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 001020: [03:52:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 001020: [03:52:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 001020: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 001020: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 001020: [03:52:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 001020: [03:52:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 001020: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:52:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:52:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:52:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 001020: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 001020: [03:52:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 001020: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 001020: [03:52:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 001020: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 001020: [03:52:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 001020: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 001020: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 001020: [03:52:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 001020: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:52:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 001020: [03:52:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 001020: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 001020: [03:52:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 001020: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 001020: [03:52:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 001020: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 001020: [03:52:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 001020: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 001020: [03:52:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 001020: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 001020: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 001020: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:52:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:52:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:52:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 001020: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 001020: [03:53:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 001020: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 001020: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 001020: [03:53:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 001020: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 001020: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 001020: [03:53:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 001020: [03:53:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 001020: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 001020: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:53:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:53:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 001020: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 001020: [03:53:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 001020: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 001020: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 001020: [03:53:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 001020: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 001020: [03:53:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 001020: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 001020: [03:53:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 001020: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 001020: [03:53:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 001020: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:53:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:53:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 001020: [03:53:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 001020: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 001020: [03:53:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 001020: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 001020: [03:53:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 001020: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 001020: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 001020: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 001020: [03:53:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 001020: [03:53:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 001020: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:53:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:53:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 001020: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 001020: [03:53:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 001020: [03:53:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 001020: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 001020: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 001020: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 001020: [03:53:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 001020: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 001020: [03:53:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 001020: [03:53:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 001020: [03:53:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 001020: [03:53:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 001020: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 001020: [03:53:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 001020: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 001020: [03:53:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 001020: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 001020: [03:53:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 001020: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 001020: [03:53:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 001020: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 001020: [03:53:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:53:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:53:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 001020: [03:53:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 001020: [03:53:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 001020: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 001020: [03:53:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 001020: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 001020: [03:53:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 001020: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 001020: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 001020: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:53:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:53:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 001020: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 001020: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 001020: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 001020: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 001020: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 001020: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 001020: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 001020: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 001020: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 001020: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 001020: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 001020: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 001020: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 001020: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 001020: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 001020: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 001020: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 001020: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 001020: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 001020: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 001020: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 001020: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 001020: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 001020: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 001020: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 001020: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 001020: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 001020: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 001020: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 001020: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 001020: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 001020: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 001020: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 001020: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 001020: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 001020: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 001020: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 001020: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 001020: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 001020: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 001020: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 001020: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 001020: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 001020: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 001020: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 001020: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 001020: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 001020: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 001020: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 001020: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 001020: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 001020: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 001020: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 001020: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 001020: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 001020: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 001020: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 001020: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 001020: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 001020: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 001020: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 001020: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 001020: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 001020: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 001020: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 001020: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 001020: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 001020: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 001020: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 001020: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 001020: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 001020: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 001020: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 001020: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 001020: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 001020: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 001020: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 001020: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 001020: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 001020: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 001020: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 001020: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 001020: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 001020: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 001020: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 001020: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 001020: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 001020: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 001020: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 001020: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 001020: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 001020: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 001020: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 001020: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 001020: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 001020: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 001020: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 001020: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 001020: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 001020: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 001020: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 001020: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 001020: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 001020: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 001020: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 001020: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 001020: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 001020: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 001020: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 001020: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 001020: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 001020: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 001020: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 001020: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 001020: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 001020: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 001020: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 001020: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 001020: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 001020: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 001020: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 001020: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 001020: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 001020: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 001020: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 001020: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 001020: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 001020: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 001020: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 001020: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 001020: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 001020: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 001020: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 001020: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 001020: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 001020: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 001020: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 001020: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 001020: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 001020: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 001020: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 001020: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 001020: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 001020: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 001020: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 001020: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 001020: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 001020: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 001020: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 001020: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 001020: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 001020: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 001020: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 001020: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 001020: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 001020: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 001020: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 001020: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 001020: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 001020: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 001020: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 001020: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 001020: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 001020: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 001020: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 001020: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 001020: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 001020: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 001020: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 001020: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 001020: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 001020: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 001020: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 001020: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 001020: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 001020: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 001020: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 001020: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 001020: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 001020: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 001020: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 001020: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 001020: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 001020: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 001020: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 001020: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 001020: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 001020: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 001020: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 001020: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 001020: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 001020: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 001020: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 001020: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 001020: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 001020: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 001020: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 001020: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 001020: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 001020: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 001020: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 001020: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 001020: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 001020: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 001020: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 001020: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 001020: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 001020: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 001020: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 001020: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 001020: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 001020: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 001020: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 001020: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 001020: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 001020: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 001020: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 001020: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 001020: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 001020: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 001020: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 001020: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 001020: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 001020: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 001020: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 001020: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 001020: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 001020: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 001020: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 001020: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 001020: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 001020: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 001020: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 001020: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 001020: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 001020: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 001020: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 001020: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 001020: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 001020: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 001020: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 001020: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 001020: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 001020: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 001020: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 001020: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 001020: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 001020: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 001020: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 001020: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 001020: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 001020: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 001020: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 001020: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 001020: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 001020: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 001020: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 001020: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 001020: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 001020: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 001020: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 001020: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 001020: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 001020: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 001020: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 001020: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 001020: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 001020: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 001020: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 001020: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 001020: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 001020: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 001020: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 001020: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 001020: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 001020: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 001020: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 001020: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 001020: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 001020: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 001020: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 001020: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 001020: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 001020: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 001020: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 001020: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 001020: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 001020: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 001020: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 001020: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 001020: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 001020: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 001020: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 001020: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 001020: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 001020: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 001020: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 001020: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 001020: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 001020: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 001020: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 001020: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 001020: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 001020: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 001020: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 001020: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 001020: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 001020: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 001020: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 001020: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 001020: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 001020: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 001020: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 001020: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 001020: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 001020: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 001020: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 001020: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 001020: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 001020: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 001020: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 001020: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 001020: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 001020: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 001020: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 001020: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 001020: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 001020: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 001020: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 001020: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 001020: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 001020: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 001020: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 001020: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 001020: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 001020: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 001020: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 001020: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 001020: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 001020: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 001020: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 001020: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 001020: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 001020: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 001020: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 001020: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 001020: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 001020: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 001020: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 001020: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 001020: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001020: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 001020: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001020: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001020: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001020: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001020: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001020: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002992: [03:58:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 002992: [03:58:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002992: [03:58:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002992: [03:58:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002992: [03:58:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7496 RDOC 007496: [03:58:50] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 007496: [03:58:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:58:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:58:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007496: [03:58:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007496: [03:58:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007496: [03:58:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007496: [03:58:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007496: [03:58:50] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007496: [03:58:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007496: [03:58:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007496: [03:58:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007496: [03:58:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007496: [03:58:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002992: [03:58:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7496] RDOC 007496: [03:58:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:58:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000220C3F1DEA0 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007496: [03:58:50] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007496: [03:58:50] core.cpp(2028) - Log - Removing device frame capturer for 0x00000220C3F1DEA0 RDOC 007496: [03:58:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007496: [03:58:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007496: [03:58:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:58:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000220C3F1DEA0 RDOC 007496: [03:58:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002992: [03:58:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007496: [03:58:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007496: [03:58:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000220C3F1DEA0 / 0x00000000002702B0 RDOC 007496: [03:58:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 002992: [03:58:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007496: [03:58:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007496: [03:58:51] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 007496: [03:58:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007496: [03:58:52] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 007496: [03:58:52] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007496: [03:58:52] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 007496: [03:58:52] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 007496: [03:58:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 471267 (2.55 %) RDOC 007496: [03:58:52] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.244646 seconds RDOC 007496: [03:58:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007496: [03:58:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007496: [03:58:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 007496: [03:58:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007496: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 002992: [03:58:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3075078 bytes) (time 1708574332) 43031 byte thumbnail RDOC 002992: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 002992: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:58:53] d3d12_replay.cpp(4454) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002992: [03:58:53] d3d12_replay.cpp(4467) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002992: [03:58:53] d3d12_replay.cpp(4484) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002992: [03:58:53] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002992: [03:58:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002992: [03:58:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002992: [03:58:53] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002992: [03:58:53] d3d12_replay.cpp(4653) - Log - Created device. RDOC 002992: [03:58:53] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:58:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002992: [03:58:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002992: [03:58:53] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002992: [03:58:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002992: [03:58:53] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002992: [03:58:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002992: [03:58:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1193.144 ms RDOC 002992: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:08] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 002992: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:09] remote_server.cpp(1668) - Log - Capture open complete RDOC 002992: [03:59:09] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 002992: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:10] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 002992: [03:59:10] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 002992: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:23] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 002992: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:24] remote_server.cpp(1668) - Log - Capture open complete RDOC 002992: [03:59:24] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 002992: [03:59:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002992: [03:59:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002992: [03:59:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002992: [03:59:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002992: [03:59:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002992: [03:59:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002992: [03:59:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002992: [03:59:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002992: [03:59:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002992: [03:59:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002992: [03:59:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002992: [03:59:25] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 002992: [03:59:25] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 002992: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 002992: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 002992: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 002992: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 002992: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 002992: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 002992: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 002992: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 002992: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 002992: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 002992: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 002992: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 002992: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 002992: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 002992: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 002992: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 002992: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 002992: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 002992: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 002992: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 002992: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 002992: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 002992: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 002992: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 002992: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 002992: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 002992: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 002992: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 002992: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 002992: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 002992: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 002992: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 002992: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 002992: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 002992: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 002992: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 002992: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 002992: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 002992: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 002992: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 002992: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 002992: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 002992: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 002992: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 002992: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 002992: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 002992: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 002992: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 002992: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 002992: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 002992: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 002992: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 002992: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 002992: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 002992: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 002992: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 002992: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 002992: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 002992: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 002992: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 002992: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 002992: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 002992: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 002992: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 002992: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 002992: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 002992: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 002992: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 002992: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 002992: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 002992: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 002992: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 002992: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 002992: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 002992: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 002992: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 002992: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 002992: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 002992: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 002992: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 002992: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 002992: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 002992: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 002992: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 002992: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 002992: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 002992: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 002992: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 002992: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 002992: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 002992: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 002992: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 002992: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 002992: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 002992: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 002992: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 002992: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 002992: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 002992: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 002992: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 002992: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 002992: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 002992: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 002992: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 002992: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 002992: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 002992: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 002992: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 002992: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 002992: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 002992: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 002992: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 002992: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 002992: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 002992: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 002992: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 002992: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 002992: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 002992: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 002992: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 002992: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 002992: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 002992: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 002992: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 002992: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 002992: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 002992: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 002992: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 002992: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 002992: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 002992: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 002992: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 002992: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 002992: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 002992: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 002992: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 002992: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 002992: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 002992: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 002992: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 002992: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 002992: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 002992: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 002992: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 002992: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 002992: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 002992: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 002992: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 002992: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 002992: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 002992: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 002992: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 002992: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 002992: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 002992: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 002992: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 002992: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 002992: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 002992: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 002992: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 002992: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 002992: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 002992: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 002992: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 002992: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 002992: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 002992: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 002992: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 002992: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 002992: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 002992: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 002992: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 002992: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 002992: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 002992: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 002992: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 002992: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 002992: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 002992: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 002992: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 002992: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 002992: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 002992: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 002992: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 002992: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 002992: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 002992: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 002992: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 002992: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 002992: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 002992: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 002992: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 002992: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 002992: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 002992: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 002992: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 002992: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 002992: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 002992: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 002992: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 002992: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 002992: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 002992: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 002992: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 002992: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 002992: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 002992: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 002992: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 002992: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 002992: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 002992: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 002992: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 002992: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 002992: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 002992: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 002992: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 002992: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 002992: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 002992: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 002992: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 002992: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 002992: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 002992: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 002992: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 002992: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 002992: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 002992: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 002992: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 002992: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 002992: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 002992: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 002992: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 002992: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 002992: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 002992: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 002992: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 002992: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 002992: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 002992: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 002992: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 002992: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 002992: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 002992: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 002992: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 002992: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 002992: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 002992: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 002992: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 002992: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 002992: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 002992: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 002992: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 002992: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 002992: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 002992: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 002992: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 002992: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 002992: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 002992: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 002992: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 002992: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 002992: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 002992: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 002992: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 002992: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 002992: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 002992: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 002992: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 002992: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 002992: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 002992: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 002992: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 002992: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 002992: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 002992: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 002992: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 002992: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 002992: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 002992: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 002992: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 002992: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 002992: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 002992: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 002992: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 002992: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 002992: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 002992: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 002992: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 002992: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 002992: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 002992: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 002992: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 002992: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 002992: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 002992: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 002992: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 002992: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 002992: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 002992: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 002992: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 002992: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 002992: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 002992: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 002992: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 002992: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 002992: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 002992: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 002992: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 002992: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 002992: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 002992: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 002992: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 002992: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 002992: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 002992: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 002992: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 002992: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 002992: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 002992: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 002992: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 002992: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 002992: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 002992: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 002992: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 002992: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 002992: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 002992: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 002992: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 002992: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 002992: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 002992: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 002992: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 002992: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 002992: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 002992: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 002992: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 002992: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 002992: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 002992: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 002992: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 002992: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 002992: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 002992: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 002992: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 002992: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 002992: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 002992: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 002992: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:04:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:04:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 002992: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 002992: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 002992: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 002992: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 002992: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 002992: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 002992: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 002992: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 002992: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 002992: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 002992: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 002992: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 002992: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 002992: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 002992: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 002992: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 002992: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 002992: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 002992: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 002992: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 002992: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 002992: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 002992: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 002992: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 002992: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 002992: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 002992: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 002992: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 002992: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 002992: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 002992: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 002992: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 002992: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 002992: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 002992: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 002992: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 002992: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 002992: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 002992: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 002992: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 002992: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 002992: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 002992: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 002992: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 002992: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 002992: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 002992: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 002992: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 002992: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 002992: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 002992: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 002992: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 002992: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 002992: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 002992: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 002992: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 002992: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 002992: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 002992: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 002992: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 002992: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 002992: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 002992: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 002992: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 002992: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 002992: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 002992: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 002992: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 002992: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 002992: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 002992: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 002992: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 002992: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 002992: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 002992: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 002992: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 002992: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 002992: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 002992: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 002992: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 002992: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 002992: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 002992: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 002992: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 002992: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 002992: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 002992: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 002992: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 002992: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 002992: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 002992: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 002992: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 002992: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 002992: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 002992: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 002992: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 002992: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 002992: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 002992: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 002992: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 002992: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 002992: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 002992: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 002992: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 002992: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 002992: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 002992: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 002992: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 002992: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 002992: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 002992: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 002992: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 002992: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 002992: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 002992: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 002992: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 002992: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 002992: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 002992: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 002992: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 002992: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 002992: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 002992: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 002992: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 002992: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 002992: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 002992: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 002992: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 002992: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 002992: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 002992: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 002992: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 002992: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 002992: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 002992: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 002992: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 002992: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 002992: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 002992: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 002992: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 002992: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 002992: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 002992: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 002992: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 002992: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 002992: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 002992: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 002992: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 002992: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 002992: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 002992: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 002992: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 002992: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 002992: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 002992: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 002992: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 002992: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 002992: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 002992: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 002992: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 002992: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 002992: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 002992: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 002992: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 002992: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 002992: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 002992: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 002992: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 002992: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 002992: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 002992: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 002992: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 002992: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 002992: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 002992: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 002992: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 002992: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 002992: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 002992: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 002992: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 002992: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 002992: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 002992: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 002992: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 002992: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 002992: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 002992: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 002992: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 002992: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 002992: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 002992: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 002992: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 002992: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 002992: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 002992: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 002992: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 002992: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 002992: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 002992: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 002992: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 002992: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 002992: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 002992: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 002992: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 002992: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 002992: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 002992: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 002992: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 002992: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 002992: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 002992: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 002992: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 002992: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 002992: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 002992: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 002992: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 002992: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 002992: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 002992: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 002992: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 002992: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 002992: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 002992: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 002992: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 002992: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 002992: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 002992: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 002992: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 002992: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 002992: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 002992: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 002992: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 002992: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 002992: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 002992: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 002992: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 002992: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 002992: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 002992: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 002992: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 002992: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 002992: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 002992: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 002992: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 002992: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 002992: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 002992: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 002992: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 002992: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 002992: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 002992: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 002992: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 002992: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 002992: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 002992: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 002992: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 002992: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 002992: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 002992: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 002992: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 002992: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 002992: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 002992: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 002992: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 002992: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 002992: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 002992: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 002992: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 002992: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 002992: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 002992: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 002992: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 002992: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 002992: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 002992: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 002992: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 002992: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 002992: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 002992: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 002992: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 002992: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 002992: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 002992: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 002992: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 002992: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 002992: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 002992: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 002992: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 002992: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 002992: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 002992: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 002992: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 002992: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 002992: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 002992: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 002992: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 002992: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 002992: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 002992: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 002992: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 002992: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 002992: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 002992: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 002992: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 002992: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 002992: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 002992: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 002992: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 002992: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 002992: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 002992: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 002992: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 002992: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 002992: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 002992: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 002992: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 002992: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 002992: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 002992: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 002992: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 002992: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 002992: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 002992: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 002992: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 002992: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 002992: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 002992: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 002992: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 002992: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 002992: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 002992: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 002992: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 002992: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002992: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002992: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002992: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002992: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002992: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 007912: [04:09:28] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 007912: [04:09:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007912: [04:09:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007912: [04:09:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007912: [04:09:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2484 RDOC 002484: [04:09:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 002484: [04:09:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002484: [04:09:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002484: [04:09:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002484: [04:09:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002484: [04:09:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002484: [04:09:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002484: [04:09:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002484: [04:09:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002484: [04:09:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002484: [04:09:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002484: [04:09:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002484: [04:09:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002484: [04:09:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002484: [04:09:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007912: [04:09:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2484] RDOC 002484: [04:09:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002484: [04:09:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBF42842C0 RDOC 002484: [04:09:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002484: [04:09:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002484: [04:09:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002484: [04:09:29] gl_driver.cpp(1116) - Log - Deleting shader group 000001FBF42842C0 RDOC 002484: [04:09:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002484: [04:09:29] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBF4283880 RDOC 002484: [04:09:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002484: [04:09:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002484: [04:09:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002484: [04:09:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002484: [04:09:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007912: [04:09:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002484: [04:09:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370336 RDOC 007912: [04:09:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002484: [04:09:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 002484: [04:09:29] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 002484: [04:09:29] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 002484: [04:09:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 002484: [04:09:31] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 002484: [04:09:31] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 002484: [04:09:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 522756 (0.72 %) RDOC 002484: [04:09:31] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.099290 seconds RDOC 002484: [04:09:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 002484: [04:09:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 002484: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 007912: [04:09:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (546774 bytes) (time 1708574971) 9855 byte thumbnail RDOC 007912: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 007912: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007912: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007912: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007912: [04:09:32] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007912: [04:09:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007912: [04:09:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007912: [04:09:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 007912: [04:09:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 007912: [04:09:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 007912: [04:09:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007912: [04:09:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007912: [04:09:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 007912: [04:09:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 007912: [04:09:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007912: [04:09:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007912: [04:09:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007912: [04:09:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007912: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007912: [04:09:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007912: [04:09:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007912: [04:09:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 771.671 ms RDOC 007912: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 004756: [04:11:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004756: [04:11:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [04:11:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004756: [04:11:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [04:11:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3188 RDOC 003188: [04:11:22] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 003188: [04:11:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003188: [04:11:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003188: [04:11:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003188: [04:11:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003188: [04:11:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003188: [04:11:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003188: [04:11:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003188: [04:11:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003188: [04:11:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003188: [04:11:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003188: [04:11:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003188: [04:11:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003188: [04:11:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003188: [04:11:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004756: [04:11:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3188] RDOC 003188: [04:11:22] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003188: [04:11:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B7D01228C0 RDOC 003188: [04:11:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003188: [04:11:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003188: [04:11:22] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003188: [04:11:22] gl_driver.cpp(1116) - Log - Deleting shader group 000001B7D01228C0 RDOC 003188: [04:11:22] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003188: [04:11:22] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B7D0122CC0 RDOC 003188: [04:11:22] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003188: [04:11:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003188: [04:11:22] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003188: [04:11:22] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003188: [04:11:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004756: [04:11:22] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003188: [04:11:22] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D0106 RDOC 004756: [04:11:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003188: [04:11:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 003188: [04:11:23] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 003188: [04:11:23] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 003188: [04:11:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003188: [04:11:23] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 003188: [04:11:23] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 003188: [04:11:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 384815 (2.79 %) RDOC 003188: [04:11:23] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.763947 seconds RDOC 003188: [04:11:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 003188: [04:11:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003188: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 004756: [04:11:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421158 bytes) (time 1708575083) 31473 byte thumbnail RDOC 004756: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 004756: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 004756: [04:11:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004756: [04:11:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004756: [04:11:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004756: [04:11:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004756: [04:11:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004756: [04:11:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004756: [04:11:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004756: [04:11:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004756: [04:11:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004756: [04:11:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004756: [04:11:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004756: [04:11:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004756: [04:11:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004756: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:26] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1100.237 ms RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:28] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:30] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 004756: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004756: [04:11:32] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004756: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:32] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 004756: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:35] remote_server.cpp(1668) - Log - Capture open complete RDOC 004756: [04:11:35] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 004756: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:36] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 004756: [04:11:36] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 004756: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:45] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 004756: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:45] remote_server.cpp(1668) - Log - Capture open complete RDOC 004756: [04:11:45] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 004756: [04:11:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004756: [04:11:45] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004756: [04:11:45] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004756: [04:11:45] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004756: [04:11:45] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004756: [04:11:45] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004756: [04:11:45] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004756: [04:11:45] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004756: [04:11:45] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004756: [04:11:45] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 004756: [04:11:45] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 004756: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 004756: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 004756: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 004756: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 004756: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 004756: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 004756: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 004756: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 004756: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 004756: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 004756: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 004756: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 004756: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004756: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004756: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004756: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 004756: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 004756: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 004756: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 004756: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 004756: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 004756: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 004756: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 004756: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 004756: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 004756: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 004756: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 004756: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 004756: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 004756: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 004756: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 004756: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 004756: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004756: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004756: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004756: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 004756: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 004756: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 004756: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 004756: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 004756: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 004756: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 004756: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 004756: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 004756: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 004756: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 004756: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 004756: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 004756: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004756: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004756: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004756: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 004756: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 004756: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 004756: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 004756: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 004756: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 004756: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 004756: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 004756: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 004756: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 004756: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 004756: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 004756: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 004756: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 004756: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 004756: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 004756: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 004756: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 004756: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 004756: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 004756: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 004756: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 004756: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 004756: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 004756: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 004756: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 004756: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 004756: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 004756: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 004756: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 004756: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 004756: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 004756: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 004756: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 004756: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 004756: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 004756: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 004756: [04:12:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 004756: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 004756: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 004756: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 004756: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 004756: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 004756: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 004756: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 004756: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 004756: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 004756: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 004756: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 004756: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 004756: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 004756: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 004756: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 004756: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 004756: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 004756: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 004756: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 004756: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 004756: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 004756: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 004756: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 004756: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 004756: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 004756: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 004756: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 004756: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 004756: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 004756: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 004756: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 004756: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 004756: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 004756: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 004756: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 004756: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 004756: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 004756: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 004756: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 004756: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 004756: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 004756: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 004756: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 004756: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 004756: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 004756: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 004756: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 004756: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 004756: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 004756: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 004756: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 004756: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 004756: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 004756: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 004756: [04:13:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 004756: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 004756: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 004756: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 004756: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 004756: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 004756: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 004756: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 004756: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 004756: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 004756: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 004756: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 004756: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 004756: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 004756: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 004756: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 004756: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 004756: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 004756: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 004756: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 004756: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 004756: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 004756: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 004756: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 004756: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 004756: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 004756: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 004756: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 004756: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 004756: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 004756: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 004756: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 004756: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 004756: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 004756: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 004756: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 004756: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 004756: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 004756: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 004756: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 004756: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 004756: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 004756: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 004756: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 004756: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 004756: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 004756: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 004756: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 004756: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 004756: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 004756: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 004756: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 004756: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 004756: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 004756: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 004756: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 004756: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 004756: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 004756: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 004756: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 004756: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 004756: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 004756: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 004756: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 004756: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 004756: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 004756: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 004756: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 004756: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 004756: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 004756: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 004756: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 004756: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 004756: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 004756: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 004756: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 004756: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 004756: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 004756: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 004756: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 004756: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 004756: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 004756: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 004756: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 004756: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 004756: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 004756: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 004756: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 004756: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 004756: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 004756: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 004756: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 004756: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 004756: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 004756: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 004756: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 004756: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 004756: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 004756: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 004756: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 004756: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 004756: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 004756: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 004756: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 004756: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 004756: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 004756: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 004756: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 004756: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 004756: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 004756: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 004756: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 004756: [04:14:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 004756: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 004756: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 004756: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 004756: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 004756: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 004756: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 004756: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 004756: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 004756: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 004756: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 004756: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 004756: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 004756: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 004756: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 004756: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 004756: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 004756: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 004756: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 004756: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 004756: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 004756: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 004756: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 004756: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 004756: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 004756: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 004756: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 004756: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 004756: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 004756: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 004756: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 004756: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 004756: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 004756: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 004756: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 004756: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 004756: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 004756: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 004756: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 004756: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 004756: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 004756: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 004756: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 004756: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 004756: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 004756: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 004756: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 004756: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 004756: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 004756: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 004756: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 004756: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 004756: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 004756: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 004756: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 004756: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 004756: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 004756: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 004756: [04:15:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 004756: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 004756: [04:15:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 004756: [04:15:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 004756: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 004756: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 004756: [04:15:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 004756: [04:15:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 004756: [04:15:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 004756: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 004756: [04:15:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 004756: [04:15:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 004756: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 004756: [04:15:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 004756: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 004756: [04:15:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 004756: [04:15:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 004756: [04:15:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 004756: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 004756: [04:15:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 004756: [04:15:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 004756: [04:15:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 004756: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 004756: [04:15:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 004756: [04:15:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 004756: [04:15:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 004756: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 004756: [04:15:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 004756: [04:15:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 004756: [04:15:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 004756: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:15:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 004756: [04:15:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:15:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:15:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:15:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:15:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:15:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 004756: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 004756: [04:16:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 004756: [04:16:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 004756: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 004756: [04:16:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 004756: [04:16:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 004756: [04:16:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 004756: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 004756: [04:16:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 004756: [04:16:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 004756: [04:16:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 004756: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 004756: [04:16:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 004756: [04:16:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 004756: [04:16:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 004756: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 004756: [04:16:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 004756: [04:16:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 004756: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 004756: [04:16:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 004756: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 004756: [04:16:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 004756: [04:16:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 004756: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 004756: [04:16:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 004756: [04:16:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 004756: [04:16:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 004756: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 004756: [04:16:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 004756: [04:16:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 004756: [04:16:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 004756: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 004756: [04:16:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 004756: [04:16:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 004756: [04:16:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 004756: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 004756: [04:16:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 004756: [04:16:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 004756: [04:16:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 004756: [04:16:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 004756: [04:16:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 004756: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 004756: [04:16:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 004756: [04:16:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 004756: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 004756: [04:16:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 004756: [04:16:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 004756: [04:16:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 004756: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 004756: [04:16:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 004756: [04:16:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 004756: [04:16:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 004756: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 004756: [04:16:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 004756: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 004756: [04:16:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 004756: [04:16:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 004756: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 004756: [04:16:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 004756: [04:16:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 004756: [04:16:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 004756: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 004756: [04:16:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 004756: [04:16:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 004756: [04:16:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 004756: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 004756: [04:16:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 004756: [04:16:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 004756: [04:16:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 004756: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 004756: [04:16:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 004756: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 004756: [04:16:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 004756: [04:16:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 004756: [04:16:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 004756: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 004756: [04:16:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 004756: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 004756: [04:16:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 004756: [04:16:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 004756: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 004756: [04:16:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 004756: [04:16:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:16:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:16:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:16:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:16:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 004756: [04:16:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:16:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:16:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 004756: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 004756: [04:17:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 004756: [04:17:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 004756: [04:17:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 004756: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 004756: [04:17:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 004756: [04:17:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 004756: [04:17:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 004756: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 004756: [04:17:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 004756: [04:17:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 004756: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 004756: [04:17:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 004756: [04:17:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 004756: [04:17:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 004756: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 004756: [04:17:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 004756: [04:17:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 004756: [04:17:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 004756: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 004756: [04:17:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 004756: [04:17:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 004756: [04:17:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 004756: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 004756: [04:17:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 004756: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 004756: [04:17:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 004756: [04:17:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 004756: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 004756: [04:17:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 004756: [04:17:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 004756: [04:17:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 004756: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 004756: [04:17:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 004756: [04:17:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 004756: [04:17:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 004756: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 004756: [04:17:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 004756: [04:17:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 004756: [04:17:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 004756: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 004756: [04:17:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 004756: [04:17:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 004756: [04:17:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 004756: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 004756: [04:17:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 004756: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 004756: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 004756: [04:17:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 004756: [04:17:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 004756: [04:17:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 004756: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 004756: [04:17:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 004756: [04:17:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 004756: [04:17:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 004756: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 004756: [04:17:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 004756: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 004756: [04:17:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 004756: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 004756: [04:17:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 004756: [04:17:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 004756: [04:17:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 004756: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 004756: [04:17:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 004756: [04:17:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 004756: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 004756: [04:17:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 004756: [04:17:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 004756: [04:17:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 004756: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 004756: [04:17:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 004756: [04:17:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 004756: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 004756: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 004756: [04:17:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 004756: [04:17:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 004756: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 004756: [04:17:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 004756: [04:17:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 004756: [04:17:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 004756: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:17:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:17:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:17:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:17:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 004756: [04:17:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:17:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:17:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 004756: [04:18:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 004756: [04:18:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 004756: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 004756: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 004756: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 004756: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 004756: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 004756: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 004756: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 004756: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 004756: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 004756: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 004756: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 004756: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 004756: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 004756: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 004756: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 004756: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 004756: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 004756: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 004756: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 004756: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 004756: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 004756: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 004756: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 004756: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 004756: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 004756: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 004756: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 004756: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 004756: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 004756: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 004756: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 004756: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 004756: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 004756: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 004756: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 004756: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 004756: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 004756: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 004756: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 004756: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 004756: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 004756: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 004756: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 004756: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 004756: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 004756: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 004756: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 004756: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 004756: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 004756: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 004756: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 004756: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 004756: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 004756: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 004756: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 004756: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 004756: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 004756: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 004756: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 004756: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 004756: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 004756: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 004756: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 004756: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 004756: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 004756: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 004756: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 004756: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 004756: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 004756: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 004756: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 004756: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 004756: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 004756: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 004756: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 004756: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 004756: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 004756: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 004756: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 004756: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 004756: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 004756: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 004756: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 004756: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 004756: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 004756: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 004756: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 004756: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 004756: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 004756: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 004756: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 004756: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 004756: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 004756: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 004756: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 004756: [04:19:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 004756: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 004756: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 004756: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 004756: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 004756: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 004756: [04:19:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 004756: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 004756: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 004756: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 004756: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 004756: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 004756: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 004756: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 004756: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 004756: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 004756: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 004756: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 004756: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 004756: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 004756: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 004756: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 004756: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 004756: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 004756: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 004756: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 004756: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 004756: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 004756: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 004756: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 004756: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 004756: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 004756: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 004756: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 004756: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 004756: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 004756: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 004756: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 004756: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 004756: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 004756: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 004756: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 004756: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 004756: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 004756: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 004756: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 004756: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 004756: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 004756: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 004756: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 004756: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 004756: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 004756: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 004756: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 004756: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 004756: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 004756: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 004756: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 004756: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 004756: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 004756: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 004756: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 004756: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 004756: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 004756: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 004756: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 004756: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 004756: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 004756: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 004756: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 004756: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 004756: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 004756: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 004756: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 004756: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 004756: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 004756: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 004756: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 004756: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 004756: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 004756: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 004756: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 004756: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 004756: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 004756: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 004756: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 004756: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 004756: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 004756: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 004756: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 004756: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 004756: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 004756: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 004756: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 004756: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 004756: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 004756: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 004756: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 004756: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 004756: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 004756: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 004756: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 004756: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 004756: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 004756: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 004756: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 004756: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 004756: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 004756: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 004756: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 004756: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 004756: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 004756: [04:20:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 004756: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 004756: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 004756: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 004756: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 004756: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 004756: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 004756: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 004756: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 004756: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 004756: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 004756: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 004756: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 004756: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 004756: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 004756: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 004756: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 004756: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 004756: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 004756: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 004756: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 004756: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 004756: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 004756: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 004756: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 004756: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 004756: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 004756: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 004756: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 004756: [04:20:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 004756: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 004756: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 004756: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 004756: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 004756: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 004756: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 004756: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 004756: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 004756: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004756: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 004756: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004756: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004756: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004756: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004756: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004756: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 004824: [04:21:02] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 004824: [04:21:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004824: [04:21:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004824: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 004824: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004824: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004824: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004824: [04:21:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004824: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004824: [04:21:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004824: [04:21:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004824: [04:21:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004824: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004824: [04:21:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 425.813 ms RDOC 004824: [04:21:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 24.501 ms RDOC 004824: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004824: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 004824: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004824: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004824: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004824: [04:21:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004824: [04:21:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004824: [04:21:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 004824: [04:21:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 004824: [04:21:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 004824: [04:21:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004824: [04:21:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004824: [04:21:03] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 004824: [04:21:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004824: [04:21:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004824: [04:21:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004824: [04:21:03] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004824: [04:21:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004824: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004824: [04:21:03] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 62.386 ms RDOC 004824: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 004824: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 004824: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004824: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004824: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004824: [04:21:04] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004824: [04:21:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004824: [04:21:04] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004824: [04:21:04] d3d12_replay.cpp(4653) - Log - Created device. RDOC 004824: [04:21:04] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004824: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004824: [04:21:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004824: [04:21:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004824: [04:21:04] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004824: [04:21:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004824: [04:21:04] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004824: [04:21:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 004824: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 004824: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 004824: [04:21:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 004824: [04:21:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004824: [04:21:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2054.834 ms RDOC 004824: [04:21:11] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 004824: [04:21:20] d3d12_postvs.cpp(3050) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 004824: [04:21:22] d3d12_pixelhistory.cpp(3056) - Log - Timer D3D12DebugManager::PixelHistory - 539.765 ms RDOC 004824: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 003308: [04:21:29] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 003308: [04:21:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003308: [04:21:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003308: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:30] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 454.373 ms RDOC 003308: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.271 ms RDOC 003308: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:32] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.358 ms RDOC 003308: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:33] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.523 ms RDOC 003308: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 149.035 ms RDOC 003308: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:34] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:34] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.144 ms RDOC 003308: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:35] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 132.582 ms RDOC 003308: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:36] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.789 ms RDOC 003308: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:36] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:37] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 135.604 ms RDOC 003308: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:37] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:37] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 147.387 ms RDOC 003308: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:38] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:38] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.156 ms RDOC 003308: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.025 ms RDOC 003308: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 157.216 ms RDOC 003308: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:40] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:40] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 139.751 ms RDOC 003308: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.787 ms RDOC 003308: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:42] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:42] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.053 ms RDOC 003308: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 137.617 ms RDOC 003308: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:44] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 133.851 ms RDOC 003308: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 142.585 ms RDOC 003308: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 003308: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:46] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003308: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003308: [04:21:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003308: [04:21:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:46] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.264 ms RDOC 003308: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003308: [04:21:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003308: [04:21:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 28.239 ms RDOC 003308: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:46] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:46] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:46] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.324 ms RDOC 003308: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.024 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.983 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.125 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.974 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.228 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.114 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:47] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:47] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.840 ms RDOC 003308: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:47] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.108 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.950 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.655 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.992 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.760 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.138 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:48] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.318 ms RDOC 003308: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:48] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:48] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:48] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.816 ms RDOC 003308: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.830 ms RDOC 003308: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.800 ms RDOC 003308: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 003308: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003308: [04:21:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003308: [04:21:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003308: [04:21:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003308: [04:21:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003308: [04:21:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003308: [04:21:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003308: [04:21:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003308: [04:21:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003308: [04:21:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.930 ms RDOC 003308: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:49] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003308: [04:21:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:49] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:49] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:49] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:49] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003308: [04:21:50] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:50] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:50] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:21:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003308: [04:21:51] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1938.050 ms RDOC 003308: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:51] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:52] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:52] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:52] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:52] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:52] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:52] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:21:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1449.226 ms RDOC 003308: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:53] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:53] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:53] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:54] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:54] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:54] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:21:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1456.525 ms RDOC 003308: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:55] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:55] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:55] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:55] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:55] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:55] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:56] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:21:56] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1429.059 ms RDOC 003308: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:56] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:57] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:57] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:57] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:57] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:21:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1432.764 ms RDOC 003308: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:21:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:21:58] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:21:58] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:21:58] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:21:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:21:59] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:21:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:21:59] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:21:59] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1429.892 ms RDOC 003308: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:00] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:00] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:00] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:00] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:00] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:00] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:01] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1434.537 ms RDOC 003308: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:01] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:01] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:01] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:02] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:02] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:02] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1443.493 ms RDOC 003308: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:03] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:03] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:03] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:04] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:04] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:04] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:05] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.678 ms RDOC 003308: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:05] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:05] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:05] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:05] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:05] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:05] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:06] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1418.811 ms RDOC 003308: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:06] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:06] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:06] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:07] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:07] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:07] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:08] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.101 ms RDOC 003308: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:08] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:08] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:08] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:09] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:09] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:09] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.248 ms RDOC 003308: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:10] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:10] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:10] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:10] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:10] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:10] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:11] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:11] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.527 ms RDOC 003308: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:11] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:11] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:11] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:12] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:12] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:13] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.348 ms RDOC 003308: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:13] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:13] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:13] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:14] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:14] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.503 ms RDOC 003308: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:15] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:15] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:15] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:15] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:15] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:16] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1428.613 ms RDOC 003308: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:16] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:16] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:16] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:17] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:17] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:18] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1430.172 ms RDOC 003308: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:18] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:18] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:18] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:19] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:19] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.160 ms RDOC 003308: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:20] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:20] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:20] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:20] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:20] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:21] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1415.719 ms RDOC 003308: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 003308: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 003308: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003308: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003308: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003308: [04:22:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003308: [04:22:21] d3d12_replay.cpp(4571) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003308: [04:22:21] d3d12_replay.cpp(4653) - Log - Created device. RDOC 003308: [04:22:21] d3d12_replay.cpp( 123) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003308: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003308: [04:22:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003308: [04:22:22] d3d12_replay.cpp( 193) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003308: [04:22:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003308: [04:22:22] d3d12_replay.cpp( 208) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003308: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 003308: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 003308: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 003308: [04:22:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 003308: [04:22:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1428.663 ms RDOC 003308: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006536: [04:22:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) loaded in replay application RDOC 006536: [04:22:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006536: [04:22:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006536: [04:22:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006536: [04:22:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8480 RDOC 008480: [04:22:23] core.cpp( 501) - Log - RenderDoc v1.32 Windows 64-bit Release (0f6c619e54687ea34774705de09859c921eb9255) capturing application RDOC 008480: [04:22:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008480: [04:22:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008480: [04:22:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008480: [04:22:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008480: [04:22:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008480: [04:22:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008480: [04:22:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008480: [04:22:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008480: [04:22:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008480: [04:22:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008480: [04:22:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008480: [04:22:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008480: [04:22:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006536: [04:22:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8480] RDOC 008480: [04:22:24] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000233ED0A5A00 RDOC 008480: [04:22:24] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008480: [04:22:24] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008480: [04:22:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008480: [04:22:24] vk_device_funcs.cpp(4313) - Log - Created capture device from physical device 0 RDOC 008480: [04:22:24] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008480: [04:22:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008480: [04:22:24] vk_core.cpp(4116) - Log - RegisterSurface() window 0000000000110106 RDOC 008480: [04:22:24] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000233ED0A5A00 / 0x0000000000110106 RDOC 006536: [04:22:24] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006536: [04:22:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008480: [04:22:29] vk_core.cpp(2084) - Log - Starting capture RDOC 008480: [04:22:29] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 008480: [04:22:29] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 008480: [04:22:29] vk_core.cpp(2227) - Log - Finished capture, Frame 5 RDOC 008480: [04:22:29] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 008480: [04:22:29] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 008480: [04:22:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 386448 (2.71 %) RDOC 008480: [04:22:29] vk_core.cpp(2636) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.088882 seconds RDOC 008480: [04:22:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 008480: [04:22:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008480: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006536: [04:22:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (437793 bytes) (time 1708575749) 46251 byte thumbnail RDOC 006536: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 006536: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:22:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006536: [04:22:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006536: [04:22:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006536: [04:22:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006536: [04:22:30] vk_replay.cpp(4814) - Log - Created device. RDOC 006536: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:22:30] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006536: [04:22:30] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006536: [04:22:30] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006536: [04:22:30] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006536: [04:22:30] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006536: [04:22:30] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006536: [04:22:30] vk_common.cpp(1074) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006536: [04:22:30] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006536: [04:22:30] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006536: [04:22:30] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006536: [04:22:30] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006536: [04:22:30] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006536: [04:22:30] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006536: [04:22:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006536: [04:22:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 0: RDOC 006536: [04:22:30] vk_device_funcs.cpp(2103) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006536: [04:22:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 1: RDOC 006536: [04:22:30] vk_device_funcs.cpp(2103) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006536: [04:22:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 2: RDOC 006536: [04:22:30] vk_device_funcs.cpp(2103) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006536: [04:22:30] vk_device_funcs.cpp(2108) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006536: [04:22:30] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006536: [04:22:30] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006536: [04:22:30] vk_device_funcs.cpp(2101) - Log - Remapping to queue family 3: RDOC 006536: [04:22:30] vk_device_funcs.cpp(2103) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006536: [04:22:30] vk_device_funcs.cpp(2108) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006536: [04:22:30] vk_device_funcs.cpp(3432) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006536: [04:22:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006536: [04:22:30] vk_debug.cpp(3310) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006536: [04:22:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006536: [04:22:30] vk_debug.cpp(3322) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006536: [04:22:31] vk_core.cpp(2892) - Log - Timer chunk initialisation - 253.473 ms RDOC 006536: [04:22:47] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006536: [04:22:47] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006536: [04:22:47] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006536: [04:22:47] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006536: [04:22:47] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 006536: [04:22:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:47] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006536: [04:22:49] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 006536: [04:22:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006536: [04:22:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006536: [04:22:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006536: [04:22:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006536: [04:22:51] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006536: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:22:53] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006536: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:22:53] remote_server.cpp(1668) - Log - Capture open complete RDOC 006536: [04:22:53] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006536: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:22:54] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006536: [04:22:54] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006536: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:18] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 006536: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:18] remote_server.cpp(1668) - Log - Capture open complete RDOC 006536: [04:23:18] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 006536: [04:23:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006536: [04:23:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006536: [04:23:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006536: [04:23:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006536: [04:23:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006536: [04:23:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006536: [04:23:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006536: [04:23:18] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006536: [04:23:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006536: [04:23:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006536: [04:23:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006536: [04:23:19] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 006536: [04:23:19] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 006536: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006536: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 006536: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006536: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006536: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006536: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006536: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006536: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 006536: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 006536: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 006536: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 006536: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 006536: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 006536: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 006536: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 006536: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 006536: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 006536: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 006536: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 006536: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 006536: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 006536: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 006536: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 006536: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 006536: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 006536: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 006536: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 006536: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 006536: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 006536: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 006536: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 006536: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 006536: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 006536: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 006536: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 006536: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 006536: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 006536: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 006536: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 006536: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 006536: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 006536: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 006536: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 006536: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 006536: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 006536: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 006536: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 006536: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 006536: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 006536: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 006536: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 006536: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 006536: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 006536: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 006536: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 006536: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 006536: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 006536: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 006536: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 006536: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 006536: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 006536: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 006536: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 006536: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 006536: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 006536: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 006536: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 006536: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 006536: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 006536: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 006536: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 006536: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 006536: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 006536: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 006536: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 006536: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 006536: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 006536: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 006536: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 006536: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 006536: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 006536: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 006536: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 006536: [04:25:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 006536: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 006536: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 006536: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 006536: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 006536: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 006536: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 006536: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 006536: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 006536: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006536: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 006536: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 006536: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 006536: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006536: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 006536: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 006536: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 006536: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 006536: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 006536: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 006536: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 006536: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 006536: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 006536: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 006536: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 006536: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 006536: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 006536: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 006536: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 006536: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 006536: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 006536: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 006536: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 006536: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 006536: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 006536: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 006536: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 006536: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 006536: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 006536: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 006536: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 006536: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 006536: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 006536: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 006536: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 006536: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 006536: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 006536: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 006536: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006536: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 006536: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 006536: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 006536: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 006536: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 006536: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 006536: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 006536: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 006536: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 006536: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 006536: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 006536: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 006536: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 006536: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 006536: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 006536: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 006536: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 006536: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 006536: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 006536: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 006536: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 006536: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 006536: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 006536: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:26:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 006536: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 006536: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 006536: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 006536: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 006536: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 006536: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 006536: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 006536: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 006536: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 006536: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 006536: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 006536: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 006536: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 006536: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 006536: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 006536: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 006536: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 006536: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 006536: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 006536: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 006536: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 006536: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 006536: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 006536: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 006536: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 006536: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 006536: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 006536: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 006536: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 006536: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 006536: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 006536: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 006536: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 006536: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 006536: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 006536: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 006536: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 006536: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 006536: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 006536: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 006536: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 006536: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 006536: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 006536: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 006536: [04:27:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 006536: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 006536: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 006536: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 006536: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:27:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:27:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 006536: [04:27:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 006536: [04:27:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 006536: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 006536: [04:27:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 006536: [04:27:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 006536: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 006536: [04:27:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:27:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:27:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 006536: [04:27:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 006536: [04:27:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 006536: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 006536: [04:27:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 006536: [04:27:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 006536: [04:27:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:27:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:27:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:27:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 006536: [04:27:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 006536: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 006536: [04:27:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 006536: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 006536: [04:27:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 006536: [04:27:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:27:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:27:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 006536: [04:27:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 006536: [04:27:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 006536: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 006536: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 006536: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 006536: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 006536: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 006536: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 006536: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 006536: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 006536: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 006536: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 006536: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 006536: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 006536: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 006536: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 006536: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 006536: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 006536: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 006536: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 006536: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 006536: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 006536: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 006536: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 006536: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 006536: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 006536: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 006536: [04:28:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 006536: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:28:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 006536: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 006536: [04:28:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 006536: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 006536: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 006536: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 006536: [04:28:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 006536: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 006536: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 006536: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 006536: [04:28:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 006536: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 006536: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:28:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 006536: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 006536: [04:28:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 006536: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 006536: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 006536: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 006536: [04:28:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 006536: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 006536: [04:28:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 006536: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 006536: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 006536: [04:28:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 006536: [04:28:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 006536: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 006536: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 006536: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 006536: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 006536: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 006536: [04:28:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 006536: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 006536: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 006536: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 006536: [04:28:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 006536: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:28:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:28:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 006536: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 006536: [04:28:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 006536: [04:28:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 006536: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 006536: [04:28:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 006536: [04:28:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 006536: [04:28:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 006536: [04:28:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 006536: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:28:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:28:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 006536: [04:28:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 006536: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 006536: [04:28:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:28:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:28:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:28:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:28:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 006536: [04:28:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:28:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:28:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 006536: [04:29:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 006536: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 006536: [04:29:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 006536: [04:29:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 006536: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 006536: [04:29:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:29:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:29:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 006536: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 006536: [04:29:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 006536: [04:29:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 006536: [04:29:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 006536: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 006536: [04:29:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 006536: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 006536: [04:29:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 006536: [04:29:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 006536: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 006536: [04:29:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 006536: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:29:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 006536: [04:29:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 006536: [04:29:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 006536: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 006536: [04:29:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 006536: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 006536: [04:29:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 006536: [04:29:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 006536: [04:29:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 006536: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 006536: [04:29:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 006536: [04:29:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:29:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 006536: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 006536: [04:29:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 006536: [04:29:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 006536: [04:29:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 006536: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 006536: [04:29:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 006536: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 006536: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 006536: [04:29:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 006536: [04:29:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 006536: [04:29:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 006536: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:29:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:29:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:29:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 006536: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 006536: [04:29:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 006536: [04:29:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 006536: [04:29:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 006536: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:29:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 006536: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 006536: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 006536: [04:29:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:29:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 006536: [04:29:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:29:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:29:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:29:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 006536: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 006536: [04:29:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 006536: [04:29:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 006536: [04:29:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 006536: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 006536: [04:29:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 006536: [04:29:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 006536: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 006536: [04:29:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 006536: [04:29:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:29:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 006536: [04:29:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 006536: [04:29:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 006536: [04:29:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 006536: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 006536: [04:29:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 006536: [04:29:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 006536: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:29:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:29:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:29:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:29:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 006536: [04:29:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:29:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:29:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 006536: [04:30:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 006536: [04:30:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 006536: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 006536: [04:30:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:30:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:30:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 006536: [04:30:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 006536: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 006536: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 006536: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 006536: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 006536: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 006536: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 006536: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 006536: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 006536: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 006536: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 006536: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 006536: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 006536: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 006536: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 006536: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 006536: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 006536: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 006536: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 006536: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 006536: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 006536: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 006536: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 006536: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 006536: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 006536: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 006536: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 006536: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 006536: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 006536: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 006536: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 006536: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 006536: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 006536: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 006536: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 006536: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 006536: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 006536: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 006536: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 006536: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 006536: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 006536: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 006536: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 006536: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 006536: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 006536: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 006536: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 006536: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 006536: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 006536: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 006536: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 006536: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 006536: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 006536: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 006536: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 006536: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 006536: [04:30:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 006536: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 006536: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 006536: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 006536: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 006536: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 006536: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 006536: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 006536: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 006536: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 006536: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 006536: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 006536: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 006536: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 006536: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 006536: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 006536: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 006536: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 006536: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 006536: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 006536: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 006536: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 006536: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 006536: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 006536: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 006536: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 006536: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 006536: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 006536: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 006536: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 006536: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 006536: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 006536: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 006536: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 006536: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 006536: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 006536: [04:31:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 006536: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 006536: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 006536: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 006536: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 006536: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 006536: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 006536: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 006536: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 006536: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 006536: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 006536: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 006536: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 006536: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 006536: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 006536: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 006536: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 006536: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 006536: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 006536: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 006536: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 006536: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 006536: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 006536: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 006536: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 006536: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 006536: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 006536: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 006536: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 006536: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 006536: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 006536: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 006536: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 006536: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 006536: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 006536: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 006536: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 006536: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 006536: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 006536: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 006536: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 006536: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 006536: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 006536: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 006536: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 006536: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 006536: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 006536: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 006536: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 006536: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 006536: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 006536: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 006536: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 006536: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 006536: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 006536: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 006536: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 006536: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 006536: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 006536: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 006536: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 006536: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 006536: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 006536: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 006536: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 006536: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 006536: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 006536: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 006536: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 006536: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 006536: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 006536: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 006536: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 006536: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 006536: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 006536: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 006536: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 006536: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 006536: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 006536: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 006536: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 006536: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 006536: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 006536: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 006536: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 006536: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 006536: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 006536: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 006536: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 006536: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 006536: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 006536: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 006536: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 006536: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 006536: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 006536: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 006536: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 006536: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 006536: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 006536: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 006536: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 006536: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 006536: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 006536: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 006536: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 006536: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 006536: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 006536: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 006536: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 006536: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 006536: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 006536: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 006536: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 006536: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 006536: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 006536: [04:33:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 006536: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 006536: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 006536: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 006536: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 006536: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 006536: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 006536: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 006536: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 006536: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 006536: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 006536: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 006536: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 006536: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 006536: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 006536: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 006536: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 006536: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 006536: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 006536: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 006536: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 006536: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 006536: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 006536: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 006536: [04:33:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 006536: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 006536: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 006536: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 006536: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 006536: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 006536: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 006536: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 006536: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 006536: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 006536: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 006536: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 006536: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 006536: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 006536: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 006536: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 006536: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 006536: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 006536: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 006536: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 006536: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 006536: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 006536: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 006536: [04:33:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 006536: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 006536: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 006536: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 006536: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 006536: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 006536: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 006536: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 006536: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 006536: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 006536: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 006536: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 006536: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 006536: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 006536: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 006536: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 006536: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 006536: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 006536: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 006536: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 006536: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 006536: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 006536: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 006536: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 006536: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 006536: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 006536: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 006536: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 006536: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 006536: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 006536: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 006536: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 006536: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 006536: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 006536: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 006536: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 006536: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 006536: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 006536: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 006536: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 006536: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 006536: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 006536: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 006536: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 006536: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 006536: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 006536: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 006536: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 006536: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 006536: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 006536: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 006536: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 006536: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 006536: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 006536: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 006536: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 006536: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 006536: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 006536: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 006536: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 006536: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 006536: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 006536: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 006536: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 006536: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 006536: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 006536: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 006536: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 006536: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 006536: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 006536: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 006536: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 006536: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 006536: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 006536: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 006536: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 006536: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 006536: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 006536: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 006536: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 006536: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 006536: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 006536: [04:34:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 006536: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 006536: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 006536: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006536: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer